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Everything posted by jabjabjab
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well how to load them, i mean like right below 'levelfiles' make a setting 'tileset' and for fill put "mytilesetname.bmp/png/gif/jpeg. and make a seperate folder in the server files just for tilesets. would make downloading alot smaller considering people share tilesets and only downloading the map itself without the bmp. Would save alot of time IMO
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front of cockpit could go down a tad more, but other than that, looks good. You could make the object alittle more smoother and add more verticies to it, but yeah the model is basically proportional to the original. Good Job.
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Honestly, I started my tiles as like half light half dark with black on the sides for a straight up tile. Like I'd do the shades really basic, then slowly add all the details and such.. should probably try that and see where it gets ya. I mean cuzz I made tilesets like these.
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Okay thanks alot. The lanc model looked basically ready besides the cockpit so i might use it. I don't know what to do with my nightwasp / shark atm so bleh I'm also doing the ship symbols too.
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chinese ftw
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Well as long as the object is seperate i could add reflection etc. in blender.
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Template.sss is Subgame's file that gives all the info of settings when doing them in-game. It helps explain what a setting is and how it works.
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thanks for explaining my first post..
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The reason I inerest in these situations is because it just shows how many people still love the game and react to these situations, but glad to see stuff back online.
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Hey BaK, I could do the template.sss for ya if you want.
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In my opinion, arenas should have a setting that loads a bmp or image uploaded on the server instead of building it inside the map.
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Did Terrier.
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That is exactly what it is.
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▲ ► ▼ ◄ maybe some tiles with slants in them on just one corner too. Edit: Maybe we should add tile properties and like have tile collision presets like you can put collision:1 with a prievew of just a box.. 1 top right corner slant 2 top left corner... so on so forth until it reaches end with a diamond-like collision.
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Well that's the real symbol for warbird.. anyways Right now I am doing the Terrier Symbol.
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Shrapnel would also be good to do that... Example: (Ship)----------ShrapnelLoops----------:0 (none) 1^ (loops enabled) (Ship)----------ShrapnelLoopRadius-----:0 (average of 32) 1^ (custom) Hmmm... We would need to add a new section for turrets.. Example: AutoTurret------AttentionRadius--------:0 (average of 6 tile radius) 1^ (custom) AutoTurret------TurretAliveTime--------:0 (average of 30 seconds) 1^ (custom) AutoTurret------MaxTeamTurrets---------:0 (none) 1-100 (min,max) I I (Ship)----------MaxAutoTurret----------:0 (none) 1-100 (min,max) I love that idea! Example: Brick-----------BrickLegnth------------:0 (=3) 1^ (custom, also allowing just one brick) Brick-----------BrickThrust------------:0 (none) 1^ (adds positive thrust if negative, same vice versa) Brick-----------BrickDamageMode--------:0 (only 'BrickDamageLevel' is accounted for) 1 ('BrickDamageLevel' and 'WallDamageLevel' are added together. Brick-----------BrickDamageLevel-------:0 (= 0 + 'WallDamageLevel' setting, if 'BrickDamageMode' is set to 1) We could also make a brick burst to push people away.. but then thats a repel so... Already thought of, but it's still a great idea. Example: Wall-----------SpeedImpactMin----------:0 (all speeds in contact hurt the ship) 1^ (limits the amount of speed of ship minimum higher. EG: SpeedImpactMin=300 All ships hitting a wall with 300 speed and up get recieved damage. Wall-----------WallDamageLevel---------:0 (= no damage to ship on contact) Wall-----------WallEnergy--------------:0 (if set to 0, no damage to the walls is possible.) 1^ (gives walls energy, and when drained they dissapear, and reapear in optional time. Wall-----------WallRegenerationTime----:0 (default is set to 10 seconds) 1^ (amount of time for a wall to regenerate after degeneration. Here's an idea i came up with to add to the graphic feel of this idea... Wall-----------WallSet(1-4)------------:1-179 (tile number start) Wall-----------WallSetlegnth-----------:2-4 (amount of tiles on the line from 'WallSet tile' after it used in a tile animation. We could make a seperate tileset just for this module. DCME could do stuff with it too. Good idea. Should have it get stuck if it hits a wall or reverses. I think afterburner could have a extra setting to go for that. Example: Bomb----------EMPReversable-----------:0 (no) 1 (yes) Bomb----------EMPShockDistance--------:0 (defaults to 4 tiles) 1^ (custom) Bomb----------EMPShockDamageLevel-----:0 (none) 1^ (custom) I I (Ship)--------EMPShock----------------:0 (no) 1 (yes) We Could just call it a torpedo bullet or something really creative. We could just give that special bullet a energy and have each ship decrease it by 200.
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well heck you could just make a high speed bomb with a crap load of shrapnel at a really high speed too.
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im just saying only a slice of the cockpit is actually thw window. like the lanc, the jav, look at those.
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http://www.youtube.com/watch?v=g_E79glEnj0
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thanks, though people will only be concerned about the flat image, but I hope to do my best to replicate the originals.
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Warbird: Image: http://i559.photobucket.com/albums/ss31/XDreamersMS/0001-1.jpg Javelin: (not finished) Image: Spider: (not finished) Image: Leviathan: (not finished) Image: Terrier: Image: http://i559.photobucket.com/albums/ss31/XDreamersMS/Symbols/TerrierSymbol2.png http://i559.photobucket.com/albums/ss31/XDreamersMS/Symbols/TerrierSymbol.png Weasel: (not finished) Image: Lancaster: (not finished) Image: Shark: (not finished) Image:
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remember: high quality pictures of the vie ships are on the 16th post in this topic. Use those for good reference.
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Hehe.. I'm not going too big with it but I will continue the plans i have had originally.. but wanted to test my abilities using a sampled video.
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Well it's just the common sense that bugs the crap out of me. critisizm is okay with me though.
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damnit does anyone ever read my discriptions anymore.... "UNFINISHED" "Ill add ships EVENTUALLY"