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Samapico

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Everything posted by Samapico

  1. try drawing a line or rectangle (filled or not) with step > 0 basically its the space between each tile that will be drawn and I don't think there will be a specific asteroid airbrush tool... but by selecting a larger line width, and having one asteroid as left button and another as right button, you can quickly mix them
  2. what's the difference with .38 and .39pr1 / pr3 anyway? all I hear is more problems from .39... so I never installed it, but does it have anything new?
  3. 2 10.30.2.209 93.3 0 0 0 isnt that 93.3% ploss? :S
  4. some drugs might give that effect as well ô.o freaky.
  5. There, I compiled a quick version with a 'Resize' button there will eventually be a more sophisticated interface for it... resizing a selection that is near right or bottom edge of map would make it crash too... so watch out DCME__quick_resize_.zip
  6. something that would be nice: having a section of the interface dedicated to the tool options, or some kind of expandable small window... it could include already existing tool options such as line width and step... but more specific options for certain tools could appear (aibrush's speed, density and size (would be somewhat independant from linewidth) , selection shape perhaps, bucket's fill screen only, pencil shape, stuff like that) yeah... that would own.. where the step and linewidth already are, there could be an arrow button to expand to "more tool options" , or something like that we should then make tool options appear only if they are suitable for the current tool. For example, the bucket doesn't need any line width or step for selection, we could have a "Select only current tile" checkbox... in case you want to select all tiles of the same type within a certain area there's tons of useful simple features that we could add that way
  7. I didnt say to make a setup... just error handling so it doesnt crash, and just... not update, and give a MsgBox instead... updated latest build thread by the way... didnt include 1.2.4 and 1.2.5 sources, as they're already a thing of the past
  8. hmmm... we'd need error handling on that... (and what happens if someone isnt connected to the internet when checking for updates?) someone without msinet.ocx using 1.2.5+ will get a crash at startup and wont be able to do anything... since it now auto-checks for updates...
  9. hm.... so... we'd need to be able to select multiple tiles with the airbrush... so it would draw randomly between X number of tiles... that could be nice... i dont see how it could be implemented in the UI in a nice way though... oh it can draw special objects..nice...
  10. actually, when placing special objects, walltiles, or multiple-tiles (try dragging mouse on the tileset) , that can be very useful to know exactly where (and how) your tiles will appear the selection thing.. actually the rectangle always appeared fine for me... there was a tiny bug where it didnt appear, but it was fixed in 1.2.3 the drawing time of the preview of tools isnt a problem at all... the only thing that really is slow now is moving a selection around now that i think of it... .being able to move toolbars and anchor them anywhere (like in most MS programs) would be nice... i dont know if it would be too hard... hm weird... which tool were you using? at which zoom? was the tile preview being drawn at the 'targeted' tile? i know when completely zoomed out, you might get some problems with that big resolution you use... but at normal zoom, I never noticed anything wrong (well, there was an offset back in the day, but it's fixed now) err... and you say it's too slow already ? if selections were rectangles only, then maybe.... but if you noticed, you can select any shape of area using ctrl / shift + drag like in PS... that means animating them would be a pain as for the tileset... i've had a problem with DCME saving a blank tileset when using a specified default tileset (in options) , but most of the time, it saved right... we dont know whats going on exactly
  11. BanG is only effective on SSC network, any BanG commands won't work in your own zone if it's on some other server. So add it to smod.txt, as Yupa said.
  12. hmm... save as bitmap, then import tileset in ssme.. no need to convert the tileset to lvl
  13. fixed fixed
  14. thats what i understood but at the moment, are these scripts thingys "in" the lvl file? how are they put in there for now? or are they written separatly in some text file, and then some compiler includes them in the lvl? or something?
  15. woo thanks <3 edit: latest version's description (v1.2.3) says "Older version of DCME" too though
  16. With that feature (that I haven't even tested yet), we could make sub-releases each time we fix something and put it up as the latest update, without uploading it here on the forum. We could just make a new release when relatively major fixes are done... 1.2.30 | | | | | | | subrelease | | | | | release | | | version | that will only change when lvz's or elvl stuff are added or maybe with the tileset editor too or we just increment the 2nd digit faster and go to 1.3, 1.4 etc. each time we post a release whatever
  17. the scrollbar thingy's size... probably doable... but not that easy since it would require to change the max value of the scrollbar, and all coordinates are obtained with the value of the scrollbar move with mouse on radar... shouldnt be too hard, good suggestion all files filter, could always be useful i guess.. previous tip.. at the moment tips are shown randomly, but that could be changed i guess
  18. Download DCME v1.2.3 here Latest changes : Added Check for updates, (if you are missing an OCX, search on google and place it in your system (win95/98/me) or system32 (nt/2000/xp) folder Free rotating feature (choose any angle) "Step" functionnality improved Special tiles now draw correctly when on the edge of screen Can now apply special tiles with line, rectangle, or ellipse tools, although it only draws a single special tile just like pencil Screen now updates much faster (still no effect on selection's speed however) Fixed "Save" menu icon appearing beside "Close" in the "File" menu Copy/Paste now works between different maps <{POST_SNAPBACK}> View detailed version history So in theory, you shouldnt even have to visit these forums for updates anymore Eventually, the check for updates might be done automatically (I don't think it is now) periodicly Have fun
  19. that sounds fun.... as soon as we're done with the standard mapping features, we'll start adding these kind of things and i dont know anything about ASSS either, so we'll have to study some before
  20. did you get the latest DCME submission?
  21. copy - paste now work properly between 2 maps... the undo/redo doesnt like it that much though... i added error handling to undo/redo methods, so it doesn't crash until the whole undo/redo thing is redone, it might happen that you have to click "undo" twice to undo something related to selection / clipboard
  22. you can do a shipset easily yourself, just get the graphic you wish to use, and rotate it with EZ ship rotator it works better with top-view graphics as for other kind of map graphics, google images is your friend
  23. most of it.. i think.. I might re-read the whole thing when I get time to see if anything is missing... i didnt pay much attention to the latest things that popped up (I did the "if not loadedmaps(activemap) then exit sub" checks for the tileset, and other things, though)
  24. I compiled v1.2.2 with all the latest bug fixes, however, some new problems seem to have appeared... I'd like if you could confirm or give details about these problems as I did not / do not have much time to test. And it's compiled with my french VB ... so.. Drake you know what you have to do (if you know a quick way to fix these before recompiling, would be nice) Though I know you must be very busy with these finals at the moment... so.. whenever you get time When you close DCME with the main [X] (or File -> Exit), if you answer Cancel, it asks you a second time and it gets weird if you answer "No" to a first map, then "Cancel" at the second... I don't know if I created that problem or if it appeared when Drake made all maps close correctly File -> Close didn't seem to always set focus on the last map after closing the current one Middle mouse button is suposed to switch to the hand tool (clicking left and right buttons at the same time should do that as well) , it was working when I did it, but it didn't seem to work anymore for me. And I don't know if it could be affected by the configuration of the mouse... for example, my mouse is a Logitech mouseman wheel, I can set the middle button to do stuff like "Universal scroll" , etc. , or i can set it to "Middle mouse button"... bleh If you have a big resolution (like 1600x1200 or more) , zoom out completely, and checkhow the scrollbars react when moving around, clicking "->", GoTo, or move with radar if you get errors when drawing if the grid draws correctly (That last bug should occur... I think I have it fixed now, but since I can't set a resolution big enough to test, I don't know If you'd like to test the fix for me, tell me and I'll send you the updated version) have fun
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