Jump to content
SSForum.net is back!

Samapico

🜲 Administrator
  • Posts

    7973
  • Joined

  • Last visited

Everything posted by Samapico

  1. I've been having alot of troubles lately on the forums... 1- Rarely can edit a post successfully... the 'loading, please wait' thingy stays there and never disappears, and the edit never completes (after 'quick edit' that is, full edit works fine) 2- ALOT of images are shown with red X's... and like... all the time... there is always at least one image in the screen that isn't loaded somewhere on the page... 3- The 'Initializing Attachments...' thing is going rouuuund and rouuung and rouuung at the very moment... tho its not something I noticed often lately... it just happened while posting about troubles so here it is wtf? EDIT: did full edit... worked... now there are still unloaded images, but they are not the same ones, and the attachments thing did load correctly this time... so I can now upload some screenshots: That's the same page... top scrolled to bottom
  2. -Settings (subgame) -LVZ (technically speaking... file structure, how to, ins and outs of what can be done and what not, etc... I'm no artist ) -Maps... (not really good to design bases and stuff, but more on the technical aspect... I could also make some custom tools for DCME if need be, to simplify a repe!@#$%^&*ive task or something like that) -Bots - MERV
  3. yeah... most tools use the line class though... so like... rectangle, ellipse, line, ... have the same problem that part probably screwed up when I revamped the whole undo/redo thing... but there are SOO many things I'd just redo from scratch now that I know what oo programming is ... i should make scme
  4. serial ATA graphic card? ...
  5. OH... Witchie u pwnd that bug Alot of tools seem to not change the 'mapchanged' flag...
  6. hm seems to work for me... did you check your autosaves? A possible bug I just thought is that autosave might reset mapchanged... but no... it's not it, just checked... I tried every way to Close and I always get the dialog
  7. This is for a project in a 'Production systems conception' course. We have to conceive the whole factory that would produce a certain product (In our case, hairdryers)... Like, setup how ressources are managed, how production lines are placed and how they operate, etc.
  8. thats not porn
  9. Change your browser cookie settings (IE: Tools -> Options -> Privacy -> cookies... set them to 'ask' ... setting is pretty much the same in firefox)
  10. for the yes and no thing... basically, the Messagebox.Show() method returns a value, you just have to handle that value. Search MSDN and it will give you the info you need I never had to do this in C# yet, but it would look like: MessageBoxResult result = MessageBox.Show("Message", ... ); if (result == MessageBoxResult.Yes) { } something like that...
  11. C# uses .NET framework... java (and probably J#) do not
  12. Hmm I remember seeing something like that... but the guy got owned SO MUCH MORE... he was litteraly pulling his pants off... then the fake-girl showed he was a guy...
  13. might take a look to give you a few hints when i get some time
  14. I think c# looks alot like java... and it can't be java, cause I don't know java at all
  15. pop-tarts this game sucks by the way
  16. There are many ways to do this... first of, you could use some sort of parent/child structure... When creating the new form2(), you'd p!@#$%^&* 'this' as parameter, that would refer to the current form (parent) //in mainform (parent) //All the values you need to access from the child form should be public in mainform public int valueToUse1; public int valueToUse2; public string stringToUse; ... [...] //P!@#$%^&* a reference to the current class (mainform, in this case) when constructing your new form Form childform = new form2(this); [...] //in form2 (child) private object parentform; public form2(object parent) { parentform = parent; } public void somemethod() { //Now you can refer to any public members of the mainform... can be either variables, or methods if (parent.valueToUse1 == parent.valueToUse2) parent.somePublicMethod(); else { int sampleInt = parent.calculateSomething(); //dostuff or whatever } } Another thing you can do is have all the values you need to p!@#$%^&* on be part of a struct (or class), and you could just p!@#$%^&* that object to your form, which might simplify some things. But it's less pretty imo I'm not an OO programming beast yet, so there might be a better way to do it... But anyway, usually you'd want to avoid having too much algorythm stuff going on in your form code itself, and you'd have other classes taking care of that... and in your case, both forms would use the same instance of that class... And the form would just send form input to the class and get whatever results you need from it. So yeah I think that would be even better...
  17. way to ruin our fun tag team
  18. Here... have fun with this create as many randomish dumb insults you want by just adding some words in the txt files TalkCrap3000_src.zip TalkCrap_3000.zip
  19. No because it's just a bunch of random words...
  20. all your base are belong to us
×
×
  • Create New...