So. I was just thinking about this. Just a large thought, pretty much just because I'm bored, but I think it sounds cool. Classes on HS, where you set yourself to a class of your likings. For example: "I'm a Warbird and I enjoy gunning!" So set yourself to class: Gunner. Class: Gunner. BulletFireEnergy: -2 BulletDamage: -4 Rotation: +1 "I'm a levi, but unlike most TacNuke levis, I can aim!" Class: Bomber. BombFireEnergy: -10 BombDamage: -16 Rotation: +1 Those are simple Gunner/Bomber classes. Then we get more advanced. "I am a cloaker, and I enjoy !@#$%^&*!@#$%^&*inating people." Class: !@#$%^&*!@#$%^&*in. CloakEnergy: 0 StealthEnergy: 0 BulletFireDelay: -1 "I enjoy hunting down people." Class: Hunter. MapZoom: +3 XRadarenergy: 0 Those are just a few classes I can come up with right now. Classes affect every ship. Changing a class must be done in spec, and costs one half of what your EXP is. Newbs, with only about 600 EXP, can test different classes for a cheap price, but those who have a crap ton of EXP and should have already picked their Class will have to spend a little to hop back and forth. The purpose? More customizability, and certain players just have certain preferences. Oh, and: "I pretend to be a rhino." Class: Tank. Energy: +2 Recharge: -1 BulletDamage: -1 BombDamage: -10 Just a big long thought. I think it sounds pretty cool, whether it is worth implementing or not I do not know, nor care that much.