Jump to content
SSForum.net is back!

Drake7707

⛊ Project Moderator
  • Posts

    1309
  • Joined

  • Last visited

Everything posted by Drake7707

  1. a exe opened can't be modified or renamed ? or am i wrong ?
  2. 1024x768 is heavily suggested for like all editor tools
  3. fixed all things in red
  4. i have no idea :s, i hope its the same bug thats fixed. Oh well, if you still have problems, post it
  5. error at check for updates is fixed in v1.2.61
  6. Can someone test this in the latest version (1.2.6)? The irregularities i previously had in updatelevel are now gone here. I hope it will be for the above example too.
  7. Finished in v1.2.6. All 3 options are available as resize type. The normal resize is just how pixels are resized, which is good for resizing anything other than bases The 2nd resize type is more base-resize oriented, as it will resize and try to maximize the empty space in the base. The 3rd resize type is a stronger variation of the 2nd.
  8. on its way
  9. i think i found the problem. Its the tileset bmp format itself. There is an indicator in the BMPInfoHeader if the bmp data is compressed or not. If the data is uncompressed the biSizeImage (image size in bytes) can be 0. This is however not always the case. As DCME redimensioned the bmp data array based on the biSizeImage, the problem occurs when it's 0. It will load correctly, but when saving the tileset again it will only write 1 byte instead of the complete bmp, leading to grey or black bmp data. Without the actual file i would never found it o-O", as i took the reading of the bmp file from other source code that was imo reliable :/ Edit: Yup that was the problem (hard to track, easy to fix). Fixed!
  10. oh now i see, its because when minimizing/maximizing it doesn't redraw the radar. And the latter is already fixed in the updates (Use check for updates in the Help menu)
  11. floating stuff isn't all that easy to do tho, but once that annoying tileset bug is fixed i might give it a shot. Walltiles are for drawing bases, like the edges of the tile auto-link to each other, you don't have to switch tiles over and over again to get the corner tiles and end tiles And i don't get what you mean with the right navbar hiding ? You mean like you hide it, but it's still visible ?
  12. can you send me the map where it happens too ? Because its pretty normal whats in the debug :s No matter what i try i can't seem to reproduce the bug :/ -i create a new map, draw some tiles, import a map, save, close. open the map again, everything still works -i draw some more, save , close. open again, still works. -import another tileset, still works. open the map in ssme, draw in ssme, save in ssme, close - opens it up again in dcme still works. - i deleted settings.dat and retested the things above can't break it. Maybe if i can take a closer look at that map i might be able to find it
  13. ok these tileset problems are bugging me too much. I've added debug lines at each change of usingDefaultTileset and bmp data byte array. You can see and copy the debug info in the options, so if you import a good tileset, save it and then close it, it should all be logged into the debug. If you then afterwards open the map again and you see the tileset if !@#$%^&*ed up again; copy the debug info and post it here. Note: debug info is gone when you close DCME, so don't close DCME, but close the map. Its based on my current progress, so some new things have been added since the last version but they haven't been completely tested before. This is just a version to test the tileset anyway DCME_withDebugInfo.zip
  14. well can you say the exact same steps you do, or try to see when it always occurs. Its hard to track down a bug that happens "now and then " and not always
  15. the flip/rotate and resize only works with selection, but they are still in edit as most programs put them there because they also work without a selection. Now my question, would moving them to the selection menu be better, or is it good where they are now
  16. a gui is in the make (well gui is finished, but doesn't work completely)
  17. this would prolly be a good option for the tool. But we need to create a tool toolbar first, where all tool stuff goes into (per tool)
  18. holy crap, did i made this poll over a month ago o-O". There's still an issue with the special tiles being partly copied, but when it's resolved i'll add it
  19. !@#$%^&*it i thought noone would notice or have that. When i tested dcme on my dad's pc (which has 1600x1200) i had the same problem. But i have no idea what causes it (except that i know that it is since i made updatelevel the quick way)
  20. ooh you mean like the toolbars for options for each tool like the toolbar that contains pencil width , and antialiasing and such from psp ?
  21. i think you used 'from' in some way the board doesn't like. Tool options can just be a new tab in the option window.
  22. wellll.... solution: download the file -_-", i didn't make a setup because it updates too fast, if i make a setup it also installs the necessary dependencies
  23. the tile selection offset is probably because of that resolution. It adds or removes a few pixels to match with the icon of the tool, and it's ok at 1024x768, but i never tried any other resolution because 1024x768 is the highest i can go
  24. airbrush can draw special objects now. ( not yet different types of asteroids tho)
×
×
  • Create New...