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Samapico

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Everything posted by Samapico

  1. That would be 'connect to an a small subspace server' , still makes no sense ...And? You can generate a DC, you can probe a DC, you can require a DC... you can do many things with it This is pretty much off-topic lol
  2. You're gonna see the entire map at once with that resolution
  3. Damn, my edits didn't work... I wanted to edit the post to add 'Did you shut it down to check the cpu usage perhaps?' or something like that It was WTF-inducing, cause it was right when I was trying stuff to get Hakaku's account working lol
  4. That's as far as I can go
  5. Can those things be implemented in vb6?
  6. (Couldn't Edit either... it was working before, weird) (This goes with previous post) If the server is getting killed by the software, however, that is another story...
  7. About 10 minutes ago, we were getting redirects to http://sscentral.com/suspended.page/ It lasted for about 5 minutes ...If it has anything to do with this
  8. I set him as general mod again, and it killed him again, set him back to member, and it works again.
  9. By definition, people tend to reject change... Just let them whine they'll get used to it.
  10. Weird
  11. This is far from easy to implement... That's what it looks like so far; I'm debating with myself if the selection tools (selection, magic wand, freehand selection, and perhaps LVZ selection??) should be in one button, with a drop-down, like shown on the screenshot, or like it was before; one icon for each. Same for the special shapes (polygon, cogwheel, star)... Took me a while to get the damn tools toolbar to show up. I'm starting to get the hang of this control, the large part of the remaining work will be to type in each and every menu, submenu, etc. Then re-link items to the corresponding function. The final result will be MUCH easier to maintain... I was scared to go change anything in the menus because it was too much of a hassle, especially with the icons we had on them. These icons were pretty much assigned one by one at runtime, by using 0-based indexes to identify each menu. So if you added something, you had to offset every icon assignement. Bleh. Also, toolbar buttons and menu items will be intrinsically linked. It was really annoying to have to keep them synchronized all the time.
  12. I'd trade a few easily-trackable hackers for a program that works more than half the time
  13. Wrong forum ---> Feedback and support and read the other topics there
  14. Samapico

    ID6

    Read the feedback and support forum
  15. That Outlook menubar only applies to .NET though
  16. This is what toolbars/menus will look like soon: http://www.vbaccelerator.com/home/vb/Code/Controls/Toolbar/vbAccelerator_Office_Docking_Bar/officeBar.png Source: http://www.vbaccelerator.com/home/vb/Code/Controls/Toolbar/vbAccelerator_Office_Docking_Bar/article.asp Revamping them is going to take a while though...
  17. Samapico

    Bases

    Except it doesn't have an exit, only an entrance
  18. You could make wormholes not warp you by inserting some invisible tiles in the middle of it. However, this can cause some unexpected light-speed warps because of a division by almost-0 of the distance If you pass too close from the center of the wormhole, you can get thrown just about anywhere on the map lol.
  19. IE6? It still exists? I thought Microsoft had sent some autoupdate that annihilated every existing copy of that version anywhere on anyone's computer or disconnected storage device. Maybe they should have done this... OH... didn't understand you were talking about... THIS... until now. That is pretty useful!
  20. Here's Cre's submission: Feel free to encourage him, or ridicule him
  21. It's not that it's bad, it's just that it only has a 32x32 version... would be nice to have 16x16, 32x32, 48x48, and whatever size vista can show
  22. I just figured DCME only had a 32x32 icon... and map files use the same icon, with the 'document' background thingy. I thought we could use some... more modern icons. With XP using 48x48 (I think) icons in 'Tiles' view, and Vista using HUGE (256x256) icons, perhaps a more universal icon with different formats would be nice. Plus maybe a different icon for the map files themselves. Find the artist in you and submit ideas/sketches/graphics :-) If you know people who could do a good job but don't visit this forum, link them here The reward will be your name in the Credits, plus your icon being used pretty much universally across the entire Subspace universe! I attached the current icon for reference DCME.ico
  23. From what I seen in your code (a quick look), it looks like what we have in the Test Map of DCME, and the horizontal+vertical collisions are not handled correctly. In fact, you also have to be aware of a diagonal collision... If you just check if (pos.x+vel.x, pos.y) intersects something, then if (pos.x, pos.y+vel.y) intersects something, you could go through a tile diagonally, that is if (pos.x+vel.x, pos.y+vel.y) intersects something; then you have to figure out which way to make it actually bounce. Did you take a look at Discretion's code for its collision handling?
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