i find that when an enemy has a strong footing in a base, it's because their team has more teamwork and i can't get enough support. so warping players may allow individuals to score more, but probably wouldn't effect the game too much. and then if there is a good match between the teams, then one team might be working hard to take a base back for their last goal. they wipe out all enemy forces after fighting for a while, then score, and suddenly lose the base that they worked so hard for. another problem arises when someone has bounce. the game ends and the bouncer is warped out of their secure position and are exposed to everyone on the other team that is annoyed by the bounce, as well as all the players who were already fighting in the spawn area. and as Lord said, speed would matter more. so someone could just hop in a weasel for the fast win. and since anyone who would take the base would potentially lose it after the game, there wouldn't be much incentive to try hard to stop the quick goals.