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Drake7707

Project Moderator
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Everything posted by Drake7707

  1. lol i prefer to work with a donation button rather than force ppl to pay up. In the end it will get cracked anyway
  2. subspace server has to be majorly hacked to support 3D. Every coordinate has to be expanded to include a z axis. I think writing a server from scratch and then optimize it is much more reliable.
  3. punctuation .... ever heard of it ? wallets: wtf ? autotiler: even more wtf ? drank: well i suppose you see things if you drink too much oO
  4. it isn't really. You add/ ........----> You add/ .....-----> You add/ remove lvz/files ----> remove images -----> remove map objects Map objects are based on defined images. Images are on their turn based on files from lvz.
  5. a last comment for me today: don't forget about the 4mb filesize limit. Off to bed now
  6. there could be a hovering image preview (when you mouse over the image) ?
  7. lemme find this pecular smiley hmm aaah there it is or will apply here for me I dunno, i usually make a pretty good GUI, but the lvz form really was something else this time. It has to keep the overview of all packages, yet specify things when 1 is selected. It has to be compact for easy use, yet not too crowded to look between a forest of buttons. I thought the property list would be a good idea because thats how its used in elvl and i like (re)using stuff in all the same way.
  8. well no, just like map objects, 2 treeviews. The upper for lvz package contents, the lower for the image objects similar like map objects
  9. hmmm so either you start posting your precise problem, or this thread will sink to the depths of !@#$%^&* waiting to be torn up .. or just locked, whatever
  10. don't nuke my interface >.<" It took long to get it right
  11. you can ask microsoft for windows cds if you got only recovery disks where windows is preinstalled ?? How, who , what, tell me. I'm used to reinstalling my pc every 6 months but i can't because i don't got windows MCE 2005 (and i don't want to install a less legal .....again)
  12. ssme just ignores elvl data, like subspace does, so normally not no
  13. im pretty sure you'll be either warned or banned from this forums too
  14. heh, there were only 3 methods at first ... and yeah you could create a clone of the lvzData from frmmain to put into frmLVZ :/
  15. so anyone wants to texture these ? i tried blender, i hopelessly suck at it
  16. ehm... Save as SSME Compatible in File menu? maybe ? yes ? no ? And SSME is so friendly to auto !@#$%^&*ociate lvl files to SSME once you open it. Besides, why the !@#$%^&* do you want to use SSME ever again anyway?
  17. use (MaxEnergy - currentEnergy) to get 0 = full and max = 0. Though, overlaying an lvz would require a frame of the bar for each pixel it has to move a bit. Thats a lot of lvz's
  18. are you absolutely sure it's the same settings. (try renaming one .old and make a copy from the other one with the first name) ... only 1 person knows how it's handled :/. You all know who :/
  19. awwww.. well it won't be finished until you write the import & export functions . It's byte handling, like you did with elvl. I suck at that + increased difficulty with compression ... ugh.
  20. ah nooooo ... you spoilt the surprise ._.
  21. masking top left tile is possible, if you put a black lvz tile over it (but you still will be blocked by it tho :/)
  22. Can someone compile a list of the different reactions with tiles & objects ? Could be handy for map makers. (Like put 20 space stations in a row, and use different tiles each time (i think solid tiles will be the same)
  23. heh , sooooooomeone has been using a download manager <.<
  24. meh everyone wants to cheat once in a while (don't deny it >.>), the urge just spikes when you're pissed or frustrated.
  25. so i'll have to install a different keyboard driver then ?
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