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jabjabjab

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Everything posted by jabjabjab

  1. Hey BaK, you gona throw in my Gravity Mine eventually?
  2. If anyone could create a script of a "leisure-like" conversation, such as a "water cooler" conversation, I'd be very happy. I will also need 3 Voices for the pilot episode, 2 being the guys talking in this convo, and one guy that screems, "Why aren't you helping!?!?"
  3. ehh well, atleast i know the situation on that. Too bad I cannot use the wb looks good.
  4. So what's the status of the ships? Warbird (I dont know how to put the textures on those, and the model is all just one mesh, so I cannot work with it :/) Javelin - None Spider - Dunno what Diwa did to that Levi - corey must have stopped terrier - not done Weasel - dunno what gannon is doing with that. Lancaster - pimped out and ready to fly Shark - Mine and i have not worked on it since the screenshot. NightWasp - same with shark. I'll need a few models before I can work on my movie project. :/ Anyways good progress so far
  5. Could be that spec is trying to register what frames out of 40 (like a ship) you are, but in spec, you are no frames, or probably frames with loading graphics. Either way, BaK probably forgot to edit spec ship so that it has less properties. No biggy IMO
  6. Cool. When can you build in my Gravity Mine? I want to test that (also plz fix the zones tab because i have to reget discretion for that zone >.>)
  7. Not done yet, but attempting animation of a pilot episode, but here's a preview. http://i559.photobucket.com/albums/ss31/XDreamersMS/SSD.png Ill think about writing a script or something tomorrow
  8. Yeah, It was just basically a test and what not. I'm still learning
  9. Enjoy.
  10. Even though this is just a still, I did work on animating exhaust. Ill upload the animation whenever.
  11. lol. Don't really see the point of all that, but fun to know Ghost ship lives near me
  12. Just a update note: Ships are still deep in development, and some things are just being sluffed off until the big parts of the project are done. Im going to remove alot of crap i added due to the fact that i added alot for no reason.
  13. my "Continuum Facelift" topic was closed, and i said that the project was to be postponed until the 3D ship models were completed. :/
  14. Should we put this link in the list for the continuum revamp project (in the link part of the menu on continuum)
  15. Maybe Juan made a simular sticker layout when doing levi and lancaster.
  16. Just do not understand why it is that when someone is not this "perfect being" that does everything right, people have to bash him / her. These people did good stuff for the zone, so don't thank the retiring owners with a "Foot in the ass booted out the door". If you have something to say about an owner or some figure in power, do not hesitate to speak with them. I mean yeah I did my tw topic here, but i did speak to the person i referenced and had a discussion with him to share my perspectives. Don't like this whole dev bashing nonsense.
  17. alot of your suggestions are possible. For double barrel bombs, i suggest shrinking the bomb gfx by 50% (with trails) and allowing double barrel in that way. For Double barrel bombs, they should have their own settings on the bomb formula seperate from the regular bombs due to size & what not. The offset turret locations on a ship is a good idea. I suggest that if BaK goes through with that, to make an extra turret gfx smaller for things like wings, and to have the settings like how the engine exhaust is plotted.
  18. ahahahahahahah lol!
  19. This reminds me, I need to get a updated zone list for the continuum revamp project ive left dormant due to the ship remodeling. I think the directory could use a update too.
  20. i used to pop in on that zone alot, and talk to db.
  21. when you select a object, hit 'n' for a box that shows transform properties. Once there, there is scale. If you centered your object when creating it, this should help. for a wing, if the wing crosses the 'x' line on the ship, duplicate the wing by typing "Shift+D". after this just click right click to cancel movement of the object. Then, go to the transform properties box and make the scale of the wing '=1' or whatever scale it is and make it negative. You dont even need to mess with mirroring the texture or creating a entire new one just to flip the texture.
  22. it's been down for a week. What's goin on? :S
  23. I did that with the lancaster's wings when editing gannon's model. same for engines, and edits to the wing bars.
  24. I think we all learned that lesson when BaK did Continuum Lvl Ini Toolkit
  25. Hmm rhymes with fail.
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