There's an armor guide... it lists the damage per bullet from each weapon. It would be pretty easy to use the gun sheet with different armor. Just apply the bulletdamage and bulletdamageupgrade difference, and the other stats should adjust themselves. Damage would be (128+bulletdamage) + (gunlevel-1)*(64+bulletdamageupgrade) bulletdamage and bulletdamageupgrade being the +- values, of course. It made me think of an idea... how about a rainbow gun? ... ok... maybe with a less gay name, but you get the idea; each bullet you fire is a different level, either randomly or in sequence. To make it show as such on the player's screen would mean a lot of packets to grant/degrant guns, but it could be done like the nova bomb, only affecting the packets relayed to players by the server. Could be... interesting... Maybe. Perhaps more interesting on the technical side than on the gameplay side, but whatever