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Samapico

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Everything posted by Samapico

  1. problem with dating over SS is to find a girl that lives near you... (that is after you found a girl in the whole game, which is already hard)
  2. If he wasn't talking that much, it would have been very funny... The sub!@#$%^&*les probably sucked, but still he was describing everything... blah...
  3. The last one was here in Québec, in Dawson College. It was a few months ago... in September or October Check this post in trench forums... ô.o
  4. Honnestly, I don't really see the point of this... it's already possible to set 2 different styles of guns by toggling multifire... It 'could' be an interesting add-on for some zones, but you can't have a zone idea based on that.
  5. ALOT of my scores in arcade just disappeared... In some of them, I've still champion, yet I have no score... wtf Notice how i'm still champion of the 3D missile thing, but 'My Best Score: N/A' , and when you look at high scores... same thing...
  6. Yeah electricity skipped 2 or 3 times today at my job... My PC rebooted each time, but everyone else around me, their PC survived ... bleh
  7. What's the point doing that? At the end you still end up with a big fat NOTHING in both accounts??? (even if you start with 100k money) And if someone REALLY wants to run 2 or 3 accounts at once, I mean... just let him win, he probably finds this thing so important he'd kill himself if he doesn't win... I wouldn't bother with these freaks too much Without transfer service, you stilll have to bank the money in all accounts to avoid someone else stealing it, and you have to develop these other accounts so they bring in some cash too... so... yeah.
  8. Samapico

    Delic

    Last night we actually had a fun 4v4 in pub are you guys all on chat '17th' ? I think naht made a call to arms on the chat
  9. I just reset my race and my bank accounts were still tehre... oh ok they get deleted once you choose another race again... What's the point of having multiple accounts without transfer??? And what does that would have anything to do with starting with some money or not?
  10. The continuuous respawn thing is not a problem at all while transfer services are disabled EDIT: hmm... bank isn't reset when you reset race... I see
  11. I don't understand the first UP upgrade from 10000 to 4000000...
  12. Samapico

    Delic

    There are a LOT of us who just check the pop count of 17th... if everytime we checked it, we logged in a bit instead, people would see '1' and would come... then 2... then 3... up to 10-15 people... thats what happens when 17th gets people... it just needs 2-3 people joining at the same time, then BOOM you see a dozen vets popping in
  13. Samapico

    Delic

    When the map is one big Tupac shrine, you can say it then. hahahaha
  14. timezone issue, you're way ahead of us
  15. People will most likely not add all their LVZ stuff at once though Hmm... the best would be to make the lvz toolbar be able to do everything... kind of like the Regions toolbar
  16. bah... that's dumb cause you can't convert everyone's name with that I already had the rest of the puzzle I guess... I knew about the 1337 part, and I tried like 20 different ways of adding / multiplying letters... But that was the easy part anyway I'm not... yet...
  17. Samapico

    Delic

    Lisa, that pale pink text hurt my eyes
  18. few hours??? usually it's a few minutes...
  19. the tree approach isn't the most simple to use, but it gives alot of flexibility... http://forums.sscentral.com/index.php?s=&a...st&p=150670 the thing I didn't like about your design was that everything was at the same place, and it was pretty heavy... if everything needed was there, it would be fine, but it was still needing a lot of buttons to add/remove of each element (images, files)... plus handling screenobjects would require some kind of additionnal form, or more fields , and more buttons to choose if it's a mapobject/screenobject.... plus you had only one list to show images/mapobjects... the distinction between a map object and an image definition is quite important, especially when you need to consider the limit of 255 image definitions (However, it could be done with some code to compare each map object you defined, and make the image definitions needed out of them, re-using the same if needed) I'm not saying it sucks, but it would have needed some more coding and we didn't feel like spending much time on this for now (If we had spent more time, dcme would still have no LVZ functionnality whatsoever ) I'm not saying our current approach is much better either... but its structure is somewhat closer to MGB's lvztoolkit, so I just felt more confortable to start it like this... It will obviously be improved in the next versions, still not sure how though...
  20. yeah you just raped me 17 millions when I was transfering them from one bank account to another... !@#$%^&* >=(
  21. I give up on chambahs'... I have an excel sheet FULL of numbers... I got a part of the puzzle though... i'm so leet... But I can't figure how to get the number I need... !@#$%^&*, I even tried checking how much the letters are worth in a scrabble game
  22. drag and dropping files work yes, I did that eventually will work for images, adding the image definition and map object automatically and wizards... I thought exactly the same thing today on my way to the job... Some stuff could be done automatically all the time too.... like adding an image should create a new image definition with that file, unless it is one of continuum's graphic file... Creating the mapobject automatically might not be the best thing since someone could import the image for screenobject But the current layout will probably be kept as some 'advanced' LVZ manager... We'll need a step-by-step manager that asks you what you want to do first... add a mapboject, add a screenobject, add a custom graphic/sound file... etc.
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