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Drake7707

⛊ Project Moderator
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Everything posted by Drake7707

  1. i checked the commit log of sama, it was a late initialisation of the elvl tile array. It was never dimensioned when there was no rTil data present, causing each function that relies on that data, or even just accesses the data, to have an error.
  2. dcme link on the bar doesn't work ? or is it just me ?
  3. now i'm curious, what was the problem ?
  4. read only file ? no disk space ? no access allowed by limited user ?
  5. post your corrupted map plz, is the .bak also corrupt ? Is your map size small ? Can you describe more or less what you used. Any elvl stuff? Any 24-bit tileset or something ?
  6. didn't i mention that in any post ?
  7. install a real os ... If you still want to use ubuntu, try starting it with wine (there's a thread about it somewhere on this forum)
  8. probably abuse by zone owners, or problems with the security of those features, or he didn't like them
  9. just rewrite from scratch, might avoid the bugs from continuum as well.
  10. finally after 2 months of no updates, v2 has finally been released. I chose v2 instead of v1.3 becuase of some major new features such as test map, elvl, completely redone undo/redo (well sama did that entirely, and also finished elvl and test map where i started ) So start shooting comments & suggestions here .. or else
  11. 2nded
  12. [offtopic]don't even start about collision detection ... stupid bug in DCME grmblgrblml [/offtopic] gl, hope it progresses well
  13. goood, stupid TYPO oO', been looking in the collision code forEVER to look where it was wrong... and it was in bouncex ; ;. So thats why left and right were always wrong, while top and bottom worked and when i used the top & bottom for left & right (but with x) it still wouldn't work... most .... stupid...mistake..ever Atm i use the left top + an offset: it maps a multiple of tilew onto the ship (so if ship is 36, and tilew = 16, there will be 4 pixels off, so 2 pixels left, 2 pixels right). That way when centered, you can fly through narrow tiles (which is only 32 pixels, else the ship would be considered too big) and i was hiding from ppl that were on msn (if i put myself online then the msn prog in linux still sees you online but invisible :/, but that hiding is over now ) neat, install MZ-Tools
  14. becuase of mip mapping ?
  15. hm dont have it anymore... weirdddddd :s Ehm, there is something weird with walltiles now. If i hover over it it changes but the preview isnt updated
  16. the version i had that was the latest i had from svn
  17. draw a region, select magnifier, zoom out to pixel level i get an subscript out of range error at Function DrawRegionOn(X As Integer, Y As Integer, lbx As Integer, lby As Integer) As Boolean Dim i As Integer For i = regionIdx To 0 Step -1 If Regions(i).bitfield(X, Y) And Regions(i).visible Then
  18. any leader that has power is corrupt and a tyrant. Some are just smarter, others are sneakier, and even more others are just plain dumb. Saddam was one of the latter, but if you want justice, you need to hang each leader of every country.
  19. comments, suggestions, bug reports, anyone ?
  20. yeah i know, the collision still sucks
  21. ooh yeah, i forgot to explain the test map controls. escape: stop insert; warp back to 512,512 arrows: move
  22. i can't, i get errors that ChooseColor and getDefaultRegion methods dont exist, did you forget to make em ?
  23. Well it\'s almost been 2 months since last release. Lots of things have been changed and added, and i wanted to make a prerelease because it will prolly be a while until the final release is done: region tools still need to be added (sama is working on that atm), testmap works \'a bit\' (collision isn\'t 100%, still no way to adjust settings etc). Note that there are probably bugs in it, because the new stuff isnt 100% tested so be a bit careful, but try it out Edit: done, file now with sama updates Edit2: DCME 2.0 pr3 is now available. Check this post for DCME 2.0 pr3. -Sama
  24. ty , btw you're 3 days late (it's the 18th )
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