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Everything posted by MillenniumMan
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Geez, even with work on my game I ackonwledge the game is still alive and kicking (and has razor sharp fangs) As for the gfx, they are improved every time someone makes new ones and puts them in their zone, the settings improve with each new zone created and bot devised to run them as seen fit by the ops. Anyone who wishes to set LAhmed Fuqwad straight on a few things, here's some contact info Domain subspace.net: Enthropia Inc PO Box 592, Station-P Toronto, ON M5S 2T1 CA Administrative contact: Technical contact: Billing contact: Enthropia Inc Ahmed Farooq websites@enthropia.com PO Box 592, Station-P Toronto, ON M5S 2T1 CA Phone: +1.4165972310
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i think that would fall under cruel and unusual punishment.... Nah... he already covered unusual. Shame he forgot to put toilet paper underneath the tape before doing this. His disguise would have been easier to remove later.
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I say we give him a choice for punishment. He either: 1. takes a 15 year prison sentance or: 2. has the tape pulled off quickly as possible then his head is dunked in a bag of salt.
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Nah, the guy tried to rob a liquor store. This was his disguise
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Did he get this during his beating or when they tried to take the tape off him? Any captions for the picture? http://www.foxnews.com/images/304372/0_21_081407_duct.jpg
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Don't forget to have your pet spayed or nutered, Good bye everybody! *price is right theme plays and balloons fall from the ceiling*
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Find a common penny stock, invest a quarter of that $100. Most can only go up for a short time.Watch the investment double or even triple at times. For instance, a stock I had partook recentlywent from .002 cents per share all the way to . cents a share at it's close on friday. That is anincrease of 400 times what the original stock was worth. Even a $10 investment would mean awhole lot of cash in your pocket now. Fortuneatley I invested $50 *Stares at my !@#$%^&*istantManagers uniform and realizes the end is nigh* Wait, I just looked at the rest of the posts. Thx L.C. X't
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Just place whatever in empty space in Milkshape, save it as a regular Milkshape file, and send off to you? There already is a model of Earth that is used in the arena Wormhole Xtreme (swings at Martin and breaks his nerdy alien glasses) When working on the TrenchWars arena, I tried to make it as faithful as the original, but realized it was much more difficult to make faithful to the original 2D version. If the TW devs are reading this, I would love to see your ideas on how it should work. Sorry L.C. only so many projects I'm willing to work on at once (or at all) I remember stretching myself too thin once years ago and I hated meeting so many deadlines at the same time. And yes, if you have an idea for an arena, don't hesitate to send it my way for possible inclusion in the release version.
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*wonders why Jab hasn't been paying attention* Dude, Rad6 was dropped in favor of void's engine. No more need to come up with collisions, the models are capable of doing it by themselves. Poly detection models are automaticly created during startup. Just remember, the widest and tallest that the arena can be is 1400x1400x1400 now (able to squeeze a bit more space out of the arena) or 700x from the center going out at a 360 degree angle. Just use Pi to figure out your dimensions.
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Progress is coming along rather quickly. Seeing as how most of the groundwork had been laid down by other engines and all the work done in the 3DRad engine was easy to move into the new one, things are coming along quickly. A settings cfg app will be included so you won't have to go into notepad to edit each ships settings manualy. There is also a 12 page manual (so far only 12) do!@#$%^&*enting settings, file formats, editing and requirements for running the game/server. I am also waiting for Jab to come up with a descent arena to include with the client. There is one bit of bad news though. I had a massive crash on drive C that has set me back a bit. MMF was on that drive, so I have to reinstall that before working on the frontend and editor apps again (not to mention my OS) I have a feeling though that my read-only folder problems are over. Along those lines, the older alpha source code has been lost (0.6 .07 and 0.8 I will miss you) But progress goes on with the newer stuff since it was on my D:\ drive. I'm never getting a quantum drive again, they always break on me. WD all the way
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Thank you for the compliments. This isn't making it (LIKE) SubSpace though, this is more of a SpinOff, like Joey from Friends, but more succsessful. You have recognisable characters in a different setting and new aspects that on the old charachters that you never thought possible, plus all new characters with their own back story. Mk, bad analogy, but you get the idea. All hail the Ori Klein... And to L.C. Nah, MS3D is a decent enough modeler for making ships and levels. Albeit settings and .lv3d's might need their own editor. (Model and enviro settings)
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L.C.: Never mind, it was trilobyte software that I was thinking of. "Just *CHUCK* him into the soup!" Jab: I already said, Milkshape format (unless the massage didn't go through.) Arena model size must be no greater than2048x2048x2048, because after that your ship starts to feel the pull of gravity and gets sucked back into the arena. Average ship size is 5x5x5, but since the original models are done, this would be just for the mods. Albeit, ships as large as 256x256x256 can be created, then again why take so much space in the arena? If in doubt, use the model statistics tool in MS3D. GFX for the models can be in BMP, JPG or TGA. This guy CreamyX keeps bothering me about the hyperbowl files and something about steam. I don't work with halflife (got some ideas though) And he keeps refering to they, as though T4 Jab and I aren't the ones responsible for the work in all of this. I tried to reply to his last message, but it seems that when I hit reply there is an error on the server that prevents me from replying.
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Soon, Yeah I know, I thought Sierra was out of business, MicroSoft Visual C. and the frontend is made from CNC *Shhhhh........* don't tell anyone, but I've ripped off source from a few other games for shortcuts into this little forray to make it work.
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of course... Have the client download the server.opt file from thirdspace.net or sscentral.com when the client is run automaticaly, that would work instead of adding them manualy. Like I said, I'll look into the domains list instead of an IP list.
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I thought they hurt if you SAW them. Dang...now it's all too easy. EDIT :: By the way, Rak'kar has nothing to do with it. Let's hold an AhmedF uprising and give people the impression of the following illustration: http://www.hlrse.net/Qwerty/.1178469622705.jpg Just wanted to clarify for Jab's sake ;p
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George Bush. That little !@#$%^&*! All he's going to do is try and steal players from the community by misleading old and potential new users. He just up and took the name subspace, made his own client, created his own community and is trying to keep new players from the game. And no, that's not what I'm doing either. My client has links to the forums and SSDL, so you get to play on the legit client too. I know, they're called mines you drop them and they hurt if you run into them...
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Big green boxes that you can fly into in space that are near impossible to shoot into. But be warned, you can still be repped out of them. OMF! I just had a look. The guy who's making Galactic Melee registered the subspace.net domain and is using it for his game, not Subspace! Who let that happen?
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I'll look into that, but it might be bit of a stretch seeing as how most people can't just up and purchase a domain like B5jumpgate.subspace.net. Now, it may be possible to get people to come together and utilize that one host and come up with subdomains like that if they pay which would offset the cost, then have their own port on the server IE thirdspace.subspace.net:2012. But in reality, many of the players who host an arena will more likely be inclined to just use a static IP or a dynamic IP (if they have DIALUP) for private games. Still, it'll be something to look into
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L.C.: Fuel use can be made infinite, or it can be made finite via collecting greens in the arena. Actualy, what all that meant was is that the guns, shields and engines get their power from the same power plant. The green that recharges them looks like the Thirdspace logo inside a green cube. Also if you get hit by an drain missile, you can have your systems shut down and your power supply will be bled dry. Don't worry, you won't be left to drift for too long as you will be able to slowly recharge your power plant just so long as someone doesn't come along and blow you straight to !@#$%^&*. But there is not -1 or -0, just a consumption rate and recharge rate. The first border idea sounds alright, but the second makes it sound like good old asteroids, and that would only spoil so many kills. Ok, I confess, I've dumped a bunch of used deep-cell marine batteries in the ships and hope that whoever buys them won't notice until after the warranty expires The idea of doors just won't work in 3D space as they can fly around them as opposed to 2D space which will stop most anyone except laggers who will just force their way through them with rockets or something. Wormholes work the same, you get tossed to another part of the map and lose a lot of power in the process. but instead of being an instantaneous transport, you are flung out to a random spot, and the trip can only be seen by the quickest eye and the pilot of the ship being flung. *JUMPS BACK* Jab, what's with all the faces? N/E way, those settings can be made by the server/host of the game for each ship. A player can have their own personal settings, but when it comes to playing in an arena, if the server has hard settings the poor !@#$%^&* will be blasted the second they enter.
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From L.C.: Case #1: Auto-Pilot Flyback Just like in Starfox 64 when in All-Range mode, your ship would automatically do a corkscrew flip to return back into the arena boundaries. Of course, a player would be more vulnerable to doing this. Case #2: Bounce Off Nothing Traditional Subspace style. Case #3: Damage Threat In x amount of seconds the player will be killed. This case will cause some problems though, so it wouldn't be recommended. Perhaps when you reach the "first border line" the game will gently slow your ship down in whatever direction it goes. You eventually (and more-so, quickly) reach the point of being in a slow cruise (still in control of ship). When you reach the "absolute border line," it behaves like the traditional 2D borders (just bounce off). This might be more appropriate than a jerky and violent bounce off of something invisible or something. Though if someone made an invisible base - bouncing off parts of invisible base might cause jerky/violent bouncing. ___________________________ I've seen the first happen in Vice City, where if you take a boat or a plane out to the edge of the map, it sends you careening back to the opposite direction of where you came from. In case 2, this would cause damage to the ship, because in this game you can do damage by bouncing off of things, so this isn't reccomended. What you've reccomended, where the ship is slowed down has already been accomplished. However, you are still pulled back in rather than being allowed to drift. Don't worry however, there is an absolute limit to the maps where you simply proceed no further and are just stopped dead in your tracks, until you run out of fuel trying to break the barrier and drift back into the arena or turn around and fly in under your own power. On the GUI, it's static for now because I'm more concerned about function rather than form. As time goes on, those animations may be replaced with external AVI files rather than internal GIFs to make the GUI more customizable (IE skins and custom animation) And I too have tried to recreate the original SS fonts in TTF format. When I get back to the library tomorrow, I'll post them and let you have at them. Rootbear, there is a spectator ship. Unfortuneatley it's become a bother to implement because the game engine still expects it to be a ship in the game. So when it was originaly selected, it was just a huge flying face with a magnifying gl!@#$%^&* on it. Until I figure it out, the only way to spectate is by adding server to the beginning of your name. Also, don't go checking for those IP addresses, one is the old trenchwars IP from a few years ago, the rest were only added to the server.opt file so that when the GUI loads them, it just shows them on the list. As time goes on, the list will be updatable by downloading a public IP address list from a main server. Still haven't figured that part out yet as the list is a static text list and isn't updated on the fly, rather than by adding IP and port manually to the file. Although, this gives way to offline practice with the engines bots. Warning, the bots are dead on accurate and you will be noobified, even in beginner mode. (holds head in shame)
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Ok, stretching the limits of what the game is capable of, here are a couple more screen caps: The recent shots are at the top of the page. Players since SS as opposed to the continuum client will get a kick out of this, and yes the cargo doors open and close just like the original.
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Usualy gravity comes from when women sit on couches all day eating bon-bons... Wait, that's gravity taking effect. The center of the map. Once the ships reach a certain distance from the center of the map, they get pulled back in to keep them from wandering about or running away from a fight. Think of it as an invisible referee with a long piece of rope. Once the player gets too far, he can reign them in, and the only way to escape the game is by exiting the client. Once the player is brought back into the arena, gravity stops pulling them back inwards and they can resume as normal. *hits JabJabJab* No turret for you!
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Yes, you can customize the controls at your own leisure. Not all the options functions are available yet. I realized that when setting up a profile in the client front end, when you hit OK it doesn't do anything. I have to fix that button.
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Well, good news is that there is a soundtrack folder, so you can !@#$%^&* ad much as you want to it and listen to whatever you want to in game. Me personaly, I'm going to put the GTA:VC tracks in there for my own use and some phil hendrie tracks for fun.