and THERE... -options menu, in which you can toggle options... some new options: - Fill shapes fully , that means when ON, filled shapes will be filled entirely, when OFF, it will NOT fill where there are tiles already... try it out... it's neat - Paste / selection clipping... like.. when dropping a selection (pasted or moved) , it allows you to...... oh wait i'm not even sure what it does... doh its not doing exactly what i want it to... but its still nice: You can paste stuff UNDER existing tiles, which means existing tiles are not overwritten... I wanted to actually make it paste tiles over existing tiles, but without pasting empty tiles... This could be compared to 'transparency' ... empty tiles would be ignored... hm... i'll fix that later ... both options would be nice as well I guess (only one at a time could be activated of course) ( If you know of any better name to give to those options.. go ahead) All options can now be toggled either by the top toolbar, or by the options menu (that gave me quite a lot of trouble... bleh) FILLED ELLIPSE WORKS >=D however, filled rectangle / ellipse scripts arent that efficient... I made it 'DrawLine' for EACH separate pixel, individually, so the 'fill shapes fully' feature could work... that made things much easier, but its kinda slow... nothing I cant handle tho. Things to do: - Check for > 64 wormholes / > 128 flags ... SSME does it, I think those 2 conditions might crash the game... or maybe that was just with Subspace client... need to test - some bug when moving selection under special objects... sometimes they still get tiles over them... bleh too tired to fix now