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Directory of E:\Games\Continuum\Developer\DCME 11/18/2006 05:15 PM .11/18/2006 05:15 PM ..05/07/1999 12:00 AM 140,288 Comdlg32.ocx 11/18/2006 05:11 PM 4,956 DCME-1290-LaunchError.gif 11/07/2006 05:57 PM 2,297,856 DCME.exe 08/09/2006 04:08 PM 776 DCME.lnk 08/09/2006 11:44 PM 2,138,112 DCMEbackup1270.exe 07/23/2006 08:14 PM 514,582 DCMEv1263.zip 07/24/2006 02:22 PM 549,381 DCMEv1264.zip 07/26/2006 09:50 PM 561,073 DCMEv1266.zip 07/27/2006 10:10 PM 561,099 DCMEv1267.zip 08/05/2006 11:17 PM 601,104 DCMEv1268.zip 08/09/2006 03:53 PM 547,765 DCMEv1270.exe 11/18/2006 04:58 PM 587,162 DCMEv129.exe 11/18/2006 05:15 PM 680,258 DCME_v1.2.9.zip 11/09/2006 08:11 PM 19,372 history.txt 14 File(s) 9,203,784 bytes 2 Dir(s) 95,108,583,424 bytes free
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I updated my DCME through the client, successfully downloaded and installed. I launch the client and get this error: http://www.hlrse.net/Qwerty/DCME-1290-LaunchError.gif I redownloaded it through HTTP and got the same error; v1.2.9.0 is a complete dud.
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http://www.steampowered.com/watch?v=index.php?area=free& You need Steam (http://www.steampowered.com). Steam isn't required to run some of the games you can download through it (ie. Darwinia and Shadowgrounds). EDIT :: I've contacted Valve about adding Continuum to their list (with ability to download Continuum through Steam ). Waiting for their reply.
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Whoa, just hit my head. I wonder if we can get Valve to put Continuum in their game listing under their 'Free Games' category. This would be excellent for advertisement and the population of Continuum. EDIT :: I'll ask Valve later today, after I get home from school. I believe this opportunity/tactic/method of spreading Continuum is a must-do, and should be pushed for until Valve places Continuum in their listing.
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Either he's lying... ..or he's become lazy while feeling a tug on him that won't let him "leave the Continuum realm." I don't believe PriitK. What's he doing right now anyway? -_-
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QUOTE(SD>Big @ Nov 12 2006, 11:19 PM) <{POST_SNAPBACK}>that ss site was sweet, nice logos and stuff... who was the author againm liveforce or livestrike or something, always got it mixed upCyberise. EDIT :: Are you somehow thinking of and mixing with 1stStrike?
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I have a problem with whoever is voting 'no' simply because it shows how much whoever voted for that cares about promotion in Subspace. Perhaps being a bit more positive or plain neutral would be the best votes since neither imply any negative feelings towards this. @rootbear75 Just don't start a poll. -_- The idea of weekly events on Fridays in different zones sounds better (as someone said).
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OH EM GEE!! I TRIED THIS SERVICE AND WORKSZ!11!!1
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[infowars] Rumsfeld Is Sacrificed, But Who Pushed Him Into The Flames? http://groups.yahoo.com/group/infowarsnews/message/1157 [slashdot] Rumsfeld Stepping Down http://politics.slashdot.org/article.pl?sid=06/11/08/1819203 [infowars] Figureheads On The Chopping Block http://groups.yahoo.com/group/infowarsnews/message/1158
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Usually about 60 seconds later.
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I think all default things should be a clone of the SVS settings; infinite ammo included. The user should be able to customize/set things like finite ammo at their personal preference.
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Ah sorry about that..my bad. -_- Oh well, atleast I contributed some of my thoughts. :X I hope they aren't any discouraging.
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EDIT :: lol, sorry about the long post. I personally prefer engines made from scratch instead of premade engines for sale. Engines made from scratch usually look so much better and add uniqueness to the game itself. In Halflife, if you use prefabs (premade objects), your map gets looked down at. I have this same view for almost anything in the development world. To be honost, I do look down in slight disappointment on games that use premade engines. Besides that - there's something I wanted to express. Remember Freespace? Have you played X3 Reunion? Doesn't the 3D atmosphere skysphere look pretty? I think Subspace in a 3D form should be using a similar kind of interface. At an angle as if playing one of the C&C games which can be rotated around the axis of the ship. The camera can either be locked onto the behind of the ship, lock in a top view, or be free moving by the mouse (anywhere around the origin of the ship). Besides that, as an idea for the thrusters, instead of using fat ugly sprites, some detail can be taken to add tracers "sparkling" out (in velocy; a certain direction according to the movement of the ship). Then some simple sprites of having a white circular/sphere shape that fades outward. This color should be controllable through settings for each ship, and each ships rocket, and maybe even bombs and bullets if at all. The sprites should use atleast DX7 shaders to blend and maybe even morph them together (as if blooming/HDR was enabled). Take a look at the current Subspace rocket graphics - notice the pattern or pathways of those blue fireballs? Well, we should just add another dimension to it of course and make it look the same but in a 3rd Dimension...except maybe that it wouldn't be a perfect cone-shaped spray, but a bit more flatter so that it doesn't exactly exceed 2.5 to 2.75 times more the size of the ship (this is in a side view of any ship). Should the ship be able to go up and down? I think this is an idea that should be concentrated on at a much later time. Personally I enjoy the idea of having a 2D grid the ship flies on in a 3D space realm...though if you made it a 3D grid the ships could fly on, you could have a far more enourmas variation to levels. Of course though, you'd either need to make an appropriate level editor with the ability to create brushes/meshes, apply textures from BMP/PNG/whatever images, etc OR you would just need to direct the user to the right modeling or level designing software with the correct plugins (if any are needed) to accomplish the thought. I think a 2D grid should be used, of course. Why? Well just for sanities sake, the work load shouldn't be as enourmas (than again, is it easier to work with a 3D flyable grid?) and kept a bit simpler until later. Shouldn't be over-ambicious with ideas or plans, or that might corrupt your DIM (Determination, Inspiration, Motivation) and cause you to go on a downfall of laziness and such. Mapping would be relatively the same way you map for Subspace. Making a map editor for this task shouldn't be as hard..for instance - the C&C Generals map editor is kind of a good example, except that it would take the interface of DCME or SSME. It would still retain the 3D perspective in the editor, or the user could choose to switch in between the two. The 3D perspective of course would be like the C&C Generals/other overview styles. The user would be able to select 3D asteroids and objects, and easily place them wherever they want in the map with little stress. Selecting should be just as easy, maybe holding a certain button on the keyboard and clicking on the object could work. A selected object would be outlined by a red/white/user-selected physical or cube box (enveloping the object). Hmm..Tiles and walls in the 2D/3D Perspective..It should be kept easy and user-friendly. How do we accomplish this? Maybe by default everything would be "cube-like" - all sides of the cube would be covered by whatever tile/texture you had selected and would be the size of "1 unit" in Subspace. Then there could be an "Advanced mode" where the user can mold the object or import 3DSM/Milkshape models (they must also have a physical box for collision, duh ). For quite advanced users who know how to model very well and have the skins or textures they need, they could make extremely professional maps by just importing their work into the map. But not everyone knows how to model like that. The advanced mode would have the importing feature usable, I guess. In the advanced mode, maybe the user should be able to create "brushes" and "merge" sides or sections into other adjacent brushes (basically all this results in a mesh like in modeling). This is kind of like mapping in Halflife, except that these really are not exactly like brushes since you can merge any portions (like morphing or the way metaballs merge) that are adjacent or a certain distance away from a certain part/vertex/face/etc. It would only take an hour or two to learn this stuff. Ingame, it wouldn't matter how "tall" your walls and stuff are made. Though if you made a 3D flyable grid, everything is made harder. Learning to map for a huge 3D grid would take a few hours of course, getting the hang of it too...and making a complete (and event "gold" or "best of map showcase" kind of map would take weeks to months and months - really depends on complexity of map and how much time you really want to spend on it). So just like Subspace, but another dimension, a 3D perspective at a slight angle similar to the C&C Generals angling, etc. Like I mentioned earlier about having 2 global spotlights, perhaps the user can have no more than 3 or 4 total global spotlights, and elseware he can add dynamic spotlights around the map with different brightnesses, pov stuff, color, etc. Global spotlights (individually) could have brightness, contrast, and the usual properties - and then it would come to a global spotlight property that is controlled for all 3 to determine the average light; for example, night time vs day time when the sun is shining bright everywhere - this would affect by how much dynamic lightspots show up in your map and on your ships and even objects (user preference on this). You could make something like an alley of spacelights (like streetlights on a highway ). Mmmh, the atmosphere is kind of pretty in X3 Reunion..I like it. :] I have more thoughts, but I think I should stop here and wait.
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Got this off somewhere from SSDL. This is the Subspace splash (though it isn't animated). Pink is transparent. SubSpaceSplash.rar
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This is what I have in my Continuum: sscentral.subspace.inet.fi sscentral.sscuservers.net playsubspace.com sscentral.subspacedownloads.com 69.56.172.170
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*plays bong* The world [subspace] is under attack at this very moment... *trails off* -Directory servers are going whack. -Server forums disappeared (but will probably be resolved soon ). What else that we can add to the list?
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I think it should be just coded to where it would be just like the 2D Subspace/Continuum, but with an extra dimension. This being the first step. The second step would be where it is expanded even further - like seeing the finite ammo for weapons and stuff. I like seeing things formally and professionally built and such, but of course I can't control that. I do hope it'll be done like this though, like PriitK did. Hey, good luck on this. Get a new !@#$%^&*le too.
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The graphics, name, and interface looks ugly, the ships look fine. By no means am I intending this as offensive. Why not go with the flow of the modern Subspace graphics and interface? :S Just an idea/suggestion - I think you should add 2 global spotlights (like the lighting in the Subspace v1.34 menu) with glares on certain parts of the ships that behave accordingly with the lights.
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Have you had your greens today? (By the way, for anyone who remembers seeing that animation that stated the above and still has a copy of it, please attach it here! I forgot which player owned that one website that had this, a few other photos, and a spoof/photo of a T-Shirt with a Levi printed on one side or something that said: I'm not fat! - - - (Other side) I'm just big structured. Something around these lines. Infact, does anybody have a cache copy of anything from this website?)
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Can I have a slice of it? I promise I'll share it.
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Knowledge is power - power is corruption!
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Excellent. It better be true. I lack a sense of humour, so I really hope this isn't sopossed to be sarcastic.
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Although slightly off-topic, I can't help but to contribute on Linux vs Windows: I don't like Linux, personally. It's not user-friendly or anything...Microsoft beats that so well. However, there's things like Ubuntu and stuff - ok! I think Windows (XP mainly) is overally far better than Linux, BUT - Linux has a slightly major componant/advantage over Windows. In Linux, it doesn't give a crap about file permissions or who owns the file; so instead of getting "Permission denied" errors, it's clean and swift when in Linux you can do whatever you want to the file. In short: Windows beats Linux overally, but Linux beats Windows by its feature of having complete control over files. ;o That's the only thing I like about Linux. Linux has about 1500+ more vulnerabilities than Windows, and they don't always get patched/quickly enough compared to Microsoft (this is from my understanding). Though I disagree with the thought of Windows servers. Linux ftw when it comes to servers.
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I just figured out why and how the big drop was made on http://stats.trenchwars.org/index.php . After trying out a bunch of different directory servers and manually checking the total population in my download list, I somehow found SSCU Extreme Games at the bottom of the list underneath all the 0-populated zones (based on a listing of least to most populated zones). Then a thought hit my mind...Where's Trench Wars? I go back and search through all the directory servers again and see that it's nowhere to be found. It also seems like more than just Trench Wars disappeared because it seems more than the average population of it that dropped in the graphs. Trench Wars was shutdown? EDIT :: I don't know, but I see nothing of this issue on their forums or on their website.
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I contacted the owner of Sonera weeks ago, never got a call back. :\ I guess the scores are gone forever, like most people are saying now. A truly motivated coder who does what PriitK did (make Continuum from the ground up) might revive the population.