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Drake7707

⛊ Project Moderator
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Everything posted by Drake7707

  1. just a description of the features DCME has and such, what you use most, what the neat are etc. A bit of the highlights
  2. thanks ^^' Now my age starts with a 2 :s
  3. well i was looking at my banner and i hope someone else, more skilled, can pull off a much nicer one. Those who make maps also know what the most important features are and what the neat stuff is Anyone up for it ?
  4. in fact, yes. Thats why i made a Xsize and Ysize variable. So you can load your image (in the future) and use those instead If someone knows the formula's continuum uses to calculate velocity & turn angles at certain rate, tell me. Then i can just read the ini file with the ships and you have the exact same as starting a continuum server
  5. they are constants atm , they can be easily changed into variables that can be set like any other
  6. do i need to say more
  7. No svn or cvs ?
  8. ooh once i get it to wavefront, i'll have fun with it when my raytracer is finally finished
  9. programming is easy, just writing stuff down to tell the computer what to do. It's designing that the most effort is. Btw trials are prolly based on the clock when installed, so that won't work . Besides, if you wanna save stuff you opened, you have to be able to write to the disk
  10. crap my version trial expired .. if you download it you can use it for 30 days (it's called Milkshape 3D)
  11. i can convert those with milkshape 3D to almost any format if you want to have triangle meshes instead
  12. hm, if other forms pop up, shouldn't you just use frmpopupradar.show and frmpopupradar.hide ?
  13. whats wrong with talking to yourself ? i talk to myself all the time when noone is around. I have no idea what the problem is too :s
  14. Woot ^^ I like our interface more than from clt (partly because i made it )
  15. it must be because of the unusual warm temperature in november... because the bugs seem to keep coming
  16. well as the map is maximized in the mdiform, you'll have actually let it hover above it with another form, if you would just set visible to true for a while, it will shrink the maximized map again, and calls updatelevel again (well maybe if it isn't a performance issue)
  17. lvz isn't all that different from regions, its just that pictures get pasted on those spots, but there has to be a way to manage lvz easily, like how are you going to access those files required for an lvz file If anyone has any suggestion concerning that matter, feel free to let us know
  18. *.wtl for walltiles of dcme
  19. Another bug is when you select something on the pixel level, then move it then apply the selection if you select it again, then if you move it again, it won't be on the correct spot anymore. I have no idea why this: parent.picseltemp.Cls Call BitBlt(parent.picseltemp.hDC, totalmoveX, totalmoveY, 1024, 1024, parent.pic1024selection.hDC, 0, 0, vbSrcCopy) parent.pic1024selection.Cls 'parent.picseltemp.refresh Call BitBlt(parent.pic1024selection.hDC, 0, 0, 1024, 1024, parent.picseltemp.hDC, 0, 0, vbSrcCopy) 'parent.pic1024selection.refresh is in selection mouseup, but its totally unneccesary, because it was already moved on the fly in in mousemove, if you add the totalmove AGAIN you'll move 2x (its not onpreview in mousemove, it actually moves) DCME window being out of screen when not maximized is fixed DCME can't abort operations because it didn't held the state before doing the operation on selections, you tried selecting everything around the line instead of the line itself And some more weiiiiiiird stuff If Not selectionmoved Then selstate = notdrawing Exit Sub End If in sel.mouseup This effectively screws up anything trying to select & move with magicwant, makes my selection box go nuts, and i completely fail to see for what it's used. Same goes for selectioncancelled... there is no way that can ever be true, because it's a single threaded process, if you click somewhere, while it is still in some method doing stuff, it gets added to the message queue, vb checks the queue when it goes back to the main loop behind the scenes. You can't abort an operation unless you call DoEvents to give the message a chanche to get sent, so the message can get through For the toolbar, i wanted to have an optimal space for the map itself, so i hid the toolbar when it wasn't used for anything (i'll make an option to pin/unpin the toolbar) Rotation bug has been fixed (the newboundaries that were used to redim the tmpobjects array changed afterwards because of out of map checks, tmpobjects are now redimmed after the newboundaries are final)
  20. it was just a test to have a bit of semi transparency, but this is also quite an extreme state; i mean, you don't create 5 regions on the same place (partly) on top of each other do you ?
  21. If you show regions on the map (you cant see them on pixel level yet) then if you hover over the region you'll see a tooltiptext with the name of the region I'm saying this now or else ppl won't know about it *COUGH*TIP*COUGH*
  22. Due to my *ehm* lak of */ehm* knowledge of how to draw ellipses or any non straight lines because of the more "complex" math (which i totally suck in) i just copied the ellipse code from other source code . Might be because of rounding errors tho Besides, pentagons are drawn with regular shapes instead of stars... no ? I hate having a x=0 for i = 1 to 100 x = x + 0.1 next guess what ... x doesn't equal 10 .. stupid small rounding errors at every floating point operation.. *grumble* >.>
  23. hmm, no settings.dat .. hmm, although he should make one when it doesn't exist :/ . I'll look into it Edit: hmm no its not that, i deleted it and it creates one just fine. Is there any read-only, or disk full or so ?
  24. what files do you got in the folder and what is the path of the folder ?
  25. confirmations are only done in the tcp protocol, udp has no verification of actual arrival of data, and is thus much faster for transactions, the con of it is you get packet loss. Edit: well not "much faster", but less data transfer which keeps the lag away for a bit longer.
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