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Drake7707

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Everything posted by Drake7707

  1. still don't get it aah you mean like that the cursor falls inside the selection when you draw it ?
  2. ADDED IN V1110 DONE!
  3. maybe some options to personalize DCME a bit might be in place here
  4. DCME will now try to load the map, if an error occurs, it will skip the error and resume reading the file FIXED in v1110 DONE!
  5. Dunno why but the selection moves along with the screen when clicking the radar, when scrolling with the scrollbars or using left or right or up or down, then it doesn't move along. Weird :s
  6. Changed due to *erhm* popular demand FIXED IN V1110 DONE!
  7. a ) & B ) & c) & f) implemented in v1110
  8. EVERYTHING FIXED IN V1110 DONE!
  9. you should get vb6.... although you might not know vb6 to the details, you can easily change some strings or change the gui a bit Btw i commented as much as possible in the forms (the classes still need to come, and sama should make a habit out of commenting as well and we're all happy) When you see the structure you'll see that it was a weak attempt to go OOP, compared with c++/java
  10. most probable yes, i'll see what if i can implement more checks on that. Btw i don't like french anymore all of a sudden
  11. redrawing a picture takes some time, so it might be slow, depends on how big the picpreview is and how much you zoomed out, now that i think of it, you also need a picselection1024 to store the pixels in it, actually, just bitblt from the normal pic1024 and you're set (almost forgot that)
  12. it's a commondialog control, i didn't design that window :s, i have actually no idea how to get rid of it
  13. when you spend a lot of time writing comments, and writing code, some times you don't even realise you have to be more grammatical correct when asking something and i don't like the "dunnnn" sound of windows when it gives an error
  14. Do you want to discard the tileset ? YES NO --> exit sub | -> really ? YES NO --> exit sub | -> it'll be gone, honestly, REALLY? YES NO --> exit sub | -> discard would that be enough ? yeah you're right, and erhm undo/redo is more for actions on the map tiles itself, not really anything else
  15. are we on the "minor mistakes, not really life threatening, but good to list them anyway"-tour ? this will take a while to add to the bugs list
  16. do you want wine with those coordinates, perhaps some dessert too ? the problem is that it takes up space, i could make a statusbar and put the coordinates in there, but that, again, takes space away from the map itself. I always hated how small the area's of the map you can work on are in the different map editors, so i tried to maximize the visible portion of the map as much as possible
  17. rofl, sama played a bit with that code, seems it's messed up now (no offense sama). It worked however, it dumps the entire pixel picture (so 1024x1024 picture) to a specified bmp, and also you could set the dimension, like 512 to have only a resized 512x512 picture It worked when i last did something to it, now it doesn't work anymore, so it's not my fault
  18. i know it should, it's just hard to keep track of when you throw some .enable= false or true somewhere, and you need to be certain that covers all possible ways to disable or enable it
  19. i've had the same problem once, when i started a dos program, then afterwards like all my programs were !@#$%^&*ed up and slow as !@#$%^&*
  20. 0 is no good, as 0 will replace every tile with tile 0 when you apply the selection
  21. aaah, but you have dumb and microsoft dumb, the two are different, as the second one = dumb + totally illogical iirc btw these version were the ones that sama compiled Btw, it seems that your regional settings also change the behaviour of vb, when i programmed a app while being on Chinese PRC as regional setting and recompiled it afterwards being on English (US) changed some String handling and all
  22. maybe, if that doesn't become too slow
  23. o_O even i didn't know that LOL
  24. actually yes, the only thing you have to do is check if the button in the toolbar is selected on that when drawing with pencil or any other tool before setting a tile same way as you did with selection *still fainted from other post* edit: uhmmmm , move this to DCME forum plz -_-
  25. yes, but that means that every seltiles array has to be 1024x1024 in size, as the selection can grow as big as that
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