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Samapico

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  1. Samapico

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    having all topics deleted kinda sucks.. but having the old conversations topic deleted REALLLLLLLLLLLY sucks... any way to have them back? some admins must have some backups or something
  2. ok, that part made dcme crash when searching for update. For i = LBound(lines) To UBound(lines) Dim parts() As String parts() = Split(lines(i), "=") If parts(0) = "version" Then version = parts(1) ElseIf parts(0) = "url" Then updateurl = parts(1) ElseIf parts(0) = "changes" Then changes = parts(1) changes = replace(changes, "~", vbNewLine) End If Next The If parts(0) = "version" Then line gave me an out of range error it did the 'for - next' loop correctly for the first 3 values (version, url, and changes), but it did the loop a 4th time, and crashed when trying to read parts(0). I had to change that line: For i = LBound(lines) To UBound(lines) to: For i = LBound(lines) To UBound(lines) - 1 to be able to get the 1.2.63 file Would that be all because of the dcmeupdate.txt file having some wrong syntax or something? Or would the - 1 always need to be there?
  3. update worked in 1.2.62 , as far as I know the update feature doesnt work? or the whole thing? what does it do exactly? do you have the msinet.ocx component?
  4. use the 'check for update' feature in the Help menu You can also use automatic check for updates from the options menu, setting it to every day would be the best
  5. Umm... NO! Leave that for the drawing tools. There are better things DCME needs than some nobody-will-ever-use-because-better-tools-exist-anyway drawing tool. Alot of users do not have these better tools and need to use !@#$%^&* like Paint... and editing tiles with Paint sucks Anyways, a quick editing is always useful, I personnaly dont want to start paint shop pro to change 2 or 3 pixels that I notice are wrong, or to simply move something 1 pixel so it fits... then save, then import tileset... on my slow computer, doing all that is a pain, being able to do that directly from DCME in a couple of seconds would be nice ; plus, it will be easy to do bleh, I don't have much time these days
  6. wow, impressive
  7. why is forum being deleted anyway? woot... first topic still alive was my topic about Logmaker... ew.. old
  8. Hm, if you have any suggestions on how to improve the interface of the tileset editor... it's the place to do so (Tileset Editor should be available in next update, whenever Drake compiles and makes it available) What I done so far: - Load a source image, select tiles in it, drag them with right-mouse on your tileset - You can use a "snap" to place your cursor where you want on your image, but once you start selecting, you can only select 16x16, 16x32... etc. parts, else it wouldnt fit with the tileset - Select tiles on your tileset, drag them around your tileset with right-mouse too What it should also do: - Allow swapped tiles on tileset to be swapped on map after editing is done - Of course, allow user to edit tiles themselves... need to build some uber-Paint program - Just thought that it would be also nice to be able to select a specific starting coordinate by entering a value in a text box
  9. but you need to !@#$%^&*ociate each tile to its function (like lower-left corner, etc.) anyway... I don't see the point... and you can't have more than one tile with the same function on the same walltile set the addition we are talking about would be to give possibility for more of these "functions" , like "left part of a vertical 2-tiles-large wall", or "tile to use for a / diagonal wall" if i remember right, CLT can do diagonal wallz...... or was that FACTS.... yeah I'm pretty sure Facts does them (i never tried to use the feature though, as Facts doesnt work much for me anyway)
  10. true.. a simple checkbox in the tool options toolbar would do fine
  11. Some people have been complaining that drawing walltiles in a selection doesnt attach them to the map tiles outside of it... However, I wouldnt find it logical if it did, because a selection is "floating", its a totally different layer and has nothing to do with map under it until you drop it. Making it attach to map when selection hasnt been moved, however, would be kind of logical Could also make an option for it, with 3 choices being: Always, Only when moved selection (default), and Never. yeah... that would seem to be the best choice imo In current version, there might be some cases where selection attaches to map, but it shouldn't and it will be changed (please report such cases) (the bucket case is fixed now, coming up in next update )
  12. there are just an infinite number of ways one could setup walltiles, it would make the calculation of "which tile to use" way too complex just making predefined layouts would be much simpler, and as efficient
  13. probably.. but changing anything to the current walltiles would take a lot of time because there is currently no real calculation done for walltiles, it just uses +1, +2, +4, +8, and !@#$%^&*ociates the binary-like result to a tile in the array.. i guess it would be possible to keep that method with diagonals as well... however, it might become a bit more complicated to do it that way also, if something changes in the walltiles layout, we'd need to remake the things that display them... it would take some time, and i dont feel like doing that not right now anyway
  14. 2-tiles-wide walls can be done with current walltiles... you might need more than one set tho but if you use the " T " tiles, you can manage to do something same for diagonals , you can create an extra set (or maybe you'd need 2, one for / and one for \ ) if you look at the tile pattern for diagonals, you can make it work
  15. just make them the same color as normal grid that's actually the next feature currently being worked on not sure what you mean here... in options you can specify to have a line every tiles... and they always appear according to the map grid... nothing to do with the current view
  16. well, there would be alot of different walltiles layout possible ; with diagonals ; with 2 or more tiles-wide walls ; or with 2 "end of line" segments ( like instead of: - - - = you'd need lines to look like - - - > = ) (17th Parallel complex map's tiles needed that kind of layout for the colored walls) but for now, these kind of changes to the walltiles would be VERY complicated, as a lot of stuff (i.e. everywhere walltile sets are displayed, and how it checks around for other tiles) i'm not sure to understand what you want the extra line to be either... if there are such modifications to the walltiles, the diagonals will come first
  17. there's a new option to show or not the tile preview... try turning it off... it would surprise me that drawing preview tile would slow you down that much though and if it's your processor... then it must suck bad cause my P3 550MHz runs DCME really fine
  18. ew, blame me for that
  19. mm yeah... the three options of 'convert selection to walltiles' I tried explaining them via the tooltiptext... and i'm sure there could be more appropriate names to them basically: o All tiles : transforms ALL tiles in the selection to the walltileset you select ; it will consider all tiles as walltiles o Current walltiles : transforms only tiles that currently belong to ONE OF THE walltile sets... so basically it transforms all tiles currently defined as "walltiles" into the walltile set you select o Complete walltiles : will check if a tile is part of the tileset you select, if so, it will redraw it correctly according to the surrounding tiles of the same walltiles set. For example, you could draw a base with tile X, then create a walltileset with tile X and other tiles, and then use that option. It will redraw every tile X (and other tiles that also belong to the walltile set) as walltiles. i'm sure there must be a better way to name them to avoid confusion as the last two only have a small difference note that Switch / Replace tiles will work with walltiles soon (it already kinda works, but not completely) , so replacing a single walltileset to a different one will be done through Switch / Replace also, note that these things were done yesterday and were not throughly tested yet, there are bugs that I know of, and there surely is other bugs that should be fixed soon feel free to suggest ways to make that better / easier to understand, or more possible options for converting selection to walltiles that probably has to do with a > 1024 display... shouldnt be too hard to fix
  20. thats what I think as well...
  21. i've had white tilesets being saved too... i dont know whats that about.. white.. grey..black..
  22. yeah... well.. since we now compile every small update, we dont really mind zipping source every time... we should do that once in a while though =/ Deselect? wouldnt that be Unselect? heh, drawing multiple pencil tiles actually draws "lines".. and I just included "draw in selection" behaviour for line.. not pencil... shall be fixed soon we'd need an external update.exe for that to work correctly... might be done in the future
  23. like notepad
  24. 1024 x 768 is heavily suggested to use DCME
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