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JoWie

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Everything posted by JoWie

  1. Actually I haven't had to recursively set anything for a long time. And thanks for the "tips" But I know how to use Windows 7 and how permissions work, it was not user error, ignorance, or lack of anything on my part. The Os is faulty and it was a problem they carried over from Vista. I never said the user or OS was at fault. I merely stated it because this saved me a lot of trouble, especially when accessing external ntfs harddrives. Even when I am an administrator, windows 7 often refuses to set permissions unless you make yourself owner.
  2. When setting file permissions like that, always set yourself as owner first (recursively), this saves a lot of trouble.
  3. I did the same thing half a year ago. I now have a laptop with i7, nvidia 330M (optimus), 4gb RAM, normal HDD. It is an incredible step up from my old windows xp laptop. I have no issues with running out of memory. I often have 2 virtual machines running (windows XP & xubuntu) or a recent game on full settings (although usually not full AA). Measuring actual physical memory usage in windows 7 is can be tricky, a lot of the data in the taskmanager, perfmon, etc is not just the physical usage. If you open the taskmanager, go to performance and click the resource monitor button. In the window that pops up hit the memory tab, the bar below is a much better indicator. Note that windows 7 tries its best to not have any free ram (this is a good thing), I usually have between 0 and 25 MB free. More RAM will help, but I am not sure this is your big bottle neck (when looking at the size of your memory)
  4. That movement towards browsers is kind of obvious
  5. http://download.oracle.com/javase/1.4.2/docs/api/java/net/InetAddress.html http://www.2000trainers.com/cisco-ccna-05/ccna-defining-ip-address-ranges-subnets/ The only address you can not use is when the host part is all 0 or all 1 (binary). For example with 1.0.0.0/8 the only reserved addresses are 1.0.0.0 and 1.255.255.255, an address like 1.1.0.0 would be valid to assign. Oh, you probably know this, but you can easily store IP addresses as an integer in databases.
  6. JoWie

    Conquest

    I have played around with a similar idea, some random ideas (they are not necessarily good): Instead of having one big game with a lot of point of contentions, divide it up in smaller sectors with 1-3 point of contentions. Each sectors is like a mini game that lasts very short. Sectors could have different match mechanics (tickets, capture all, capture 51%, flagging, etc). After 10 minutes or a win condition, the winning team is declared and owns the sector. To be able to reach a certain sector requires you to own all the sectors leading up to it. Winning all the sectors wins the entire game. The main benefit is that is concentrates the gameplay Extension to previous idea, instead of being able to win the overall game, it goes on forever. At fixed intervals rewards are given based up on the average population in the previous interval and the sectors owned. (lessens "ragequiting") Conquerable areas (sectors?) have fixed spawn locations along the edges. The ones you have access to depend on the surrounding area's you have captured (you can switch). There is no attaching or attaching has to be made more difficult Make sure a loner can not capture an area within a few seconds. Because the point of contentions take a while to capture enemies have a chance to stop him and develop a game. Different method for capturing the point of contentions: First team to hit a point of contentions starts capturing it. During the entire capture a single ship must remain within the small area of the POC. Enemy presence does not affect the capturing, when everyone on the POC dies, the capturing stops. This will bring more variety in ship building (dedicated tankers to sit the POCs, ships with great firepower to stop them, all rounders, rushers, etc)
  7. Going to start a Master of Science in software architecture at the end of the year. Funny about the recession is that it allowed out company to double in size, while a company next door went bankrupt.
  8. Why not simply use ASSS so you can anticipate the desire for complex features in the future. You can still use your existing bots.
  9. If it shows up as red, try connecting anyway. If that does not work you also need to rule out that you can connect to your public ip address from your own network, I have seen routers that do not support this. So also try connecting from home or using a socks proxy (you can easily set one up if you have access to a server with ssh)
  10. The port + 1 is only used for pinging the zone. If it is not forwarded, the zone will appear red with 0 players but you can still enter. You try setting up a reverse tunnel to somewhere. You could also try punching through the firewall, it is complex and the success greatly depends on the firewall they use. The fact that continuum uses UDP is a big advantage if you would try to do this.
  11. I do not have inner monologues (linguistic / verbal thinking). There are many forms of non-verbal thinking (visual thinking, physical, aural, logical). Only 25% of the average population uses linguistic thinking exclusively (versus visual thinking) while 30% never uses it, remainder uses a combination. This is a whole field of research in psychology, look it up.
  12. While a true conclusion, nope. The prophecy. hah that's mean
  13. JoWie

    Limits of ASSS

    There might also be a limit of connections on the server side. This is probably not very high on non-server windows versions. On old linux versions there was a limit of 1024 that required a kernel recompile to change.
  14. JoWie

    Limits of ASSS

    What does subgame do when the out buffer becomes to big for a player? Does it kick the player or does it start to drop packets. The latter would mess up the comparison with ASSS. I have not checked how urgent/reliable/unreliable/droppable packets affect the out buffer in ASSS, but this could be a difference as well. Dropping low priority unreliable packets when the buffer is in danger of becoming to big is a reasonable approach. Also that 1024 limit might be a limitation or setting in windows.
  15. JoWie

    Limits of ASSS

    If there are 500 players in one arena (not sure if that is the case, only saw a partial log), you may hit network issues. Try limiting it to 50 players per arena or something similar. I am not sure about mervbot, but doesn't bandwith in continuum follow players^2.
  16. I was not thinking along the lines of a server delivered module that introduces entirely new functionality (for example joystick support). But intended it to offload all the hackery that is normally done on the server using lvz to the client. A good example would be a graphical interface for a store such as in hyperspace (page flipping, page scrolling, resource cost, item descriptions, fancy pictures, etc). Using the current lvz system this is very inefficient and annoying to build. With simple scripting this works a lot better. For such tasks, the signed module method seems horrible.
  17. this is why I suggest spidermonkey. it is used by firefox for web applications. finding an exploit is very hard (and if you do, you can get $3000 for reporting it). As long as the API does not expose anything dangerous i would say it is very secure. You could still add a sandbox to prevent any exploits going up to the OS (like chrome does). Having to sign client side scripts seems incredible frustrating to me.
  18. As long as it has good privilege separation
  19. Have you thought about client side scripting? I would think Mozilla SpiderMonkey (ECMAScript / JavaScript) is well suited for that purpose (used internally by firefox and flash). V8 seems like a good choice too (written by a guy named Lars Bak, hah) It is perfect for making sure servers can not use nasty code.
  20. ASSS directly takes the input and hashes it. So everything in windows-1252 should work (note that continuum does not have graphics for all of them). Continuum may not like them in the login screen tho.
  21. I used to have issues with Optimus until they released a good driver, now I never have any trouble with Optimus. I tried a couple of versions and 260.99_win7x64 works great for me. Some driver versions released by Nvidia are really bad, http://forums.laptopvideo2go.com/ is a good place to find out if a particular new version works good. When you install a different driver you may want to run a tool like Driver Sweeper to make sure all old files are cleared. When using the Intel card continuum runs between 40-50 fps with no issues. Most old games do not even require the Nvidia card, like Left 4 Dead, and still work great. Ironically, Firefox 4 uses the Nvidia GPU. But I just use the GPU switch on my keyboard when I am on battery to disable this.
  22. Opening a mailto link wouldn't send an email, it would just open up outlook or whatever... That is why I gave both options
  23. Easiest solution would be opening a mailto: link from VBA. Another is implementing SMTP in VBA.
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