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aquarius

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Everything posted by aquarius

  1. the idea is to let anyone test their maps and such without waiting on someone - should be simple, just needs to give any player the abli!@#$%^&*y to type ?startdev and the module will grant the player an arena identical to his/her playername where he/she has a list of commands to upload and test their developments - powers only work in their arena, and ?cd is not one of their options (security) note: i will be making a little ASSS tutorial website aimed at noobs so they can figure out how to include .conf's in .conf's and such, and make sure the map is set correct in arena.conf commands: ?putfile - this will be used to upload to the players' arena folder only, the module will have to direct the file there - Note: player can not upload any .conf files, or recieve the in-game editable .conf panel because of security issues.. unless somehow the module can scan the conf for security breaches (edits in illegal settings) - but i doubt that, so the player needs to be able to use ?seta (or a similar mirrored command) to edit settings, and not be able to recieve the in-game .conf (esc-c) or use ?quickfix - this should be possible but the only conflict is within intelligence - will the players be smart enough to use this thing without being able to use esc-c, quickfix, or upload .conf files?, will they be able to simply use ?seta? the answer is yes because i'm putting together a very nice chart on the tutorial website which they can use for a reference for all purposes ?seta - this will give the player access to almost all arena and ship settings, only excluding the ones that are harmful to the zone ?objon and objoff - for lvz toggling ?warpto - for warping around the map to test different spots quicker as for testing modules - this can crash the zone so we will need to approve people for this so module developers will be recruited as usual for now unless any of you module programmers already here can think of a way to implement a means of module testing without breaching security or making zone crash (i personally doubt it) if any fellow ssdev can think of more commands needed, or find a problem in any of this, please speak up - and if anyone is willing to take this upon themselves to give the average pilot the ability to dev quick and easy, enhancing our development comminty - please speak up and let us get this done thanks in advance from everyone who will be using this
  2. yea, there are 'actions' (macros) and 'filters' (plugins) actions don't perform this task (at least i haven't gotten it to work yet), and i don't know how to write plugins
  3. yea, and you make the greatest tilesets good tilesets would take forever in paint, and even in photoshop (or a layered editor) - it's the same process over and over and over. !@#$%^&* it, why not generate walltiles?
  4. yea it would fit
  5. i'll make a better one, one of these days - that video was just to explain to sama how to write his code - smart people can watch it and understand fundamentally how to create a wide range of tiles for continuum now, sama, maybe we should just take the next step in DCME and support wider tilesets, the code does the same thing just on a larger scale, you'll need another video and your thinking chair for it though, because it is a bit different and will produce a few of the same tiles, so we will need to work it in users should be able to input a virticle tile from 1x2 to at least 4x4 (tiles), and generate walls with that, also, where are the diags? those can be generated just as easily
  6. aquarius

    Safe Design

    I think this is sexy and simple.
  7. orbs that spiral? orbs that spiral don't do anything graphically, since it's a circle it looks like it isn't moving. a spiral on the other hand can be done.. i have free time let me know specifically waht you want
  8. May be more effective to talk to people via IM or in-game. Just a suggestion. Talk to them in-game and direct them here. As for me, you already know, inactivity.
  9. 60 minute flags
  10. Is this related to http://www.ssforum.net/index.php?showtopic=19901? If so, i really try to log all completed projects, so post something there, the source even.
  11. some of the coders have time to code but they don't have time to have a long conversation with you discussing what you need, post exactly what's needed and maybe someone will bump this thread and say "here i did this for you "
  12. i like that idea, special items for noobs that have an exp RANGE, so after 5000 exp (or whatever) you lose it and can not buy it
  13. The 'jump gates', 'interdimensional', and 'transwarp key' graphics in Hyperspace are made using particles. Particle Illusion FTW.
  14. I have a lot to say.
  15. i want longer
  16. yea, i like that idea
  17. Why materialize these 'value points' when we can just base the formula on EXP?
  18. All I know is that -something- changed, well, everything changed. But there used to be people flagging 24 hours a day in Hyperspace and now it is dead at night. I doubt it has anything to do with planetary alignment, must be the changes. No more large bounties? That was one of the most interesting things about the zone. Sure we can still bounty but it takes much more effort with minimal reward. We shouldn't shorten flag games, we should shorten bases. Make bases extremely simple to attack. Make it so that it's nearly impossible to hold the flags in a safe spot for however long the timer is. !@#$%^&*, make the timer three times as long! This way, games last longer, more money is made, and pure skill and teamwork will be needed to win a flag game in an uncontrollable base. My thoughts.
  19. ..well?
  20. yea sharpy i'm going to do that thanks TJ make some more?
  21. aligned all the tiles to 16x16 grid and re-typed the numbers, pick again =P 8 or 15 (or both) will be used for the main walls of the map and they will not be on the tileset they will be placed as .lvz, so all you mappers probably won't ever be using them the tileset will have a couple of the other tiles on it / all the proper connector-pieces fire, ice, and maybe rock will be added as .lvz, I may put rock and/or ice on the tileset because rock and ice can form solid walls, electricity is another thought in mind, and will most likely be added as .lvz so pick numbers again please, vote either 15 or 8 for the main walls of the map (sector borders, HT walls), then vote a couple other numbers (for bases/obstacles) thank you
  22. 8:18 AM May 15th and I can't get into Command & Conquer, when I have free time I'll start on a new map for you. Top to bottom
  23. I'll admit it was rather fun when it was unbalanced, and there was a lot more noobs willing to feed me.
  24. theres more now
  25. pretty fun if you ask me
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