Jump to content
SubSpace Forum Network

JoWie

Member
  • Posts

    900
  • Joined

  • Last visited

Everything posted by JoWie

  1. I think it would be very nice if entering a zone looked something like this from stargate: yVUn_ws1bishttp://www.youtube.com/watch?v=yVUn_ws1bis
  2. Don't forget the spectator: 5 bits would be (25 - 1 = 31) not (25 = 32) ships Oh and please make spectator ship 0 internally, not ship 9, 255, 31, etc. Saving 3 bits is nothing rootbear, a single letter on this forum/webpage costs 8 bits.
  3. JoWie

    Powerball

    Problem with powerball is, the defending freq will take the ball into their base to attract more attackers. Preventing the powerball from going into bases could be a solution.
  4. 255 ships is probably enough
  5. JoWie

    clt and ssme

    !@#$%^&*: http://www.subspacedownloads.com/index.php...le&fid=1210 If really want to use SSME, you must remove all the special tiles first: SSME: http://www.subspacedownloads.com/index.php...ile&fid=182 SubSwap: http://www.subspacedownloads.com/index.php...le&fid=1221 You need to replace the tiles 190-255 with the exception of 216-220. Or you can use DCME and select the option "Save as SSME compatible"
  6. do you mean manual antideath as in pming yourself when you die with /?shipreset
  7. Mapping: This should be simple and fast as possible. I am suggesting to "sort of" maintain the tile system subspace uses. I am talking from the perspective of a mapper, how the real system works "behind the scene" could be entirely different. The map is divided in a 3D grid. The mapper then makes 3D map objects which can be imported / exported. Each object has a customizable size with a default texture. The mapper can then place these objects on his map within the grid. For each placed object he can then change the texture. For each placed object he can define a Z-index (every ship would be on Z=0, a player would fly over / under any other Z-index). His map editor can then be configured to enable / disable the following constraints: + Objects can not overlap + Only one object per XY location + The ability to offset an object. (Ex: X=30, Y=56, OffsetX = .125)
  8. In that same screen as your screenshot, look through ever parameter in the advanced tab. Check your bios
  9. Another solution: Make Lancs not summonable. May have some other positive effects to
  10. This is a simple python script which sets a random desktop background on windows xp. Not very subspacey, I have some things that are subspacey but I don't want to share that. I made this to learn the python syntax and to have a new background everytime I boot up. Requires PIL: http://www.pythonware.com/products/pil/ Arguments: -h Display help -r Recurse through any subdirectories -n Never set the same wallpaper as the last time -d Also set wallpaper of the DEFAULT user (the wallpaper you see before you login, you will not see this if you have the windows XP welcome screen enabled) directory The path to the directory in which to look for images Example: rand-bg.py -r -n -d "C:\Desktop Backgrounds" rand_bg.py
  11. Point 4 is probably easily fixable
  12. You could try java with gcj. "native machine code" is what you are looking for on that site
  13. * raises hand even though there were rarely any players to play with.
  14. I do set the interval, look in ReadConfig(), a tick interval of 0 means the messages are not sent at all (look in AnnounceTimer()). AnnounceTimer is called every second and checks if the current time differs with the last update more then adata->announceTicks. I am doing it this way so adata->announceTicks can be changed anytime without the need to restart the timer. current_ticks() is how many ticks ASSS has been running, look in util.h. if you remove that if statement, you get an arena message every second He said he didn't need that anymore: Aquarius, try pasting your modules.conf
  15. Works properly here. Did you extract the .gz? Try adding "pause" after the last line of ASSS.bat and tell me the consoles output. Also make sure the line "flaggerposition:flaggerposition" is BELOW the lines "chat", "config", "playerdata", "arenaman" and "mainloop" in modules.conf. If that doesn't work, see what happens if you remove it from modules.conf and type "?insmod flaggerposition:flaggerposition" in zone. Oh, and are you using ASSS 1.4.4? The dll only works on that version
  16. Then you need to compile it on linux (resulting file will have a .so extension not .dll), which I can not do for you.
  17. Heh, you need the following paths set up in your makefile / IDE / whatever: Link libraries: asss-1.4.4\windeps\pthreadGC2.dll Include directories: asss-1.4.4\src\ ASSS-1.4.4\src\include ASSS-1.4.4\windeps Also, you need to compile a .c file from the ASSS src directory with it: asss-1.4.4\src\main\util.c Anyways, if you can't figure it out, I have also attached a .dll containing only this module. flaggerposition.dll.gz
  18. Here you go, all you need to do now is compile it. Add the following to arena.conf: AttachModules = flaggerposition <any other modules> [FlaggerPosition] AnnounceTicks = 3000 And the following to modules.conf: yourdll:flaggerposition flaggerposition.c
  19. JoWie

    lol

    Spoiler! --Click here to view--
  20. which is why you should always define a background-color. Even your OS' color theme can have effect on it.
  21. Suggestion: joins / leaves in chat config option
  22. The player list does not always sort properly when there are players with the same name: In ASSS it is possible to have fake players with the same name. If they are in different freqs it sometimes sorts them all in the first freq. I can not figure out when it happens. Fun thing is, continuum's chat window has exactly the same bug. In-game it is all ok.
  23. Internet Explorer 6 and below are just to old. Expect to see more websites that do not display properly on IE5
  24. Do you mean that when a wireless client is connected everyone goes slow, or just the wireless client.
  25. Actively playing at the moment: Serious Sam II and from time to time Subspace. But among my old favorites are: Command & Conquer Red Alert, Red Alert 2, Tiberian Sun, Generals Dungeon Keeper II Americas Army Desert Storm (II) on the console Most Resident Evil games of which I only played Americas Army online
×
×
  • Create New...