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JoWie

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Everything posted by JoWie

  1. In my opinion, time is better spent helping improve the python bindings and/or simplifying the way python modules are coded. To be honest I do not know a lot about the current state of python in asss because I never use it.
  2. I do not understand why ASSS would be so much harder to set up then subgame. When I started out I had a much harder time setting up subgame then I had with ASSS. My only annoyance with the default directory structure in ASSS is that it is very easy to get conflicts between subarenas lvl/lvz files.
  3. I think a windows batch file would be the wrong tool for this. NSIS could do this, although its scripting language takes a while to get used to.
  4. Help on '?getsettings': Module: quickfix Targets: none Args: <limiting text> Lets you quickly change arena settings. This will display some list of settings with their current values and allow you to change them. The argument to this command can be used to limit the list of settings displayed. (With no arguments, equivalent to ?getsettings in subgame.)
  5. Looks like a css issue in ipb_styles.css:1 address, caption, cite, code, dfn, em, strong, th, var { font-style:normal; font-weight:normal; } Remove that bit and its fixed
  6. For me, the biggest problem with ASSS on windows is that debugging can be almost impossible in some cases. 75% of the crashing bugs ended up with a corrupt stack, while on linux I got enough information to be able to fix it within minutes. The whole compile process is also a lot easier on linux
  7. I was talking about hyperspace. I am able to resolve all the crashing bugs on my zone using a nice tool called GDB. (I am not saying hyperspace does a bad job, I am sure I will find a whole lot more bugs when it is completed and up and running with some decent population) As for python, I can not use it, I have way to much stuff that can only be done in C.
  8. It must be attached as well: ?attmod fg_turf [Modules] AttachModules = something something something fg_turf
  9. it is in asss 1.4.4. Unless I am completely missing something and I am about to look like a real idiot #define MAXFLAGS 255 //flagcore.c:800 ASSS 1.4.4 local void ReserveFlags(Arena *a, int flagcount) { adata *ad = P_ARENA_DATA(a, adkey); if (flagcount < 0 || flagcount >= MAXFLAGS) return; LOCK(); ensure_space(ad, flagcount); UNLOCK(); } Notice the ">=" part, it should be ">". Unless a flagcount of 0 really means 1 flag. It does it again in make_turf_packet on line 129. It does it correctly in set_flag tho: local void set_flag(Arena *a, int fid, FlagInfo *nfi) { adata *ad = P_ARENA_DATA(a, adkey); FlagInfo *ofi; if (fid < 0 || fid >= MAXFLAGS) return; <snip>
  10. Are you using the same CD? Stuff like OEM restore CDs have the driver built in
  11. If it is a SATA harddrive, windows XP will not recognize it without drivers. If you want to install XP onto a SATA harddrive you either need a floppy(only a floppy) with the drivers on it, or you need to slipstream the drivers onto the XP cd, or you enable IDE emulation in your BIOS. Vista and Windows 7 have the correct SATA drivers built in most of the time.
  12. i thought there were 2 command line options?
  13. Try plugging the harddrive in another computer or one of these: http://www.virtual-hideout.net/reviews/Scythe_Kama_Connect/images/00.jpg If that does not work, it will probably set you back $1000 minimum to get the data back.
  14. So you have one of those star trek matter converter thingies? Things like petroleum will run out some day. Oh, and bak, your signature is popping up a http login screen
  15. If it messes up again, download the desktop client
  16. it is not that hard to do, but it would show up for enemy ships to
  17. Perhaps they could all "fit" in the available space, but it can not support all the resources we use. And the more "modern" we get, the more resources we use per person. (not just food and water) What would our current situation be in terms of oil shortage, pollution, global warming, what not (assuming they are all real dangers) if our population would be 1% of what it is now? Perhaps some of these problems would almost disappear.
  18. heh that is kinda what i have been using for over a year now, wrote it in perl. Its one on one tho, it does not support multiple players at once. Also has some preliminary IRC support, you can connect using an irc client instead of a chatnet client. but it has some bugs. use ?bnc to send commands to the bouncer. modifty the %config hash for configuration ChatNetBouncer.zip
  19. it's gone now
  20. When I look at the end result of html on a page there are elements in the body section. Maybe this is causing the flickering This is caused by nav.js: nav.js is loaded in the and does the following: document.writeln('<style type="text/css">'); ... document.writeln('</style>'); ... document.writeln('<div id="main">'); ... This is invalid because the can not have any . So the browser (firefox 3.5) tries to solve it by closing the .So everything after <script src="nav.js"> is outside the head! There are three ways to solve this. First is to break up the nav.js in two files. But this would require a change in all the sites which have nav.js Second would be to get rid of the element completely and apply the required style with the style="..." attribute. Third would be to not use document.write but document.createElement. The best time to do this is at the DOMContentLoaded event (not the load event, this fires after image load). (be careful writing the element in IE, it has a few bugs) This is what I always use for the DOMContentLoaded event: Site looks great. Perhaps it would be a good idea to give each zone 1 page for a short description, screenshots, link to webpage etc
  21. Every time I open a page the page style flickers. (No css, then half a second later css is applied). Perhaps wrong cache headers?
  22. i didn't really made idlerpg from scratch, i just converted an IRC bot and added some features
  23. JoWie

    MUST SEE

    haha fitting
  24. you can fix it yourself with a simple change in css. I assume .clearfix is used to establish a block formatting context so changing /* ipb_styles.css:144 */ .clearfix, .stats_list { overflow: auto; } to .clearfix { overflow: hidden; } .stats_list { overflow: auto; } should fix it
  25. Please get rid of the extra scrollbar on the main forum index, it breaks scrolling with the mousewheel. thanks
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