About the timetraveler thing... People could rush and use this once they respawn for an even better antideath if it's implemented. It needs to say "You cannot warp into a closed area" if you try to use it when your destination is in a base. HE Array Level 2 no-multifire gun, no bounce. Fires at rate of pulse laser with little energy cost .?buy shields Costs $30/second .?buy super Costs $25/second Universal Quake [alien tech] Using a module, every player has a level 1 shrapnel bomb fired at them. There's also a level 2 version and level 3 - Prices range from level 1 to 3, $7500, $15000, $20000. Does not effect teammates. 1 time use and only effects those in the sector, can not be activated in hypertunnel.
You are saying that you need to be using a levi with 5000 energy (zpm) and you can only fire one, then you have to recharge? Takes away all burst too? Or did you mean for it to fire like shredder and quickly eat up energy?
Gun Comet Gun Level 3 Multifire, NO BOUNCE gun, fires as fast as flechette but with twice the energy usage. Singlefire shoots at the rate of shredder for 3x the energy. For ships 3,4,5
Yeah, that usually reminds people that F1 WILL help a lot. Also, I think there should be a periodic message informing players to use ?cheater and ?help when needed.
Ok. I got the AI to run, but it doesn't seem to do anything(shoot, use items, etc) but fly around, usually not towards enemies. I did ?target=0, and looked at the souce and set the repel key to whatever button it is supposed to be, made gun to right ctrl, it does NOTHING but fly aimlessly. So, ?
1) It needs a list of all commands (like ?shipinfo, ?shipstatus, etc.) 2) A list of all Staff Members 3) It needs updated in general, especially once the new map is put in for information about what to do on it, like balling
Gun !@#$%^&*ault Beam Level 1 Multifire, NO bounce gun. MULTIFIRE Fires 8 shots/second. SINGLEFIRE fires at the rate of pulse laser with an energy cost of 10.
Bomb Rocket Launcher [$25,000] Ships: 4,5 A level 2 Proximity Bomb with 0 Shrapnel, fires 1 bomb/1.5 seconds. Uses a considerable amount of energy (Wouldn't be able to fire without losing energy over time) 2 Mines 0 Shrap
I enjoyed rushing bomblines more than gunlines in the hs that we had a few months ago, radiating coils need to be weakened probably so that bomblining becomes more of a habit
You get stuck with the l1 no gun gun, which means shrapnel in your bombline is kinda useless or d1 means that you can't shoot your point defense lasers through a bombline?
SuperMine[$25000] MineEnergy:1000 When a mine is dropped, 6 more mines surround it in a hexagonal shape instantly. To gate mine (encourage jump engines) and for other quick mining purposes. Shrapnel:0 Level:2
For Weasels ONLY SuperShock [$50,000] (Level 2 or level 1?)Proximity bomb BombDelay:50 BombEnergy:250 Mines:5 [used for great weasel defense] Then get rid of the other bombs that shouldn't have ever been put on the weasel... Give Terriers Antimatter Mines Change Semiwarp burners back to how they were before they were nerfed: SEMIWARP not SemiIcefire Slicer [$15,000] Level 2 Multifire Bouncing Bullets Gun BulletDelay:25 MultiFireDelay:15 BulletEnergy:25 MultiFireEnergy:30 All I can think of for now