Manus Celer Dei
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Everything posted by Manus Celer Dei
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Thread updated. Yes I know its coming along very slowly, I've been busy.
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Best Player/Squad in 17th (BPS, BSS)
Manus Celer Dei replied to Vile Requiem's topic in 17th Parallel
While I'd have to tentatively agree with nbv and say that a compe!@#$%^&*ion of this style doesn't give anyone a definitive answer as to who "the best in the zone" is, but nonetheless it would be an interesting event and one I feel I'd be keen on when I get back to the game. I personally judge the "best in zone" as the person I'd most prefer to have on my team as a wingman/woman, regardless of cir-*BAD WORD*-stances. I can think of about 12 people off the top of my head who would make it, and some probably haven't been considered at all for this event. (not including people who don't play anymore *cries*) [OT] I have cravings for private freqs in pub for some reason, can we try that after I get back? [/OT] -
We are all wrong about terrorists!!
Manus Celer Dei replied to Aileron's topic in General Discussion
I do hope that wasn't a completely ignorant post implying that New Zealand merely hides in a corner while America does all the work. If it is, I suggest you learn something about a subject before you type in order to save yourself considerable embarr!@#$%^&*ment. -
We are all wrong about terrorists!!
Manus Celer Dei replied to Aileron's topic in General Discussion
Monte, come over to NZ and we'll watch the rest of them dig their own graves. -
Drinking age of New Zealand is: the moment you feel like drinking (technically 18 but, meh) Age of Consent in New Zealand is: 16 (also meh)
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I'm gonna vote for Tic-Tacs!
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I'm not mentioned at all..... I don't know if i should be happy or sad.
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I read that in the Darwin awards book. It's a fake.
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I don't require food to live.
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17th Parallel Bar - The Gehenna Incidents
Manus Celer Dei replied to Manus Celer Dei's topic in 17th Parallel
(ooc) I take it your read the resource file . Keep in mind for the next rpg I'm gonna try and get everyone to stick to the description of the weapons in it, so "miniature" with regards to arbiter cannons will still require entire ships devoted to it, and that firing directly at hardened bunkers will completely annihilate them and everything else for at least 50 km (I'm thinking very seriously of keeping arbiter cannons as moderator weapons, rather than for general use), and that the Exis fleet in no way would have been able to refit their whole fleet with these, nor use them against moving targets like the terrans. But of course the weapons resource file doesn't apply to this thread, so you have complete freedom in this. (/ooc) -
While your idea is not without merit, requiring people to post images of their ships will probably cut down participation somewhat for those with less imagery skillz0r. As to posting ship statistics, this would be a good idea to add to the registration thread for those who want to join, when I create it anyway. Just to point out something I might not have made very clear earlier in the game thread: the 17th Parallel RPG has nothing to do with SS apart from the name, posting ship stats that state things like L3 guns will be meaningless in context of the resource files (okay I know I have only posted one so far), far better would be to state that your fighter/interceptor has 4 heavy spinal mounted blasters or fusion cannons. Another note: there will be a BIG difference between heavy mounted fighter weapons, and heavy mounted capital ship weapons. Somewhere along the lines of heavy cap weapons being the same size as the fighter itself. Example- http://www.ambrosiasw.com/games/evn/desktoppics/Thunderforge(800x600).jpg Weapons: 4x spinal mounted heavy Blast beams, 2x turreted Barrage missile launchers, 2x quad fusion cannon turrets (point defence).
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Posting Things that should not be posted.
Manus Celer Dei replied to Manus Celer Dei's topic in 17th Parallel
and 3 INT? -
ZTT (Zero Tau Transit) drives on starships don't actually propell starships through space, but instead "fold" space in the affected area, creating a section of "null space" which co-exists with all possible destination points simultaneously. ZTT Generators require a great deal of energy to operate, and the vast majority of ships will need to power down all non-essential systems (like weapons or sub-light drives) in order to funnel the prodigious power requirements of this technology. The exact power requirements for such technology hinge on several factors which need to be balanced to minimise risk of power cascade when attempting a jump. Power cascades in ZTT generators are a very quick way for a ship to die. Starship M!@#$%^&*: the larger the starship, the more power is required to generate a large enough field. (of course larger ships also have stronger reactors, so it kinda balances) Gravitic Stress: the presence of a gravity well introduces more and more stress on a ZTT generator as the gravity effect increases, automatic stabilisation measures can compensate up to a point, but these measures also require a great deal of power. Jump Distance: Destination points further away require much more complex field adjustments, which must be made while the generator is active and thus, draining power. While blind jumps are possible, if the ship attempts to jump and the field is not properly set for the destination area, the vessel will most probably be ripped apart like wet newspaper as it re-emerges into normal space. ZTT drives have a current maximum effective range of 4 light years as the field generators cannot as yet be adjusted any finer with current technology.
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You can use the same character, but starting again from scratch.
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Resources for the next rpg. Set in the same universe but with no existing storylines. This post will be updated as more information becomes available. Submissions and ideas welcome. So far so good. [update] I've finished most of the other resources (Starships: General, Starships: Known ship classes, Economics, History of the Alliance, History of the Kingdom, History of the Imperium) but because its nearing the end of semester and I have exams, I won't be able to go home and post them for another few weeks. Also, one I'm done with these files I'm going to start a registration thread, where participants can register their characters. Weapons_and_Defences.txt
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17th Parallel Bar - The Gehenna Incidents
Manus Celer Dei replied to Manus Celer Dei's topic in 17th Parallel
Fighting inside the station was brutal, with heavy losses on both sides by the time Manus recieved Tern's message. His squad of IMG ground troopers were in a fighting withdrawl, covering the retreat of the rest of the combatants from the affected areas. Manus disengages from the combat and makes his way back to the bar, which has become somewhat of a makeshift command centre. Turning to Jenneke, who has been struggling to maintain control of the computer network since the initial attack, he relayed Terns message. Jenneke looks up from the behind the counter of the bar and says simply "We're going to lose the station, the Teh Uber is on its way, they say they've come to help, apparently there was a series of ineffectual attacks along the border by these things, we think in preparation for this attack. EMP weapons seem to work quite well against them as well". At that, Manus heads back down to the lower levels and continues to fight the Gehenna until reinforcements arrive. -
Posting Things that should not be posted.
Manus Celer Dei replied to Manus Celer Dei's topic in 17th Parallel
Posts of a sexual orientation are disallowed on these forums, you agreed to that when you registered. I got a complaint and I was forced to act upon it. Sorry if it spoiled your fun. -
Posting Things that should not be posted.
Manus Celer Dei replied to Manus Celer Dei's topic in 17th Parallel
You're fine, I didn't delete any of your topics -
Read the forum posting rules before wasting my time like this. Objectionable content has been removed. Please endeavour to not post such things in future or someone may be :muhah: . I'd prefer not to have to do that though.
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17th Parallel Bar - The Gehenna Incidents
Manus Celer Dei replied to Manus Celer Dei's topic in 17th Parallel
Manus watches the two new entrants to the bar and smiles inwardly to himself, he is always glad that the intelligence operatives of the respective nations are still able to conceal themselves from the largely ignorant public. Jenneke walks over and begins once again dispensing drinks from the counter. So far there have been no further sightings of the Marathon, and Fleet command is getting anxious over its disappearance. The Kanatis amb!@#$%^&*adors to Earth and Landfall (the capital world of Exis) finish outlining their policies regarding the hiring of the Kanatis Military as mercenaries. The respective emb!@#$%^&*ies await the highest bidder. -
random shrap patterns are teh suck. When zeke did his settings tweaking it was tried, briefly.
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The Philadelphia Experiment, it was an experiment in early stealth tech
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I'm connected on a university network and all I can use are browsers that suck!
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UN orders Israel to tear down wall.
Manus Celer Dei replied to Aileron's topic in General Discussion
the people that aren't suicide bombing, anyways -*BAD WORD*- straight! Suicide bombing is evil, the only method of bombing that is acceptable is one where guided munitions are launched from helicopters or jets part of a state funded air force. [/sarcasm]