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doc flabby

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Everything posted by doc flabby

  1. I'm pretty sure the java library has a priority queue class, this is what you would need. http://java.sun.com/j2se/1.5.0/docs/api/ja...orityQueue.html using the class on the other hand looks far from simple. this article may help http://www.oopweb.com/Java/Do!@#$...lume/chap16.htm
  2. Ya I agree there needs to be a topic on "What is: Subspace : The Future" I like STF more than TCP Ill try and write it when i get a chance.
  3. We can change the client's splash, i did it with my installer.
  4. try getting a copy of continuum that doesnt use the installer. (ie just the files) then run that.
  5. The installer i made around a year ago did that...(it had some bug thos however, i nevre got round to fixing) I can probably dig it up if it would be helpful. The original topic was deleted by spyed i think... i did post on tw tho. http://forums.trenchwars.org/showthread.ph...light=installer One of the graphic artists here could create an awesume splash screen, instead of the current crappy looking one.
  6. 27167 downloads in 5 months, wow, where is everyone i guess I was being very conservative in my estimates. Most of the people being refered to http://rdr.sscuservers.net/cont39/ are probably downloading off sites with the old version of continuum. 0.40 has been out so long, no regular player is going to be downloading it now. This is why I think the whole advertising thing is pointless, untill we improve our conversion rate. We already have great advertising. would be more than willing to do that.
  7. If prittk secures his server in a sensible way, i imagain all ports are closed by default by the firewall. He then opens the ports hes using. Which means if you change the port, even by 1, you won't be able to get in.... FTP or Prittk is your only hope at this point....
  8. My contribution is this. An average of 400-500 people download contiuum every month. How many people each month end up playing (not many) I am willing develop a new, more user friendly installer. If the community is willing to support it. I'm not going to bother to create something, then only to be told its not "official" or we dont "trust" it, so its not going to be used.
  9. As someone said earlier. A more accurate !@#$%^&*le would be . SubSpace's population is declining at a slow rate. In around 6/7 years at the current rate it will be dead....
  10. One idea would be to multi thread, write text to clients in a different thread to the one that processes the client requests.
  11. It would be more worthwhile trying to improve our conversion rate. (ie ratio of downloads to players) Improving the Continuum installer, would be a far better thing to do. Alot of people struggle to even install continuum because of issues with the installer, it needs updating, and making more userfriendly (and vista compatable)
  12. Thats what i'm doing. I just don't know how to structure it, to do what I want.
  13. UDP port 5900 is the default port for VNC, which is a remote working program. ISPs might block this as they want you to use there business package. Also it can be used to control a computer remotely, so its blocked for that reason. Kinda pointless to block it as you can run VNC on any port you want.
  14. I generally find some zones are friendlier than others. It sounds like either a problem with a firewall. Population averages 600-1500 a day. http://stats.trenchwars.org/ for stats. some of the zones that come with the installer might need updating (as some big zones changed recently) but a most WILL work, without directory updates It might be related to a previous install prehaps The directory servers you need to use are: 1. sscentral.sscuservers.net 2. ssdir.playsubspace.com you might want to look at this thread http://www.ssforum.net/index.php?showtopic=18502 you might want to post this in techniqual support, as the people there know alot more about these problems than me.
  15. I think I would have this problem with any server. Its how to express the data in an extensible and flexible way. Basically I need to create a file format where the server uses some of it, and send the rest of it to the client, only the content depends on what modules the client has loaded. arge. Its difficult to explain. Its more of a question about file format design i think than anything... I don't want to use XML as its complicated.
  16. I'm trying to design a new settings system (using ASSS). My question is this. Anyone got an idea of how I could do this? Its needs to work in a generic way. definitions: ship - player controlled object (central in screen) npc - computer controlled object. (ie sonething players can interact with) There is no limit (or at least the limit isvery high) to the number of ships/npc. Each object/ship has abilities (e.g. this would be the weapons, repels, rockets, thrust). These abilities can be used on one or more object/ship. The behaviour and abilities of the abilities and ships would be linked to a binary module run on the client. Thus they are dependant on the "mod" loaded on the client. However server abilities would be controlled on the server. So there are really two type of settings, those that affect the server and those that affect the client. I'm suggesting these would be separated.
  17. i think his domain is down too wonderer.net
  18. Depending what you are wanting to change you might be better looking into Cognitive Behavior Therapy your Behavoir governs how effectively you will learn something If you can program your brain to behave in way they enhances your learning it will help more.
  19. It might be because you are only looking at the client branch. Last change i made to the client branch was 5 days ago. If you go here it gives you a good idea of whats going on. http://subspace2.svn.sourceforge.net/viewvc/subspace2/ I like the look of your work on the dev-tools, they are going to be as important as the platform itself. Have you got any ideas on a level format / ship format?
  20. I've just not posted anything. I'm doing a lot of work on ASSS to get it to do what i need it to do to progress the client. The best way of tracking speed is to look at the SVN stats, which are lookiing healthy. Also I'm introducing a weekly coding challenge to let people take on small projects! http://sourceforge.net/project/stats/detai...&mode=60day
  21. The biggest issue is not the staff, its the bots.. Staff are easy to retrain. Bots not so easy... smong made it for me, at the time i wasnt very familiar with any commands, and i was trying to setup a ASSS zone for the first time. I put it up on the wiki with the intention people would add to it, ...This never happened.
  22. So my mum was right about getting square eyes if i played on the computer to long
  23. There is a cheatsheet to help converts from subgame. http://wiki.minegoboom.com/index.php/!...ands_Cheatsheet
  24. but SS acctually has a more efficent chat protcol than IRC and most chat clients. (efficent mainly because it has less features - as in pretty much none) Also IRC uses TCP which can make it feel laggier than UDP. UDP uses less server resources. UDP is also harder to firewall and block. Alot of places block IRC ports by default.... Having used both SS and IRC, SS has by far the smoother feel to it, and feels more like you are talking in real time, compared to IRC. In IRC often there will be no text for abit, than spamage as the TCP connection halts while it catches up after a lost packet, this doesn't really happen in SS (unless you have lag) Not taking anything away from this idea, but it seems kinda pointless to have IRC if you have a pretty good chat system in game already...
  25. Apache Commons License is compatable with GPL. http://www.fsf.org/licensing/licenses/ I never said you had to use all your own code either. Just comply with the entry requirements. Intergrating 3rd Party Tools into a project is a task in itself. Its rarely just a case of plug it in and it works. I'm more than happy if someone takes log4net, makes the necessey changes and submits that.
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