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Drake7707

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Everything posted by Drake7707

  1. DCME shouldn't have problems with clt or ssme. Could it be that it was an elvl, or extra data was stored in the lvl besides the tileset and map tiles. Like ASSS regions ? Because i never tested a read/write to such lvl files
  2. could you explain what you exactly did ? If i draw a bit in the new map, then save it, then close DCME and reopen it, then open the map it's still there tho. How big is the saved lvl file ? (like if you draw a !@#$%^&* of a lot of tiles, it should be quite big)
  3. yuck .net, its way too much like c++/java, stick with vb6 The "On Error goto errh" or "On Error Resume Next" is easier for me to handle exceptions
  4. Save it. Now. http://savestargatesg1.com/index.php
  5. riiiiiiiiight "purchase"
  6. It's stupid to argue whether someone believes in something or not, if you don't believe it, well good for you, but don't try to convince the other one that he/she is wrong in his/her beliefs. That's whats happening way too much, and is the cause of many many quarrels, fights and even wars. "Spread the word" is just the biggest crap ever, you can tell others about what you belief, but you'll have to accept that persons personal beliefs too. All religions force in some way their beliefs to others, and thats just what the problem is. Beliefs are just an escape of reality, a thing to hold on to when you're having difficult times and maybe a motivation to keep going. Anyway, back on topic: marriage is originally invented by the church, but the way it's integrated into our society has changed the meaning from religion-based to a more general; someone loves someone else, so marriage is more the bond of those 2 persons. It has nothing to do with man-female relationships anymore. Those who oppose gay marriage should wait for a sec, and think about "why am i opposing it ?". Is it because the church says so, or is it because i believe so? If you always belief the church more than your own beliefs then you're a narrowminded person that beliefs everything you hear. Maybe you should consider beliefs that have been written down as actual "guidelines" or "considerations" than actual facts or laws.
  7. my 3rd year in college is starting in 3 weeks for me (tho equiped with a brand new asus a7jc laptop )
  8. any suggestions what you'd like to see that could be useful as shape?
  9. 1.2.8 1.2.Mousewheel behaviour changed (up zooms in, down zooms out, shift Line drawing code greatly optimized, it is almost 75% faster Tools width can be changed by clicking on the label and writing a value, in addition to the slider that was already existing Fixed a bug on pencil that would make it crash if you used mousedown outside the map's limits, and released the mouse inside the limits Fixed tile editor's tools Fixed replace brush offset (like pencil offset) Fixed placecursor & size of replace brush ( size 5 was 4 etc) Tile editor's ellipse now works Tile editor can now be resized Added tool toolbars with size & step for every tool that required that. Changed default walltiles files name to mapname.wtl Added round tip of tools (you can choose between square or circle) Added a security in bucket / magic wand to avoid filling the whole map Moved "fill in screen" settings to bucket / magic wand toolbars Fixed tile preview being drawn on certain tools that should not Added a performance-enhancing setting for ellipses: Render width after drawing only (large ellipses are VERY slow to draw) Selections are highlighted (brightness is added to those tiles so its easier to see) Custom Shapes added: cogwheel, star and regular n-shapes (all definable with angle, teethsize, nr of teeth/spikes, size) Fixed the CTRL shortcut issue Fixed distortions when using quick UpdateLevel Latest changes shown directly in details label when retrieving update info Made tile nr's only print if tile <> 0 , and made special objects nr print correctly Added grid for Tile Editor Added small preview in the tool toolbar for the custom shapes
  10. oh heh oops
  11. don't forget about the newly regular shape in the custom shape tool, made yesterday
  12. should it be removed? The pencil with tile 0 does the exact same thing as the eraser (eraser actually calls the method of pencil with tile 0).
  13. its inet, not comdlg right ? because there are 2 OCX files that are required. it's never been in this thread tho, but i mentioned it before
  14. i'll create a setup using the package and deployement wizard of vb6 (looks old-school win95 setup). And i hope that solves the problem as it searches for already installed components and checks them Edit: heh, i can only create a setup with the project file, so i can't do 1.2.7 anymore, it has to be the current state of the project, which i'm still working on and finishing up for the next release. So those who can't get it working, wait juuuuuuust a liiiiiiiiiiiiiiiiiitle longer
  15. well thats not good :s. I suggest (as a temp solution) that you download 1.2.6 and download the 1.2.7 through check for updates. If that doesn't work, i also have attached the binary of 1.2.7. DCMEv1270.zip
  16. everyone has its own code style, its not that easy to just pick a program, read the source a bit and start working on it. I find it pretty hard to read someone else's code and understand it all, that's why i write stuff myself, in my own way.
  17. i was thinking of having 3 lines (small, medium, large) left or right of the size and users can click on it to hotswap to that size
  18. Now that widths of tools are fully customizable up to 64, which quick widths would you like to see ? I mean, the widths that are most used to hotswap to them by the click of a button instead of dragging it to the wanted value on the slider. 1,2,4 maybe? (I don't know, i never make a map)
  19. for some reason i can't work well with bits & bytes. Every time i try to calculate with them or use bit operators, i always get it wrong Should have learned the chapter "Binary stuff" in my course better :s operations with hexadecimal & binary terms scare me away Anyway, i put a bit of code for the elvl of how i would like to see it being implemented, i'll leave the rest of elvl to sama. This will save me much headache and frustration.
  20. really ? if you have abc.lvl and abc.wlt in the same directory, it should ask if it wants to load the abc.wlt as well
  21. tools draw that fast with line width < 4 which is the max thickness now. Buuuuuuuuuuuut if i make tool toolbars for them, and you can put size to 128 or so, it HAS to be fast.
  22. i hate working on binary level, i find it pretty confusing
  23. when elvl support is finished, the walltiles will be in a elvl chunk in the lvl file itself
  24. the line algorithm is more used than you think. Like just pencil with width > 1 is already calling the line algorithm
  25. normally i don't post about stuff that i have optimized, i only mention it in the changes list of the new version, but i think this is worth mentioning. The algorithm that i have now is a whooping 85% faster than it first was, on line width = 20. I must say that's pretty impressive And i think the new algorithm is even faster for bigger width, as i was able to decrease the complexity of the old one ( O(n²) ) to O(n) in the new one ( O(n*n/2) to O(n*4) to be exact )
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