Hmmm... for heat seakers... can client A know when client B is thrusting? If so, heat seekers could be affected by this. And chaffs would simply be a new 'heat source'. Heat management could have some purpose... perhaps you could add properties like thrustheat, afterburnerheat, gunheat, bombheat, cooling, etc. With some server commands that can override a player's heat, that could be used in various events. You could even have regions that are hotter and heat up the players in the area. Or cold regions, same thing. Different things could happen if you reach max heat; engine shutdown, core explosion, damage (i.e. x-radar lost), the event could be detected by ASSS module to do something else... Could be very cool. Of course, some people would also like to have an energy bar for shields and another one for the hull, for starcraft-ish maps, for example. So if there could be some way to add custom bars that can be controlled by various events, we'd have something very flexible and awesome there... Ammo... Experience / level up... Hull integrity... Heat... Afterburner fuel... NAME IT The standard energy bar could be done in the very same way, so it would be as easily configurable All this would kind of destroy the first suggestion on how heat seeking would work, since heat would only be there if you want it to... Perhaps have it so you can configure what 'criteria' the heat seeking bomb would use to follow a target... Either closest target, target with most/least of XYZ (i.e.: heat), target with most/least bounty, ... Perhaps be able to set a weight to each criteria, so distance would always be a factor, unless you do want the bomb to go through the whole map to find the rabbit, for example. Also, target-locking or seeking missiles... either it chooses a target when you fire it and follows that target, or it seeks any target matching the criterias the most, in real-time. So chaffs against target-locking missiles could simply unlock the target and the missile flies straight, while against a seeking missile it becomes a new target with specific values for each seeking criteria, so you can adjust the effectiveness of chaffs. Am I going too far? This would be every dev's wet dream I think.