i like the small spawn area. if it does discourage people from killing and reccing there, i think that would be good. they would either be forced to ball more, or go elsewhere. if they decide to help balling, the game would be more exciting with bigger matches. if they decide not to ball, they can go to rumble for fighting or to other events. this could increase event participation (which has always been a big weakpoint in 17th). this would also keep spawn killing to a minimum, which would add to the ball game, allowing people to attach faster and get back to the action. as for "dead ends," the only ones i noticed are the light blue areas on sama's map. they don't lead directly to the goal room, but serve other purposes that i think most people don't realize. they are used to get the ball out of the tube w/o being forced to get a weasel, which can be extremely dangerous trying to get into the tube if enemies are around. they can also be used to lure enemies as you carry the ball, then p!@#$%^&* them out through a hole to a teamate, giving them an easier path to the goal but i'm confused on the wall passing issue...is it really not possible to p!@#$%^&* through a double wall? or is that only for certain ships? cuz i seem to remember passing to someone in the goal room through a wall. and if you can't p!@#$%^&* through double walls, then i think i remember seeing a couple single wall areas, where you could p!@#$%^&* through.