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Everything posted by MillenniumMan
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Still have my remade models, due to a HD crash, I lost most of my newer game code It'll be a while before I can get this project back up and running. You can see some of the ships in my sig.
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Saddam Hussein sentenced to Death by Hanging?
MillenniumMan replied to Deathboy-evil's topic in General Discussion
I devised a seven day TAK plan for those that truly have no salvation Day 1: While awake, surgical removal of the scrotum will take place (surgical as in using a set of dull car keys) This will be done by a jewish surgeon wearing a yamaka(sp?) to indicate such. While the subject is still concious, bring in a very starved german sheppard. Face the subjects head towards the puppy and toss the scrotum towards the dog for him to see. Then, without care for pain or shock, while the doctor is wearing gloves, rip the testicles out as slowly as possible until they snap off. Then toss the testicle tissue to the dog. Finally, the penis must be carefuly "RIPPED OFF" and also fed to the dog. If the subject is still concious, cauterize the gaping hole left. If not, administer a stimulant then proceed. Day two: Now that the dog has been well fed, lead it back in and proceed to let it have its way with the !@#$%^&*less dictator or subject, over and over again. Day three: By now, the subjects parts have been digested and are ready for excretion. Allow several "walkies" on the subjects face ofver the course of the day. Day four: Start stripping the flesh of the subject off at the legs and work your way up the the waist. Cover all of the exposed muscle tissue with cool, soothing vanilla pudding. Day five: Bring in starved fireants and drop them at the subjects toes. Let them go to town. Be sure to wash them off after they've finished, so as not to kill the subject. Give stimulants to ensure subject is still "alive enough" for the next day. Provide antibiotics for missing tissue infection. Day six: Start using a saw to cut away at the femur and thigh bones, slowly, into little slices "potato chip" sized. Day seven: just set the f***er on fire already in a public forum and have everyone laugh at him -
Ike, glad to see you're still alive and well. L.C., sprites emitting from ships/missiles/ect take less processing power than more models to generate. Admittedly, the engine thruster sprites that exist currently look bad, but those are placeholders. If you have better flamies, plz post on the board. Drake, reflections are not implemented, shading comes from in-game lighting and texture tricks. Witchie NL: this is a stop sign ___ /____\ | STOP| \____/ || || and this is a bunny: ___|| ,(_,__,) Ok, it doesn't translate well on the board
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where did you get that avatar from, it's cute
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[Please don't quote the entire previous post -Maverick] I said "may or may not work" I didn't actualy bother trying it since I just turn the splash screen off in settings
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[Please don't quote the entire previous post -Maverick] It's in the binary itself. Use resource hacker to edit the gfx. Since this is a compressed binary, it may or may not work.
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Could be worse, they could be asking for guys floating in spacesuits pulling pilots out of their ships, beating up on alien pros!@#$%^&*ues with three boobs and going down to ammuplanet for target practice with phil c!@#$%^&*idy the III (reference sig below ) There are a few benefits for what the team and I started a few years ago, to make a better client with better effects, gameplay and a way to lure new blood into the game. Sure this is a different client/server package, but it's been proven that those that see the 3D version of a game also want to view the genesis of these games for themselves. It's true with GTA, Duke Nukem, even pacman and frogger.
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The function was already part of the engine. If you mean exporting the 3DS files to OBJ, you could just use milkshape wavefront exporter.
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It's 3D Rapid Application Development. I hardly see how it's rapid though, I had to come up with 60% new code to get this game to where it is, some came in examples and demos, the rest came from asking others to use their code. And yes, based on Basic, the compiler is something like visual basic, but easier to use. Even the Front End is VB. I prefer Resource Hacker to clean up what the compiler doesn't do. Sucks when I tried to copy and paste to show a bit of the WB code, formatting in the post took out all the nestings. Ahh well... The rest is being done in MilkShape with DirectX exporter and PSP5. PS, to those that want the models, they will of course be included in the subdirectories X:\ss3rdspace\objects\ships\SHIPNAME\SHIP.X in DirectX format. Some ingame function models will be in .3DS format (mostly collisions and weapon placeholders) I now require some time to get collisions to work properly between ships and arena objects, they seem to p!@#$%^&* right through each other. Hitting asteroids with ships and weapons works, but, the !@#$%^&*ed things keep moving. Sure they're network synched, but it's a pain in the !@#$%^&* losing perfectly good rocks. Good news is that they make the environment dynamic, you nevr know what your next move is if a big-!@#$%^&* spaceboulder is coming at you.
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Big debate there. A couple of issues on leaving it closed this are: Security of the client/server Lameness of some of the amater mods that could kill the game quicker (poly count or bad polys can kill framerate making the game suck) Some dumb!@#$%^&* staring at things like this for hours and going WTF is that?: ;********** ;COLLISIONS ;********** ;the following section is executed only if a collision with ;another element (set in the Collision Map), is detected ;NOTE: collisions with weapons (ID=2) are ignored If Collision(element,-3)>0 ;-1-2=-3 temp=Nearest_Element(element,-3) If temp>0 ;performs repulsion If oncecoll=0 oncecoll=1 Velocity_Set(element,0) ;health loosing Credits_Set(element,Limit(Credits(element)-collblows,0,24576)) EndIf Attract_Xz(element,temp,-engine) Attract_Xz(temp,element,-engine) EndIf Else oncecoll=0 EndIf ;---------------------- ;collision with scenery ;---------------------- If Volume_Rebound(element,Radius(element),cyltop,cylbot)=-1 Goto death EndIf ;****** ;SOUNDS ;****** rate=Interpolate(currentvel,0,255,srate1,srate2) Samplerate_Set(element,rate) Else death: ;***** ;DEATH ;***** ;places the explosion with fire element where this character is Position_Copy(element,element#1) ;enables the explosion with fire element On(element#1) ;disables this character Off(element) EndIf And of course the engine was already licensed, making it hard to freely distribute the tools. Benefits of making it open: Cool mods can be made Newer and better improvements can be made with the client source available to all. PriitK might release his part of the code The spider's web won't act like a slinky when it chases someone in a zone (but it does make for great drama)
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Samapico Posted Yesterday, 10:39 PM woooooot HUGS SAMAPICO Drake7707 Posted Today, 12:12 AM nice, i hope 3D is actually playable with a game like continuum (i mean, its another axis to keep in mind and way harder to aim) (unless the renderings are in 3D, but you are on a fixed height) I'll start begging for a mesh of the ships now The original desigin for the game was in full 3 axis like vendetta. Unfortunately it was too hard for some to deal with and they kept pulling their hair out at being noobed. "Deerrrr.... look at de radar, which way did e go which way did e go?" L.C. Posted Today, 02:08 AM The graphics, name, and interface looks ugly, the ships look fine. By no means am I intending this as offensive. Why not go with the flow of the modern Subspace graphics and interface? :S Some consessions have to be made in order to get a working game out of this. I still haven't been able to get a hold of Warhunter or T4 with their old contacts, I've had to do most of this myself since pulling it out of mothballs a couple months ago. If you have better icons available or something, plz post em. Just an idea/suggestion - I think you should add 2 global spotlights (like the lighting in the Subspace v1.34 menu) with glares on certain parts of the ships that behave accordingly with the lights. I have an idea too. Fly really close to the sun in a warbird and get a dark tan! Excuse me, I'm blossoming... On a more serious note, I had 2 global lights in the old arena which gavedecent objective lighting (light side/dark side) Maverick Posted Today, 11:52 AM Topic split from 3d models of subspace ships? Partialy, but since I was getting ready to make an announcement in the next couple weeks when I noticed the 3D models post, I figure wth. Witchie NL Posted Today, 04:37 PM Quantum Buffer Storage? ehm ok? Well graphix isnt an isue. The main concern is the game core. which seems to develop nice. Good job. keep on working! Cant wait for the release. Thx, I also managed to get the framerate to increase with the newer models. The old ones had around 3000 polys per ship, the newer ones have 900-1900 polies. The quantum storage buffer is a joke, like figuring out where the !@#$%^&* all those L3 bombs the levi had are carried, or how a gun never runs out of ammo. Dav Posted Today, 05:23 PM this is still going? I thought it was abandoned long ago. Post the alpha when its done ill be willing to give it a test. Not abandoned, just backburnered. Glad to see you're still here Dav. Now for some free drugs... From the POV of the warbird !@#$%^&*pit. Warbird Vs. Weasel (ok, I had noone else to play with ) Closeups of one of the rendered models, the Weasel.
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nope booo yep Don't say "WTF? First thing to say in almost 3 years is "yep " ?" I have all the in-game models, half the sourcecode, and a !@#$%^&*load of problems with collisions in the game. Still trying to retool, but I also have a life outside SS
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For those that want it bad enough.
MillenniumMan replied to MillenniumMan's topic in General Discussion
Until model switchng and spawn points at the station upon selection are available, you'll just have to join a game in progress to get another ship (in order of entry in game, WB JAV SPY LEVI TERR ect) -
A french army major in the 1800s invented the first true automobile actualy, but there was no steering mechanism. It was also coal powered. Television was developed as a team effort from american and scottish engineers. The radio was invented by Marconi, an Irish-Italian born in the USA, but the base of said transmitter technology was Nicola Tesla, a russian born immigrant who came to the USA and developed his gear away from Edisons' prying eyes after that whole AC/DC issue in new york 120+ years ago. The first serious computer (by the modern definition was a compilation of works starting with the logic gate invented by Tesla, giving the ability to process 1s and 0s, which gave way 60 years later to the creation of univac by RCA and the US govenrment to calculate the 1948 election (BTW, Dewey lost to Truman) And the first fully working reusable flying Airplane by the modern definition was of course Created and flown by Orville and Wilbur Wright of Dayton, Ohio at Kill Devil Hill, Kitty Hawk, North Carolina on December 17, 1903 (The only one that drake got right) You know why the sun never sets on the british empire? It's because God doesn't trust the british in the dark... So, to sum up this argument. TRY AND TAKE OUR BASE BEOTCHES!!! WE GOT FLAG WE GOT FLAG!!! Beat you guys twice, saved your !@#$%^&*es (not ARSES!) TWICE! Turn your little boats around to wence ye came from, leave the USA and Canada alone. (Pets a poor canadian, Shhhhh...... it's ok, the big bad evil redcoat people are gone... Shhhh......) You know why the sun never sets on the british empire? It's because God doesn't trust the british in the dark. No, Henry Ford invented the first automobile the model-T. Radio, -*BAD WORD*- if I know that one, TV, no the germans invented the television during the times of the nazi reign over the country, and the computer or PC was first invented in the garage of a american mans home. And the first person to invent the plane was the Wright brothers that is a working aircraft. <{POST_SNAPBACK}>
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Lets go through the list of those who have abandoned their jobs in the bush cabinet or should... RESIGNED OR EXPECTED TO RESIGN Secretary of Agriculture Whos gonna f*** the sheep? Ann M. Veneman Secretary of CommerceMoney theiving !@#$%^&*! Screw yer tarrifs! Don Evans Department of JusticeBad cop, no donut John Ashcroft Secretary of Education H'yuk H'yuk, we raise dumb f***s... Rod Paige Secretary of StateBesides saying sorry for bombing your country and going to big funerals, what does this guy do? Colin Powell Secretary of EnergyHomer Simpson to Mr. Burns' office. Spencer Abraham Secretary of Health & Human ServicesWe can't save the war on terror Mr. President, it's dead... Tommy Thompson NO DECISION MADE Secretary of the InteriorThits wallpaper would look jusht sthuper here! Gale Norton Secretary of DefenseHe'll fight for freedom where ever there's trouble. GI Joe is there! Donald Rumsfeld Secretary of LaborWelcome to McDonalds, may I spit in your food today? Elaine Chao Secretary of TransportationThe wheels on the bus go round and round... round and round... Norman Mineta Secretary of the TreasuryWe have no gold to back up this Fiat currency, so we'll make stuff up as we go along. John Snow Department of Homeland SecuritySEIG HEIL! SEIG HEIL! Ve hev vays of taking your rights! You hev no sey... Tom Ridge Secretary of Veterans AffairsWhen G.I. Joe, has a boo-boo. An-tho-ny is there! Anthony Principi Secretary of Housing & Urban DevelopmentI use run down apartments to run my barn o' !@#$%^&*es on the side Alphonso Jackson [/color] Now for those that I'd like to see running these departments: Secretary of Agriculture Alan T. Hagan (do a web search) Secretary of Commerce Someone that runs a loading dock for a living. Department of Justice Harry Callahan Secretary of Education Mary Kay Letourneau-Fualaau Secretary of State Any Janitor who is willing to clean up other peoples big messes Secretary of Energy Rodney McKay (I know, he's Canadian) Secretary of Health & Human Services George Clooney (He played a doctor on TV) Secretary of the Interior The gay guys who do the show -*BAD WORD*- eye for the straight guy Secretary of Defense Charlton Heston Secretary of Labor Woody Harelson Secretary of Transportation Any guy that has a big blue and white hat and makes the trains go CHOOOO CHOOOOO!!! Secretary of the Treasury At this point, if you have a desktop printer you could make money more valuable than what they have. Department of Homeland Security Disband the whole !@#$%^&*ed nazi cabinet already! But if you're going to refill this position might as well clone Adolph Hitler, almost the same as Ridge anyways. Secretary of Veterans Affairs John McCain Secretary of Housing & Urban Development Jessie Jackson (!@#$%^&*hole needs a real job for a change)
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Early on, when T4 and I were looking for premade 3D engines, I found a game called vendetta, which was "THE PERFECT" engine for what we wanted to do with SS3D. Sadly, everything from the server software to models and stuff were and still are a closely guarded secret. If it weren't for that we'd have a very superior product by now. Personaly I didn't even know vega strike existed until now. Thanks for pointing it out. If it's easy to work with and can run faster than our engine we're using now, it may become the defacto replacement engine for any and all future work. Problem is I didn't see anything about MMP like with good old subspace. Seems like 168mb might be a bit too much for most users though. As is, the compiled and running CNL is only a couple of MB in size. Vegastrike might be too much of a hassle for most SS (or other) dialup fans to get their hands on with it being so large. Mabey the compiled version of CNL with the vega engine might be smaller?
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For those that want it bad enough.
MillenniumMan replied to MillenniumMan's topic in General Discussion
I went looking for replacement icons using google and saw the thumbnails for some quake mod. They looked cool so I figured why not. It was either those or have a contest on the board for icon/artwork creation. -
For those that want it bad enough.
MillenniumMan replied to MillenniumMan's topic in General Discussion
That's the layout for the HUD in the next released version. It uses old elements from subspace, continuum and CNL and a fresher interface to bring the game more up to date. -
For those that want it bad enough.
MillenniumMan replied to MillenniumMan's topic in General Discussion
BTW, forgot to mention. The icons, alot of HUD GFX and such are being redone and the layout is going to be improved over this one ingame screenshot. Mind you this is an example and not the finished layout, note the Xradar and player list. One player and three Xradar ships. But those are the real Xrad indicator icons for those particular shiptypes. BTW, since I couldn't find the original SS font for continuity sake, I did my best to clone it -
For those that want it bad enough.
MillenniumMan replied to MillenniumMan's topic in General Discussion
Here's a list: 1.Players list (people currently in the arena) 2.Healthbar(being redone and recoded to work) 3.Big !@#$%^&* spacestation(will be used as a future spawn/launchpoint) 4.Scoreboard(kills, flags, greens) 5.Weapons(will list amount of ammo) 6.Radar(not working properly right now) 7.Asteroid(Big-!@#$%^&* rock in space, and if you hit one in this game you don't just bounce off) 8.Mine(You've been playing how long?) 9.Missile(had heat-seekers at one point, but they kept coming back;'0) 10.Bullets(Guns don't kill people, IT'S THESE LITTLE HARD THANGS!) 11.Currently Occupied ship(Still haven't figured out ship switching, players will just get ships in order of entry for now) 12.Your chat entry area(you type words and hit enter to send them, no alt-t or other crap, just like old SS) 13.Chat receive area(You get other peoples words from here. If they call you noob shoot them and use your chat entry area to piss them off) There's a whole bunch not covered in here. Other basics 1.view switching: F1 for main view F2 for rear view F3 for classic SS view. (F2 is being rewritten for 1st PPOV in !@#$%^&*pit) 2.help window(!@#$%^&*ed thing covers the wholse screen for now, so it's been disabled) 3.No respawning available(look at big-!@#$%^&* space station) will be available soon. 4.everything else, read the readme file! -
For those that want it bad enough.
MillenniumMan replied to MillenniumMan's topic in General Discussion
You have to unzip all the files into a single directory (default is Continuum Next Level) Select the CNL08.exe file and hit enter. Then go to the top left side of the front end where it says select a network connection and type in the IP address of the known game server you wish to join or hit escape to run a self game (Think old subspace practice level) I've just run this on both my 98se and XP machines and had no issues starting it up. Do you have directX 8 or better installed? Also, run the config.exe file to set up all your game settings (res, color depth sound quality) -
Until CNL0.10 is released (nobody, not even me knows when that is) CNL08 is being re-released, with the proper front-end so you can join games already in progress. Had to take this thing down the first time because I didn't link the join button to anything, then I ran into some personal things and everything got away from me. I'd host a game myself, but I'm currently on dialup Priorities and all... Anywho, Mabey I'll join you guys in a game sometime. Caution BTW, no guarantees are implied. If you can't move or shoot or kill someone, it's not necesarily lag, but may be the game itself. Get the game at: http://cnl.sscentral.com/CNL08.zip
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Can you imagine what that would be like??? I can But one thing at a time. Still trying to reconcile the freezing up issue.
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During one of the first pre-releases, a heat-seeking missile had been implemented. The drawback to this was that when launched it kept going to the closest source of heat (the initial vehicle that shot it) Right now, I'm still hard at work trying to figure out why this thing keeps locking up on load, so wait until this is fixed before adding more ideas to the pot.