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SOS

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Everything posted by SOS

  1. No, you can do what I said. But I won't say how just yet. See if you can figure it out (it's real simple) (I am evil, yes?)
  2. If you play in windowed mode, you can have chat window on other screen when playing
  3. If you can't play music at the same time then it's time to stop using that really crappy music player and switch to something better I suggest Winamp 2.8. But on topic, it depends. On what type the new memory is. If it is of lower speed then your existing memory will also work at the lower speed (memory works at the speed of the slowest module). Depending on the motherboard, two modules of inequal size might not work at all (mobos are picky like that). !@#$%^&*uming your old ram even fits in the new slot
  4. Unplug your freezer?
  5. Multiple video cards would be required for over 2 screens. Video cards usually have 2 outputs these days.
  6. What is your player name in the profile? This can happen if the name is invalid and possiby in some other rare cases. If you see the ping times, it is most likely not a connection-related problem but just looks like one.
  7. Since you said you downloaded ASSS clients, that's almost certainly the problem - as 50% said, only Hyperspace uses ASSS.
  8. I was thinking about TW... perhaps the server sends the longer version if pid > 255? I believe the "weapon fire" part of the packet can be disabled (there's a no-weapon weapon), so it should work. Has this been tested? I know ASSS does not do this but maybe subgame is very smart?
  9. Well, I remember seeing some pic a while ago about another game done like this but it may have been photoshopped You'll most likely need some extra program for it, try old master Google.
  10. Do you see the ping times?
  11. Haha
  12. As far as I know, the long version is sent when a weapon is fired. In all other cases, the short one is sent. No idea how to solve the problem though... one should test this with an ASSS build where all IDs are above 255 and see how Continuum acts. If it acts perfectly fine... that's suspicious Well, you could do some sort of guestimation algorithm... find the player who had similar bounty and similar location and similar rotation and then you've got your player (within a wobbly margin of error).
  13. Checking out the FAQ is always cool.
  14. Hmm, that's great then I should check it out when I happen to have some time to spare (wtf, how'd I get on ssofurm right now... I was studying Russian last I remember... I still should be...)
  15. Your signature is way too big as it is. Also, image urls can be shortened. Also, 250 is more than I would ever allow... (limiting by lines would be best). (Just my unofficial view)
  16. Erm... last time I tried it, it did not. Perhaps it has gotten better now. Anyway, subgame requires you to edit a few fields in server.ini and you're set. What exactly is the setup process for ASSS?
  17. Use ASSS if you want to make sure you can't get it up and running. If you want to make sure the commands are different from what you're used to. If you want needlessly overcompilacted, bloated designs. If you want very flexible server-side scripting/bots. If you want some new weird biller-thingy.
  18. Hmm... actually I don't think the one I meant was called NBA Jam. But glad to hear that there used to be a popular zone like that
  19. And you can also try to reinstall your drivers (video, sound, directx).
  20. There is a big juicy topic about this in the FAQ: Why can't I connect?
  21. Well, perhaps you've lost the "sound" directory?
  22. Try a different keyboard (is yours wireless?)
  23. I think there actually was a basketball zone once... nobody went there
  24. The problem is that most people do not update their zone list, ever. And when they do, they won't hop in a zone that has no players. Get past these two problems and the whole game would be a better place (if only I had Continuum's source... I have a fix!)
  25. And you need lots of connections to draw in people with! I mean friends and their friends! People will not come on their own. You have to bring them in. You can give just about every poor fella who asks moderator powers to get some cheap popularity - that's what just about all zones to - bring in people with powers. You'll probably have a hard time otherwise (but if you do not want cheap pop like this, I suggest not hiring any lower staff until you actually need some - that is when there's a constant population in the zone). Do not implement too many ways of play in your zone. I mean do not make it a powerball-flagging-smacking-fracking-gooboglating zone. Just pick flagging or turf or powerball or killing or whatever. One of them. And really really try to avoid bot spam! There are some new zones that use so many of so crappy bots that every minute you get 10 arena messages that are totally pointless (of course 75% of bots are not well designed so you'll have a problem there). Balancing settings is very hard indeed. However, the main thing to keep in mind is that you should never have any serious advantages or disadvantages. You can never balance them correctly. I mean that no ship should be twice as fast/slow as others or have 3 times more energy. And sniper ships are very bad too. And do not go too far with the exploitable flaw for ships. It should not be a huge flaw. Say most ships have 23-25 thrust, the badly moving one could have 21 or so. And I prefer it if zones do not give craploads of items to ships at start but I guess that's just my own preference. I find that semi-super settings feel best for me - enough weapons flying around to make misses due to lag irrelevant since they won't be noticed at all (a very important part of a zone - this game's weakness to lag really shows if you have crap settings!). Oh and high thrust is always bad! Never do it! Even with rockets. Also, do not have a big map at start. You can make it bigger as people come, but do not fill more than 25% of the whole map if your zone has no players constantly in it. A very mportant thing that most people miss: useless information is useless! That means only put meaningful stuff in rules and F1 or it will all be ignored inside a flow of meaninglessness. And if your zone is a bit funky or has a few odd twists, you should present some sort of a tagline describing them in an entering-zone lvz graphic. People in general do not read the news and F1 - most zones fill them with crap so they don't bother looking at them!
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