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Samapico

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Everything posted by Samapico

  1. Tell them to leave your ports alone or you're changing ISP and telling everyone you know they suck
  2. yeah... what kind of dumb ISP would block ports?
  3. wtf is 17 anyway? ... its such an ugly limit
  4. until some crazy moron builds his own weapon in his basement and invades countries with it and noone can do anything about it
  5. You get a message when the message doesn't send because of the limit. (Note: I think there's also a limit of messages you can receive, but that's another story) I believe you can't send any more messages until someone reads one What happens when you ?message to someone who doesn't exist? Does it still count as a 'sent' message that never expires? :S
  6. True... just realised the bot wasn't here for a while
  7. Not really, talk to them ingame moving to general since its not related to DCME
  8. yeah just fixed it... heh thanks I thought it was weird to have testtimer().Method, but it wasn't letting me do it otherwise... Needed to get rid of the ()'s in the declaration too... eh.. Thought it was needed for constructor stuff, but since it's a class member, it can't be initialized anyway... mhm
  9. If you have contacts with an operator at some zone, he might upload it if you ask nicely... But then to get people in there can be harder... If it's good enough it could be advertised as an event
  10. I just started playing around with Merv stuff... but now I'm getting an error from the linker when it's building the exe: Error 1 error LNK2019: unresolved external symbol "private: class timerms __thiscall botInfo::testtimer(void)" (?testtimer@botInfo@@AAE?AVtimerms@@XZ) referenced in function "public: void __thiscall botInfo::gotCommand(struct Player *,struct Command *)" (?gotCommand@botInfo@@QAEXPAUPlayer@@PAUCommand@@@Z) command.obj The bug comes from the line: int timervalue = testtimer().ReadTimer(); ReadTimer() is a int function of the class 'timerms' I get linker errors anytime I call a non-void method within that class... wtf... What am i doing wrong? Here's the relevant code... If you notice anything weird or stuff I shouldn't be doing, please tell me, even if it's not related to the problem... It's the first time I do C++ spawn.h [...] #include "timerms.h" [...] class botInfo { // Put bot data here timerms testtimer(); [...] commands.cpp #include "spawn.h" [...] void botInfo::gotHelp(Player *p, Command *c) { [...] int timervalue = testtimer().ReadTimer(); //Could be any other non-void call, it does the same error [...] timerms.h #include "spawn.h" #define NOT_INITIALIZED -1 class timerms { int starttime; int pausetime; public: timerms() { ResetTimer(); } bool isrunning; bool ispaused() { return (!isrunning && pausetime != NOT_INITIALIZED);} void StartTimer(int starttime); void StartTimer(); void PauseTimer(int pausetime); void PauseTimer(); void ResumeTimer(int resumetime); void ResumeTimer(); void ResetTimer(); int ReadTimer(); ~timerms() { } }; timerms.cpp #include "spawn.h" [...] int timerms::ReadTimer() { return 0; //No matter what code in here, gives the same error } I searched on Google and the only thing I found was about some libraries and stuff... but I'm not using any API or external dll or whatever... I'm using Visual Studio 2005 professionnal
  11. uzbekistan (sp?) united kingdom ukraine but still that question was way too easy... they just had to answer USA
  12. you get warped in the safety when the round starts... but being warped in a base... I don't think that's supposed to happen
  13. If you really want to fully test your map and settings, you might need to setup a local zone... It's not too complicated, but you might need to check out the Server questions forum at forums.minegoboom.com if you want to do it.
  14. yeah, DCME allows you to test your map... You load .cfg settings, and get in a ship and fly around... Energy settings work too ; if you press Ctrl it will affect your energy just like you were shooting bullets, same for Tab for bombs and ... not sure about mines If you find any bug in DCME, refer to the forum and post there
  15. wow... you know it's bad when you have to enumerate every kind of crap you got
  16. "You can swim all day in the Sea of Knowledge and still come out completely dry. Most people do." thats my favorite
  17. Samapico

    Conversations

    I swear, that wasn't me
  18. Samapico

    Delic

    lmao!!! December 16th good night
  19. Call Chicago and tell 'em to buy a new server nah seriously... this kind of things happen... actually i'm having a constant 10-30% C2S packetloss so... meh... (due to university's network slowing down non-essential ports)
  20. hmyeah... just started playing with Mervbot... and I just realised doing this is more than easy... it needs like one line of code
  21. Samapico

    Delic

    I'm still searching for that post... link? Or did he meant you are not moderator of the 17th forum? Which wouldn't be much of an argument anyway...
  22. of course, but I still think USA has a larger proportion of idiots that are more idiot than the average idiot
  23. I smell wormhole
  24. With all due respect to Drake, I doubt he can do anything about that... LVZ have NOTHING to do with tiles... the tiles are 16x16, and that's for Continuum.exe to decide that, no bot, not even a ASSS hack can do anything about it. The only thing that 'could' be possible is for ASSS to do stuff on pixel level... like if player X is at (x,y), do something with some packets ... I dunno... But it can't make someone bounce off a solid 1x1 block PLUS, even if THAT was possible, it wouldn't fix anything for diagonal bumping... you could hit a round edge, and bounce off vertically or horizontally, depending on the pixel you hit.
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