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Everything posted by Samapico
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I split a couple of posts to another thread... Some replies in this topic still have parts related to that other topic, but I can't be bothered to split these posts individually
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Hyperspace population inflation must be stopped
Samapico replied to Static Burn's topic in General Discussion
At least HS's artificial boost is obvious and easy to still know the real population (-1000). -
You're saying KaZaa is/was a failure? AFAIK, that thing made a couple of people pretty rich... possibly including Priitk.
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If a new client is made, it WILL be playable on linux... That's not the issue. The issue is to actually make a new client. You might not be aware of the fact that we have no access to Continuum's source code, which means it has to be built from scratch. Even if the networking protocols and game physics are mostly (completely?) known, creating such a client is a huge task and as others have pointed out, there's already a bunch of new clients that died halfway (I'm optimistic) through development. Sadly, a new client is also the only thing that can save this community, IMO.
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Transfered some to my Paypal account... should be able to donate it in a week or so
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I only read quickly, but apparently Avast thinks that it would be somehow useful to make features in DCME that aren't even supported by the client?
- 42 replies
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- impending doom
- apocalypse
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(and 1 more)
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Chaos/Prem, EG, and Powerball shared arenas
Samapico replied to Maverick's topic in General Discussion
Hmm... Out of curiosity: did he shut down 17th Parallel? -
Sure, you go ahead and do that.
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Yeah, pretty sure that was the list I had. I have a total of 263 .lvl files, with 214 .cfg files (a lot of subarenas used the default settings). 80 of those are private arenas, mostly squad arenas, or test maps. There are also a lot of copies, like 6 rumble arenas, 5 sblball arenas, 4 sbl arenas, etc. I converted about 40 hand-chosen arenas to the ASSS test zone. I could probably convert a lot more on demand... but a lot of them are not worth it. I should probably share them somewhere to avoid total loss in case my computer blows up though It fits in a 10MB .rar file. If anyone's interested to have it, I can upload it somewhere for you to get. I'll keep a copy of it on my 2nd comp as well for backup purposes...
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No one had access to the files directly... no FTP or whatever. The best thing I had was a very old "ls" kind of listing, and I made a bot that *getfile'd everything it could
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We already have it up on SSL on a ASSS setup... it's just not on SSC for now. There's about 50 sub-arenas that are already set up with their settings in there. I really don't have 'all' the files, but I think all the important ones are accounted for. I think I had a topic about this earlier, but if you guys happen to have some vintage event arenas sleeping in your zones folder, feel free to zip them up and send them to me. If/when I can work a bit on the zone again, it could probably get SSC access again.
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Sweet stuff
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Why can't you? Top right of the page, there's a dropdown menu with your name, go to 'My settings', on the left there's a 'e-mail and password' tab. You should be able to change it from there. Edit: I just realized this is in the SSC forum... are you talking about in-game nickname, or your forum account? And I don't think you can change the e-mail of a Subspace account... this prevents some nametrading, AFAIK. The only thing you'd need your e-mail for is to reset the password, anyway.
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DCME allows you to import them in a map from the LVZ Manager, and you can then place images on your map with the lvz tool. You can also add/remove files from a lvz with it. You can also get the standard lvztoolkit and use 'debuildlevel.exe' to unpack them and edit them manually. You can find it here. It seems there are some issues with this feature in DCME, and sometimes it won't save properly... just to be safe, keep backups of your maps before playing with LVZ's.
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Moving this to tech support, I guess.
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We're starting a new project at my job, using the Qt framework... it seems to be pretty solid. It has a bunch of tools to integrate with IDE's to quickly make UI's, but the framework itself has a bunch of stuff. http://doc.qt.nokia.....7/modules.html It can handle OpenGL stuff, and has classes for networking, audio, scripting, ... It's pretty huge, but what is not used doesn't hurt, so it's all good I guess Edit: Good to see you're still alive Bak Has there been any progress lately? I wish I could find the time and focus to help out... I'll be developing a huge commercial/industrial application in the next months in c++, so that experience should prove useful if/when I can work on Discretion.
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Cool... nice to see a veteran still alive
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Any new card will support it, so yeah...
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... That question is wrong on so many levels.
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The only valid advice I can give to this is: Don't I actually tried with a joystick once just to see how it did... it was horrible
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LVZ's will still be limited to 256 different images... that limit is way more limiting than the file size limit. Unless you're just using a lot of high-def backgrounds and such.
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Played too much Minecraft, have you?