I saw the term "relic" somewhere in HS... well, anyway... Holy Brick $12K Description: Blah blah holyness blah blah brickness blah blah epicness Creates a very large (Think a cross that is 4-5 tiles thick on each line) brick which extends from the center point at a rate which is dodgable (to prevent lame brickwarping). Acquired by buying the Holy Brick, and then using 37 bricks in a base (not in a twout or warpout region [not where you can use ?jump or ?tw]). Once the 37 bricks have been properly used, the holy brick is prized and is used via cmd or regular F4. It will stay with the player until it is used. I had more.... hm.... Pegasus Thrusters (Gay name, right?) $9.9K Description: Gives godly attributes related to movement Acquired by ... there's probably a better one for this: Using 250 rockets. Gives maximum speed, thrust, rotation, +5 rocketmax, +3 Portal, and -5 Afterburner. Lasts three lives. Should probably increase bulletenergy and bulletdelay, same with bomb. Uh... Invulnerability $15K Description: Makes the user invulnerable for a price Acquired by using 400 repels in a base or outside of warp regions. This makes the user 99% invulnerable for 37 seconds, meaning they will take almost 0 damage from everything and anything, and they will be able to shoot. However, once activated, they cannot move (Engine shutdown or mess with movement settings) until the invulnerability wears off. Hercules Charge $16K Description: Lets the user shoot weapons for 0 energy cost. Acquired by firing a total of 1000 times with guns, bombs, mines, thors, and bursts combined, meaning that you can fire 500 times with guns and 500 times with bombs to unlock it. This one should be relatively easy to get, but more expensive and a little less useful than the others. It prizes super. Perhaps 100 seconds? And that's that