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SOS

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Everything posted by SOS

  1. Well, basically I just added the .log in there with a hex edtior. Just like with notepad, only the exe still runs
  2. Well, you can try disabling AGP fast writes and all the other AGP "speedup" settings if you know how (they should be in the BIOS setup somewhere). Those can cause crashes.
  3. Try the "disable page flipping", "disable clipping" and "software emulation" options in the advanced options dialog (one at a time). If those do not work, you can try an older driver. Also be sure you uninstall the existing driver, then restart, and only after that install the new driver.
  4. And now it does By the way, I think you should amend the readme to say that prerelease exes will have to be renamed to continuum.exe, since that's what it runs. Logmaker_fixed.zip
  5. I wonder if you got banned because you didn't ask for permission to test your client... being polite is good
  6. If you get a bluescreen, post the error message too (if it tells you one - it's the big word in all caps). If you do not get a bluescreen, it might just be because WinXP is set to automatically restart on a crash by default. You can turn it off so you can see the error message in the system control panel under error recovery. Of course, the error should be in the system log as well.
  7. The SS proxy stuff is useless. It lets you connect to port whateveritwas but then it redirects that to the normal port, I believe. However, tell me more about your original tunneling program. So one end is port 1080 on your computer but where does it connect to?
  8. No, opening a port is not required. Only for running your own zone. A router feature called NAT (Network Address Translation) is required and while I have never seen a router that doesn't automatically do NAT, I suppose one might exist that only does NAT for websites and not games. Try to find some setting about NAT somewhere in the router config - perhaps it's not set to fully automatic mode but some other mode (I've seen a router that had some custom NAT mode that could probably break things). Of course, also make sure your firewalls allow Continuum if you have any.
  9. Try checking "software emulation" in the advanced options. And this is probably caused by old drivers. If you know your video card manufacturer, you can try getting new drivers from their website (www.ati.com for Radeon cards, www.nvidia.com for GeForce cards).
  10. I have seen the appear-and-dissappear problem a few times in the past as well but I have no idea what causes it but I am fairly certain that the drivers are to blame. Try reinstalling them and uninstalling them and newer drivers and older drivers.
  11. I hope this doesn't end up like Halo's jackpot box: It is a frame around the jackpot counter (bad idea 1: wtf? why need a frame?) It is ugly and big (bad idea 2) It is only aligned correctly in some super-small res (probably what the creator uses...) (bad idea 3) Since it's so frickin huge and takes up valuable space even on my big res, I'd hate to think what it was supposed to look like on the original small res... And it isn't even in the correct layer... Don't repeat these mistakes
  12. You mean how you can do the thing in the first post? Well, it all comes down to the ones and zeroes, really byte a = 133, b = 44; a ^= b ^= a ^= b; What this does is as follows: Note: a + b does not mean a sum here. It means a sort of a mix. First, a is a and b is b. The first op (a ^= causes a to become a mix of a and b (a is now a + The second op (b ^= a) causes b to become a! What it does is this: it takes a (which is a + and then removes itself ( from that value. So a + b becomes just a. And the last op (a ^= removes the a part (which is now in from a + b (which is in a) and a becomes only b.
  13. Yes, that's true, but MERVbot sets itself to receive all kills, so that problem should be eliminated.
  14. Well, it's a funky one A very useful one, too, if you like doing weird and funky stuff (and math/crypto). It's the one and only exclusive or. source ^ modifier = result 1001 ^ 1001 = 0000 1001 ^ 0110 = 1111 1001 ^ 0101 = 1100 If a source or modifier bit is one (but not both), the resulting bit is one.
  15. Perhaps the kill radius makes relkills drop out too?
  16. Alright.
  17. I'm sure there was a map somewhere there... yea, there it is. BYTE map[TILE_MAX_LINEAR]; _linkedlist <Brick> brickList; in class Host. Although it probably isn't accessible from plugins (that shouldn't be too hard to change). Bricklist should be in plugins already.
  18. Well, yeah, they could affect it. ZoneAlarm messed up my Continuum connection when I had it. Or perhaps you have virus/trojan/spyware hogging the connection... but anyway, it does sound like a full downstream.
  19. S2C packetloss is usually because you are downloading a lot. Make sure everything else is tucked away. Is your C2S packetloss normal? The trace seems rather odd, with packets dropping 88.8% on some hops but never on some others... perhaps a bonkers router along the way is messing something up? A bad route table or something... You can also try a program that'll show you exactly how much bandwidth is being used by you (NetLimiter is one such program). Perhaps the server is just overflowing your 56k connection now?
  20. It runs under Wine? Since when... But anyways, you can always get any files you need at www.ssdownloads.com
  21. Interesting.
  22. Oh yeah, that name trick is fun! Confuses the !@#$%^&* out of the server too. Commands go to wrong people, etc
  23. Think again Logically taken, it should. But in reality, it doesn't. Can create quite a bit of confusion... who does a :bla:message go to and all that...
  24. SOS

    Port

    The local port is random and the remote port you can see in the zone dialog and by holding down the right mouse button on the zone. Continuum also uses the next port (+1).
  25. SOS

    Gashi

    Who picked the name Gashi?
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