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Hakaku

Deva Staff
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Everything posted by Hakaku

  1. The SSCX zone is back up, numpf will be looking into the SSC connection issue for both Devasation and PowerBall.
  2. As I'm sure some of you have already noticed, Devastation is currently down and so is PowerBall. I've attempted to contact numpf about the issue, but have received no response as of yet. In the meantime, I've put back up the old temporary zone SSY Devastation. Unfortunately, my last copy of the zone is quite old. Happy Valentines, I guess
  3. Hakaku

    HELLO ?!?!

    You could probably get it to run on WINE: http://www.subspace.co/topic/25908-installing-on-a-mac-guide/
  4. SOON. http://i.imgur.com/3OTuwBc.gif
  5. The TCP protocol will only support ASSS servers, whereas the UDP protocol is supported by both Subgame and ASSS. As for what happened to the game, well, it's been over 10 years since the game was last updated. People eventually got bored of the stagnation and moved on, and the game hasn't really been able to attract more people, so it's been declining.
  6. Hakaku

    HELLO ?!?!

    tm_master is still around, XDOOM officially retired from the zone, and Psycho Drone drops in once every blue moon I think.
  7. Meaning Steam isn't bothering to consider it?
  8. Did it get enough votes?
  9. Although I agree it's most likely ?go battleship, Smong did have a Pirate Zone with ships at one point.
  10. Hakaku

    Bot host?

    Ahmad~ and tm_master are looking for someone who could host a Mervbot for Devastation. If there's someone out there, please let them know. Note that I'm just relaying the message.
  11. Hakaku

    Server updated

    I realize that, I just don't want to install Mercurial for one project. But anyways, sorry if my post was ambiguous, I just meant the source-as-is packaged in a zip or whatever.
  12. Hakaku

    Server updated

    Would it not be possible to just recompile it on my own from a packaged source? I admittedly still use Debian Etch (4) -- EDIT: Debian Lenny (5)*.
  13. Hakaku

    Server updated

    Is it possible to get it packaged, like you had done for the client?
  14. It only works on Linux via Wine. I'm not sure of the implications of running Wine on an android phone though.
  15. I don't even understand the point of this thread anymore. Either way, it's irrelevant to the Technical Support forums.
  16. Netban policies aren't displayed in-game simply due to limitations with the client and biller. The only fathomable way to have this done would be to have each zone throw it in their news.txt file, which not many people read anyways and would get hidden by actual news content. If you're banned and believe you've done nothing wrong, dispute the ticket.
  17. Have the collisions been changed since the last released version? Because the ship jitters oddly when touching walls, and with enough determination, you can fly right through the walls of the round thing at the center. Some suggestions I'd add would be: for the moment, have the client attempt to automatically connect to the server if possible -- and if not, it'd be nice to be able to use copy & paste, as well as select 'n' from the start. Also, when you first click the executable and it shows the main screen, it would be useful to have a taskbar tab and be able to click the top-right X button to exit.
  18. What do you mean by "anymore"? When was the last time you actually played? Were you connected to the exact same network? More specifically, what kind of internet network are you trying to connect from? (Home, school, cellphone tethering, etc?) What firewalls do you have running?
  19. Gave it a shot, but can't connect to server either. Offline works fine on DX10 and OpenGL for me, though wall collision is kind of jumpy.
  20. Cheers and have fun on your journey through life. Thanks for all your work and dedication over these many years past.
  21. @Admiral Kirk "The rest of you" is really quite the generalization. I do think it's strange the source wasn't just given considering it's long been known Snrrrub had figured out a significant portion of the encryption and protocol. Personally, I think releasing some of that information way back then had more benefits than drawbacks, and I'm pretty sure Snrrrub wasn't plotting to grab the security.so file and release all its content. It's pretty obvious if he wanted to cheat the game, he would have done it long ago. (I suppose it wasn't clear from my post, but I wasn't trying to imply that was his intention, hence my attempt at vague wording.) Further, this thread isn't about Priit killing the game, that's pretty irrelevant. If the entire community cared so much about just a mere update to the game, we would have all jumped aboard the RapidShare train a number of years ago. But the problem with RapidShare was the same as with Snrrrub: there were trust issues, simple as that.
  22. Src stands for "source (code)", and he's referring to a file called security.so, which contains sensitive information about Continuum's protocol for connecting to zones and billers, I believe. It's not distributed openly because it could be used for hacking purposes, and seeing as how Priit is inactive, we would be unable to really defend against any attacks that exploited the protocol and its flaws. I believe Grelminar, Numpf, Akd and Dr Brain have access to the source, as they're some of the oldest asss zone hosts around and have contributed to asss directly. Snrrrub, on the other hand, is still new as a host and has shown a lot of reluctance to cooperate with anyone since his return a few years ago. Back then, he was given nearly everything but ended up throwing a fit over the control of the source to some (unrelated) code, and basically pulled out of the community as a result (and frankly, became uncontactable as Deva's host). All of his few contributions to asss ended up never making it to the core, as they contained some serious flaws he refused to address thereafter. So yes, it would be nice if we weren't stuck with this one closed source module, but we don't have a choice. With Snrrrub, there are a lot of trust issues, and it's likely that he would end up making modifications to the file if he had the source, but then refuse to distribute his changes, or he might use it for other personal gains.
  23. Yeah, I figured it was unrelated to the actual problem. I'm running Firefox 14.0.1 (the latest version). The black screen problem started occurring at around the same time as Xog pointed it out. I also have the same problem attempting to log in from Opera Mobile (12) and the default Android browser. I assume it has something to do with our specific logins/tokens getting messed up. Edit: Debugging further, the connection keeps resetting when attempting to load /js/Application.js.
  24. It doesn't work for me anymore using Firefox. I just get a black screen as Xog described. Looking at the source reveals a spelling mistake: <script langauge="text/javascript">_main()</script> And here's the error returned by Firebug: Timestamp: 15/08/2012 4:56:33 PM Error: ReferenceError: _main is not defined Source File: http://dev.nanavati.net:8000/#accessToken=............................. Line: 34
  25. It generally appears when you try to log into an existing username with the wrong password too many times. The biller will lock you out for a few hours, so you can only wait before trying again.
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