I'm going to call this one as I see it. For the short version: I like the changes long version: I like the new map, especially the south base. I like the majority of the ship setts, with a few provisos 1. as has been said, terrier needs some tweaking (i suggest cutting the nrg to 1500 and reducing the gun fire rate by 1/3). 2. The weasel bomb imo would work better instead doing 1k dmg and having a 10 second emp rather than the 20k dmg it does now, giving the poor reccer a chance to get away and so that the weasel just cant randomly plant them in bases for a few cheap kills. 3. As has also been stated before, the lev needs another "escape", either a rep, port, or rocket. As what i see as primarily a base ship, it needs to be able to live long enough to get to a base. 4. Jav anti needs to have a similar drain as the anti on the old terr (the l1 bombs one), forcing the jav pilot to choose between being a support ship or strike fighter. not both. (at the same time pull anti off the terr, it already has mines and x) 5. Change the shrap back to equidistant spacing, making the lanc the shrap bomber it should always be. 6. Attach bounties on all ships changed to 35. (this is my personal affront at kami swarming, which imo lacks both tactical and strategic skill) I haven't yet flown the new wb, so it doesn't necessarily mean i wouldn't like to see it changed, only that i don't know what would need changing (if it does).