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Samapico

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Everything posted by Samapico

  1. Kinda fixed in version 1.2.2... the process terminates correctly, but if you answer "Cancel" when prompted, it asks you again... must be a stupid bug, but I don't have much time now, so you'll have to wait until 1.2.3
  2. I submitted DCME v1.2.1 a while ago, and its still not on there.. I don't know if the submission worked, and I wouldnt want to spam you with 13 submissions of the same file If for some reason, I couldnt submit the file correctly, you could get it from here (plus lots of older versions if you wish to archive them): http://www.ssforum.net/index.php?showtopic=10662 the number of downloads of DCME 1.0.7 is rising day after day... some newer version needs to be put in there thx edit: 1.2.2 is now out
  3. What other map editor can let you do THIS in a SINGLE click and drag? (v1.2.2 will be required for step to work correctly with filled shapes and multiple tile selection, and its not available yet )
  4. that means you can't link to an image that uses php or stuff like that in its adress ; like if you see question marks ( ? ) in the url of the image, it probably is a dynamic page thingy
  5. info on which lvz files to include with it.. i guess.. but not the actual lvz or ini stuff ô.o cause one has to be able to work on his lvz outside the editor
  6. lvz stuff in the elvl file? not sure what you mean, but it doesnt sound good
  7. switch / replace for walltiles was in my plans middle mouse as hand.. i tried that, it didnt work.. but its in my plans as well
  8. proper grammar is what makes a program look like a professional program and.. 300ms you say? wow... just for storing / restoring a Long value... eeeeeew but there are like 511 downloads of that old 1.07 version on SSDL
  9. fixified i fixed many of these errors... i dont think it should happen anymore, you were probably using multiple tiles selected or larger linewidth bleh yea... we'll work on that fixed bleh thats now fixed and working purrrfectly (on main tileset too) it doesnt for me ô.o ... i'll try to make some tests see if i can make that happen i saw that happen too... will be worked on, but i have no idea how to fix that maybe im not sure in which state was 'convert selection to WT' in whatever version you have, but it works fine now. and it converts all the tiles (except special tiles) to walltiles (empty walltiles cannot be selected anymore)as long as there is one tile set in the walltileset, the set is considered valid - When it sees a tile, it checks around for existing tiles, then it chooses which walltile it should use - If a walltile is defined for that possibility, it uses it -If not, it just leaves the tile alone and doesnt change it eventually we want to make tools able to draw 'inside' the selection, thats why it stays that way for now heh right-click is usually more useful me thinks ew..k.. that preview is being changed anyway... as it doesnt work with special tiles yet
  10. im not on ss much anymore... so msn - samapico hat hotmail dawt come err.. quotes are only not working in this topic... rest of forum is fine
  11. Okayyyy, let's start with the first chunk (the tips thing and everything else before these is fixed) SSforum converts spaces to u_n_d_e_r_s_c_o_r_e_s though.. but.. yeh Actually, they are not really separate... When you're Drawing Under, it also applies to the selection... that means a moved selection will be moved UNDER existing tiles, this is why the empty tiles are also being ignored (but the "transparent" does not get selected). err.. but I made current selection's size more obvious already..... hmm i'll re-add 'from' and 'to' coords for selection before the size I guess Does that answer your question? Interesting ; might be a pain when zoomed far back though Done 0x0? I know that 1x1 selections do... and since selecting is inclusive-inclusive, as soon as u click with the selection tool, it creates a 1x1 selection. However, there might be some cases where DCME still thinks a selection is active when there's not, like when you cancel the drawing of a selection by right-clicking. Fixed Fixed Fixed Fixed Yep... got to agree with you there Having trouble with its preview at pixel level too ----------------PART2 done lol.. stupid bug.. fixed hmmm... i dunno... i think i'll just rename X-axis to Horizontal and Y-axis to Vertical its kinda confusing now hmm... might as well get rid of oneBlocks appear each X tiles, while Section lines appear each X blocks.. I agree the names arent too clear, but I just dont know how to call them Sectors and Large Sectors would be clear enough I guess... done ? bleh i had trouble with that one... but anyways its useless with the upcoming walltiles, so it will be removed done there is one? ez if you were talking about the one in Switch/Replace Tiles form, i just fixed fixed Nooo, you don't have windows, you use them to do something. This tip is good, since it is a hidden feature, but the wording is bad. Better would be "You can quickly go to specific coordinates by right clicking on the radar." It is easier on the eyes to call the button Control rather than CTRL, even though it really is called Ctrl on most keyboards tongue.gif Also, pressing does not change the tool, the tool is active only when the button is held down. Also, no need to over-emphasize the key with caps - it's not very liekly the user will miss it here. So: "Holding down Control when using the pencil tool activates the dropper tool." More on the actual feature later. WTF! COOL FEATURE! I had no idea it existed biggrin.gif This tip text is fine smile.gif Ah, wait, it is missing a period at the end tongue.gif * Two tiles, not 2 tiles. Numbers up to ten should always be spelled out or they'll look ugly as !@#$%^&*.* "Switch" does not mean the same thing as "Swap". * "Selected tiles" makes me think of map selections. * Missing period at the end. * The arrow is not a physical object you can press. You can only click it. I'd make it be "You can swap the tiles !@#$%^&*igned to the left and right mouse buttons by clicking on the arrow between the two selected tiles." * Missing period at the end. * You hold down the key to do this. Just pressing it does very little. * Also, every line drawn with the line tool is straight! Heheh, perhaps it constrains to 45-degree angles? wink.gif I'd say: "Holding down the Shift key constrains rectangles to squares, ellipses to circles and lines to 45o angles." (With o being the degree sign) I feel like a newspaper editor biggrin.gif Writing the explanations for these corrections is tiring... I'll simply correct them and you just let me know if you want the explanation for anything. "Holding down the Control key will center shape tools at the drawing origin." "You can bookmark locations on the map by pressing Shift + 0-9 and jump to those locations by pressing simply the number. "The Picture to Map (PTM) feature enables you to convert an images to tiles on the map. For example, if you draw the layout of a base it can convert the image to the actual base and place it on the map." "The Text to Map (TTM) feature enables you to add big areas of text composed of tiles to the map." "When "Draw Under" is activated, any existing tiles will not be affected by drawing - it will all be done "behind" existing tiles."(Note: double quotes - single quotes is British style) "When "Transparent Selection" is activated, tiles that are empty will never be selected." "You can hide the sidebar by clicking the "->" button." "You can custimize the grid lines in the preferences dialog." Useless knowledge - drop the tip. "You can make all Subspace level files (.lvl) automatically open with DCME by !@#$%^&*igning DCME to open them in the options menu." "You can move the map with the arrow keys." This should actually be in a dialog accessible from the help menu. But as a tip, it would be better as: "Tool shortcuts: H - hand P - pencil" and so on with everything on a new line. This is not a very good tip, better do a dialog of it and a tip saying "To see all the shortcut keys, select the "Shortcut Keys" item in the Help menu." "You can select three different pencil sizes by using the buttons above the tileset." Rather useless. Drop it. Ok, that's all the tips now smile.gif I'm tired... Now, for all other issues. The "Jump to" dialog has a neat minimap - I like smile.gif However, it seems like there is no way to cancel the jump (well, there is - click the X - but that's not good enough). Also, you're not really "Okaying" the dialog, you're "Jumping" to coordinates (aka "OK" for button text is not optimal). * The "Rightmost three" icons are exclusive... why?! The middle one (draw-behind) is completely separate functionality. Also, for some odd reason, "Do not select empty" becomes enabled when it is. They are separate features, really, so this is just wrong. * I still cannot see the coordinates of my selections! * Holding down Control for dropper is good, but why only pencil and fill tools? I want it for all of them! * Dragging for multi-tile select in the tileset only works in the down-right direction, but not going up or right. * Control+A to select all visible tiles could be useful. * The first map is called Un!@#$%^&*led and the next one is Un!@#$%^&*led1? Sets of U and U2 or U1 and U2 would be better. * Disabling of selection-needing menu items has apparently broken. Hmm... actually, it seems like it considers a 0x0 selection a "selection", as well. * You shouldn't be able to copy or cut when nothing is selected. * "Convert selection to walltiles" has incorrect capitalization. * "Use grid" and "Use tile numbers" are badly worded. You don't "Use" them, you "Show" them. So, "Show X" is better. * The "count tiles" dialog has the lower edges of the buttons cut off... * Moving selection around has gotten a LOT slower. This does not look good at all. Too slow to use. Needs reworking for sure. * The preferences dialog... it's just ugly! Uneven spacing and all. Things should have equal spacing on the left and right (groupboxes) and the captionless groupbox deserves a caption, as well ("General"?). Also, the buttons are too close to the lower edge. * Preferences checkboxes use inconsistent capitalization. Pick one style and stay with it smile.gif * The pref dialog crashed DCME when I entered "1" into the uppermost grid textbox... * Err... hah! You have your X and Y axes messed up in the grid options sleep.gif * What is a "Block" and a "Section"? These are too ambigous. Whichever is the A1-type one might be better called "Sector". * Grid options: it is "0 tiles", not "0 tile". * Buttons in pref are missing &accelerators. * "Allow bla bla" check all/uncheck all should be a button. Or two buttons, actually! * Walltiles dialog is pretty much OK, except the buttons are too small. Stick with the standard sizes. * How about placing a button to access this on the toolbar, mm'kay? * Some inconsistent button capitalization in there "Clear all". * The "Swap tiles" arrow does not work sad.gif * The dialog name is not consistent with the menu item name. (Create vs Edit) * Convert selection to WT works even with the default blank WT sets. It shouldn't, really. * Also, I think presenting a dialog with the 8 sets (like the one on the right in the edit dialog) is much better than using the currently selected one (and saying a messagebox for not-walltile-selected is especially ungood). I'll put that on the todo list for now to-do'ed i'm hungry and i don't know whats wrong with the quote tags either :S it suckz i'm surprised you didnt talk about the About... window saying its v1.2.3 or something like that anyways... thanks a bunch for that SOS v1.2.2 will include most of these fixes.... for functionnality test, I suggest you use what I'll attach here... it is compiled with french vb, but there are lots of updates on the functionnality, especially walltiles ; just so you don't waste time writing about things that are already fixed selection should be a bit faster too, but dont expect ssme-like speed (i hate to say that ) edit: (obsolete attachment removed)
  12. I'm almost done with an update of the walltiles... they're working much better now I just need to add the option to specify a default walltiles set...
  13. isnt that something like walltiles? but in CLT you can only use these 'walltiles' (or auto-tile, as it is called in CLT) with the 'autopen' tool, which is like the normal pen In DCME, you can now use walltiles with any tools
  14. they are fully functionnal yes for now, it checks for tiles that already on the map to determine which tiles to use, so it might 'connect' with tiles that arent part of the walltile set, but thats the only thing (as far as I know) that isnt completly correct... it still works fine tho they will still be improved, but its very functional already
  15. hm... it kinda works now... you cant undo moving a selection, but when you undo, you undo everything you've done with the selection from when you started drawing it, to when you applied it to make it any better, we'll have to rebuild the whole undo/redo thing (or just add a separate method to store changes on a selection?) i have put that on the repository.. changed project's version from 1.2.3 to 1.2.1 too
  16. however, it shouldnt be too hard to make it work atleast when applying selection... I dont have much idea how your undo/redo thing works, so you might be able to do that more easily than me... i'll take a look tho
  17. lmao.. i can open it back... ô.o anyways... it wasnt really an ad... more like... a request for feedback and some kind of.. 'get the latest version it has lots of new cool stuff' .. we (mostly I, actually) just did walltiles and they work pretty good heh ... closed again... wee
  18. Any new zone needs some maps... and someone has to make these maps... Still using SSME? Discover what a real map editor can do Download DCME now! Main features: Walltiles Switch/Replace Tiles Photoshop-like selections And tons of other useful and fun features Drake7707 and I are still working hard on that editor, any feedback, suggestions, or bug reports are greatly appreciated. Let us know what you think about DCME http://membres.lycos.fr/kingdomhearts636/dcme.gif
  19. yeh.. we all love 17th parallel... but we're all sad now... very sad... because our dearest zone is dying... it's like.. losing a child... :'( ... at the supermarket... and finding it in the toys department...... under a huge Optimus Prime... dead....
  20. WOOHOO! Full functionnality of walltiles They can now be selected just like any other tile If you double-click on them on the tileset, it brings you to the Edit walltiles... window The walltiles button in the top toolbar now brings you to Edit walltiles... instead of toggling use of walltiles (since there are now two booleans indicating use of walltile, one for left tile , and one for right tile) Therefore, you can select 2 different walltiles set at the same time, and draw one with left button, the other with right button Woot... Bucket fill now works very well with walltiles, when filling a selection or not. Everything also works with different linewidths Things to do eventually: Option for a default walltile template being loaded Load the default tileset's walltile template automatically Clean up the code for walltiles... its kinda spread in the tools classes.. it should be grouped in the walltiles class Make the .wtl save with the map (or into it?) [attachment removed , please check 'Latest build' thread]
  21. but... if you lie in the bmp header... wont it screw up when importing the lvl file in another map to use its tileset? what will it do when you open the lvl file in an image editor? walltiles now work with tools 'almost' perfectly... for now they just don't preview correctly but it works with rectangle, ellipse, filled rect/ellipse, line, pencil, polyline i might try to make it work with bucket (after I get the preview to work)
  22. well its a pain for me... i'll do some gettickcount's later to give you an idea of how painful it is for me :'(
  23. yes u've said that before ...ooh.. nice sig!!!!.... wha lol...... lmao!!!!!1 now you can really map your !@#$%^&* off !!! hahahaha the samples are kinda dark though (text and picture) .. should make them with light tiles
  24. fixed some wall tiles issues... I limited the spreading of walltiles to only one tile, but its still not ideal... it shouldnt change the tiles beside the ones you are currently drawing Applying a selection while using walltiles doesnt change everything to walltiles either Fixed converting a selection to walltiles when your walltiles include special tiles, however, there is still a problem when drawing using special walltiles, as they are considered 'not validforwalltile' To fix these problems we'd need to recode drawbaseline... shouldnt be too hard I guess Everything's on the repository Edit: wow.. tortoiseSVN's merging feature is nice... there was something in settile you had done and i hadnt uploaded it... and I changed things in settile as well.. it merged everything nicely..hm And check out this default walltile template I done (!@#$%^&*, that default tileset really sucks, there's not a single 'T' tile...) I checked how they tiled the default map that comes with the server, and came up with these different patterns. 2 of them are used for 2-tiles-large pillars, so if you make walls with them its ugly. Default_walltiles.zip I don't know exactly how we could integrate that data in dcme (no we won't ship default.wtl with the editor, its annoying ) ... only way I can think of is manually enter each of the values... (or create some leet macro that writes them on an Excel sheet, then we just copy-paste... heh that'd be nice) I'll make an option for 'default walltiles template' , just like the default tileset.
  25. i just sped up 'moving selection' quite a bit... when not on pixel level, i made it skip the update of pic1024selection on mousemove, it only updates it at mouseup , that saves a couple hundreds of ms each time it moves also, adding and removing parts of selection kept calling 'aretheretilesinselection' ... that function took like 300ms to give an answer on my computer with tiles in the center of the map (up to 600ms with no tiles at all) I managed to avoid using it at all. I also fixed something about cancelling a selection being drawn, which I had made but was buggy. If you right-click while drawing a selection, it cancels the drawing without applying other selected parts It's still WAYYYYYYYYYY too slow when moving selection at pixel level... it takes up to 3-4 seconds on my computer to update
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