Hm, I finally got more ideas. HyperExtreme [bombs] [$150000] [Levi only] Exact same as Salvo. But L3. Mainly for wallbombing. Elemental Gun [Guns] [$20000] [Requires Ammo] --[$100 - 100 shots]---Fire Ammo: Gun is now L1, it's exactly like beam array but requires 0 energy and doesn't bounce. --[$1000 - 100 shots]---Ice Ammo: Gun is now L3, exactly like Plasma Cannon but doesn't take energy. Still bounces. --[$1000 - 50 shots]---Solar Ammo: Gun is L2, bulletfiredelay of 3 [That's 30 shots/second?], takes 5 energy/shot. Vacuum (Probably crap name) [Alien Technology] [$10000] [1-time use] Prize everyone in the arena a severe engine shutdown, including you. Meaning you can't move away from the Alien Tech store without rockets/portal/etc. Dragon [Guns] [$10000] [For ships: 3 4 5 6] Multifire L1 Gun, no bounce, BulletFireDelay=20 (That's same as Pulse Laser's), BulletFireEnergy=20 Data Warp [Alien Tech] [$10000] [1-time use] Force the target non-flag carrying player to be prized a warp. This could be bad against anchor lancs, though. -"That player has AntiDataWarp.", ADW being an item? Or just "You can't warp Lancasters." GreenFire [Field Ammo] [$1000] A Brick Attack sized field that lasts the same time as a Brick Attack, but fires L3 bullets with 0 delay, obliterating anything in its spot. BlueFire [Field Ammo] [$1000] Again, Brick Attack sized, but shoots a burst every second that everyone is effected by. Lasts long as a Brick Attack.