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Everything posted by Ducky
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Maybe you should join my clan instead Nobcake
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He's a right to be mad if that's the case. On the other hand, I think SOME randomness should be alotted to the system. While I'd like to see the formula myself, I don't really want coding like that public as people would start Min/maxing too much. Exactly what Aileron wants to do The least amount of resources to be able to do the job effectively.
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I assume vacation is a freeze frame type of deal. You gain absolutely nothing and can do absolutely nothing. No bank interest, no new turns or ships, etc.
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With you ticking well over 200k with your current size, you are fresh for pickin. Sadly, you've just gotten out of my realm attack as I was going to hit you next round.
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This is what I was talking about in my other thread. You're production is so high, the amount of people you're ever going to be able to attack and actually play the game with is going to be minimal until something brings you down far enough. It's an exponential rate in which sooner or later, very few will be able to keep up.
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Lol Vegita melted all my spies with his !@#$%^&*ty sentry level. Bah
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I have no idea at all how he is up there. The recon stats I recieved were extrmely minimal. The only thing I can assume is that his bank is loaded. He's 2 on defensive and 2 on attack, no special ops and no points in coverts.
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That's what I don't particularly care about this game in the slightest. I banked, attacked 3 times on my most beneficial opponents (money wise) and banked again in 36 seconds. Anyone who attacks me gets absolutely nothing, and I've nothing but the world to gain. We need Bank theft added to the game IMO
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UP has a social downfall of course. Because you are gaining massive amounts of troops and because this is a small environment, you are going to hit a point where while you are infact ranked as number 1, you cannot fight anyone or even play the game in a way it was meant to be played.
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Because I am completely and utterly bored, I dressed it up for you. Here's a basic quick tutorial. If you've any questions about how to do something, feel free to ask here. Base- This is where you find out all your information. Your Command Center staff is working to provide accurate, and up-to-date do!@#$%^&*entation and information on your standings in the war with comparison to other armies, with the same or close to size and productivity. Race- The race you choose plays a large part in how you will succeed in the army game. Each race has distinct advantages and disadvantages. Rank- This is where you are in relation to the other Army Generals in the game. Fortification- This is the level amount that protects your Base. Siege Technology- This is the level amount used to give your army a boost in offense. Covert Skill- This level determines how good your spies are in Recon & Sabotaging your enemy’s inventory. Unit Production- This determines how many untrained troops you get every 2 hours. More troops equal more gold per hour. Money Gain- This is determined by how many Solders, Mercenaries, & Covert Troops you have. This number will change during the hour if you train more troops or lose troops in battle. Gold is gained every Hour. Available Money- This is how much Gold you currently have on hand. Value of Inventory- This is the total Gold Value if you’re Inventory. Money in the Bank- This is the total amount you have saved in the Bank. Net Worth– This is determined by your Value of Inventory + Money in the Bank. Attack turns- This increases by 3 every 20 Minutes. Turns are a valuable commodity in the Transfer Market. PERSONNEL Your current army size of mercenaries, soldiers you have in attack, defense, & untrained. Also shows your spy and sentry count. ATTACK MENU From here you decide who you want to attack. Click on attack user and you’re brought to the Attack Menu. There you can attack, spy or sabotage your enemy. ATTACK USER This page is where you decide what you want to do. Attack your enemy with 5-15 turns. Recon you’re Enemy with your Spies, or Sabotage your Enemies Inventory. If your attacking put in a number of turns you have saved up, here you can put in 5-15 turns and then you click attack, the system does all the calculations here and gives you the battle info. Depending who is stronger you will either defeat your opponent or lose to them. It also tells you how many troops were lost, how much damage was done to your weapons and if you win it determines how much money you get by power, rank, and army size. For those who are defending it will tell you if you defended successfully or lost the battle, how many troops were lost, and how much damage was done to your armor. RECON MISSION In order for this to work you must send a certain amount of spies to find out what other people have in their base. This is determined by you having the better spy bonus compared to their sentry bonus. If you have better spies you can find out pretty much everything you need to know, offense bonus, defense bonus, fortification, siege levels, covert level, sentry bonus, weapons, armor, spy & sentry tools, money, turns, unit production, soldiers, etc. But if your caught a certain amount of spies will be captured, tortured and killed, this will also alert your enemy notifying them that you spied, so they can be prepare for battle just in case. (More information) SABOTAGE MISSION In order for this to work you must have first have a Recon Report of your enemy. Once you have the report you can attempt to Sabotage your enemies Weapons or Armor, which if successful literally destroys them. The factors to determine if you’re successful or not are, your covert level, spies, and spy tools. The more powerful weapons and armor are always the hardest to destroy. Lastly an enemy’s powerful sentry bonus plays a big factor. (More information) MILITARY ACTION Strike Bonus- This shows how much offensive power you have and determines how many troops you and your opponent lose and how much money you gain by the number of attacks you use. Defense Bonus- This determines if you can prevent someone from attacking you and killing off your soldiers and taking your money from you. Spy Bonus- This tells you how well you can spy and sabotage your enemies without getting caught. Sentry Bonus- This determines if you can prevent other armies from spying and sabotaging you. ATTACK LOG This shows you who attacked you and who you last attacked. It also gives you detailed information about the battles. ARMORY This is where you buy weapons, armor, spy and sentry tools for your army to achieve a successful rank. You can also upgrade your Fortification and Siege Technology. TRAINING Here you train your untrained soldiers as attack and defense soldiers, or train them to spies and sentries. You can also untrain your attack, defense soldiers as well as your spies, & sentries by putting a negative in front of the number while training. You can also upgrade your covert level and unit production here. INTELLIGENCE This shows you your recon & sabotage missions. This is will also show who you have caught spying or sabotaging your base. MERCENARIES Here you hire mercenaries for your offense and defense bonus, mercenaries are your front line of offense or defense. These specialists will die first in battle. You also have the ability to train your untrained mercenaries into Attack or Defense Specialists. Once the mercenaries complete theirmission you can dismiss them by putting a negative in front of the number while training.
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There are a few things I am not liking about the game thus far. One of them being that this IS a production based game where the powerful only get more powerful. There's a severe lack in casualties on an attack/defend. Because of this, you can simply max out your production and watch it infinitely grow with little or no reprecussion to not training your combatants instead. Another key I don't care for is the banking system. I can login every hour on the hour to bank my production money immediately, attack, bank it immediately and have no worry at all something may happen.
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Poets of the Fall, look em up. Carnival of Rust seems pretty popular among a few people. I prefer Sleep, though it's a tad softer.
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Despite making a mockery of my awesome duck avatar, I spared you in my attacks Witch <3
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FC. I'm not sure wth that attack thing is. Seems lame. RTS games like KoC were always addicting though, I'll meddle with FC for abit.
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Any Better?
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I looked upon the clan list for FC and merely laughed. What weak compe!@#$%^&*ion. I will give everyone a glimmer of hope though. Use my invitation to your advantage and join Pink Bunny Rabbits now or be forgotten. The columns of pink drones spilled forth through the space consuming all. The cries of the molested disregarded as suffering unfolded amongst the masses. A new age was heralded; one by which short fluffy bunnies melted faces.
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4'9 is ridiculously laughable.
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Just as an example. The problem isn't reactive learning in those cases. It's preactive. Kids who are brought up properly and understand lifes laws generally won't act out in this manner. I say generally because there's always a variable. In the case of an actual shooting(not the shooting itself, but the anger involved), Talking about anger management is more effective than beating him. All you'd do then is piss him off and he'd do it again. Explaining consequence, letting him make the mistake and taking the responsibility is effective for almost any child. Kick another kid? Lose your xx rights for so long. If the child kicks him again, the right was not enough to take away, ad something more. The best part about living in a material society is those kids want that material, and they will be angels for it.
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It's funny that anyone will believe that the only possible way a child will grow up properly is to use some type of punishment, as if life experience (and losing experience in some scenerios) isn't enough incentive for someone to learn. The decline in corprol punishment and rise in crime isn't valid unless I see some large poll results. Crime went up because material possession and economy boomed IMO. Wtf did you want in the 70's that you had to break into somones house. A color tv?
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That really wasn't the emphasis I was making. It's that you as a parent don't have the foresight to see how that will effect your child.
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Ace stole the cookie from the cookie jar. (Who me) Yes you! (Couldn't be) Then Who? You're right, you cannot possibly compare apples and oranges. Let's face it though, they are both fruit. As is abuse, mental, physical and emotional. All seperate and all uncontrolled on the victim. You can draw a line where you think it's abuse as a parent, but there will always be a "study" saying otherwise. What was good for Polix and I is not always good for Johnny. People are different, react differently and turn out differently. It's a subjective topic and no matter the decision, people will ignore the outcome for the most part. Btw Polix, mine was three strips of electrical cord. God I hate electricians.
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Everyone's for something so long as they can do it thier way and on thier terms. I mean, it's not your kid. Who are you to say they can't beat a child into a bloody pulp. He learns the lesson doesn't he? You want to draw a line somewhere, and that's fine. I support drawing lines. Now you're just argueing where to draw it. Let's face it, lines are subjective to every unique personality. I'm not for or against it, I was beat as a kid. Did it set me straight? Who knows. I don't have the uncanny ability to look into the future and determine the cause and effect of the actions against me. This topic seems rather.. Idk, Lame. Let's start the Pre election Bashing. I hear Hillary's running now.
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You are overexamining what I said. Because I exaggerate a claim in order to 'clearly' show what my statement intended, there's little reason to pick it apart word for word. These are not the weapons they were searching for. Weapons being clearly manufactured in recent years for the purpose of possibly harming others on some type of grand scale. Not weapons created numerous years ago to hurt others (which were already half used.) You can BS anyway you like to if it makes you feel like you were justified. It's like quitting smoking and a friend finding a pack in a cupboard from 3 years ago you had forgotten about. Is it still a cigarette, sure. Does it have an intended use? No, it was just complete happanence it was found.
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Really old chemical weapons being the alleged WMD's? No, the WMD's everyone was talking about were the global killers that could be used at any second to destroy humanity, not a few bottles of Suddam's old play toys he used to gas his people. The chemical !@#$%^&* was a happenance they found, not the up to date !@#$%^&* they were looking for.
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While I do agree with the reasons you listed as the means behind drug use, I cannot foresee ever in my lifetime or the one even further after that where people are going to refer to MDMA or Crack as a "legal medicine" for "sick" people. Sickness implies that you are looking for a cure. All you are doing is getting cheap easily accessable tools to allow you to be !@#$%^&*ed up. People can volunteer to get help right now today if they desired. And help is easily found free EVERYWHERE. People who do not get help do not want it. Don't let them fool you otherwise. When a person says "Well, I'd only quit if" They are lying to themselves right there. Force words into my mouth much?Where did I say we are forcing people to do anything. As I just previously typed, help is everywhere for those that desire it. If you can't understand a drug addict being able to buy a higher quan!@#$%^&*y of a drug for the same price they pay now as a bad thing, there's no possible way for you to grasp the entire situation. Addiction is often dictated by price. A heroin junky doesn't blast 4 bags because she hasn't built that specific tolerance (if she's sitting at 3), but because she can't afford that fourth one. They don't always get it anyway, there are millions who don't do things because they don't have the money to. Your suggesting ever junky is a criminal for the drug. This is not true. An illness infers that there should be a cure to make them whole again. You're just letting them die. Tack another bad analogy up.There would be an age limit, we both can agree here. Now, what makes you think that there would be no desired waiting period? Some children do look at abusive alcoholics and decide not to drink. What do they do though? They either not drink at all, or think they can suffice with not drinking as much. Being abusive while drinking is not the effect of drinking. It's the effect of the persons personality while drinking. Boy A is not going to be an abusive !@#$%^&*hole like Dad A even if they were to drink the same amounts. Good chance of Boy A being an !@#$%^&*hole? Sure, but it's not a certainty. Why do you think new people drink and the next generation doesn't just quit. Let's apply this to an actual addictive substance, Cocaine. Boy A is still going to do it because he feels he can handle the effects unlike Dad A. What happens when Boy A tries it from curiousity thinking he can handle it, but ends up just like his old man in the end? It will happen exactly like that. I have no idea what you are trying to say at all here. "People don't just decide one day to start drinking when they've had years to do it beforehand even they they can do it legally now." Yes, yes they do. I'm not using words like all or none, I'm using some. It's not a some in the negative column though, these are some people being added to the quan!@#$%^&*y of users. lol? Drive much mate? I've not seen this much myself at all. It's a pretty sad reality when you drive faster than you want to because of someone else. If someone is pushing behind me, I don't hit the gas, I continue on my way at the speed I desire. There are stages. You aren't legalizing drugs completely, there will be stages. "Ok, heroin is legal now, we need some deciding factors to dictate what the legal dose is." My analogy was fine. No, the gaps are still there as are the odd logical stems you seem to be creating. Call it a clinic, every drug user is going to call it a walmart. Curiousity is over the drugs effect, not necessarily the taboo manner. The governement ALREADY OFFERS REHABILITATION. The crime rate to aquire drugs goes down while the crime rate while on drugs increases because people get more messed up cheaper. I understand what your end goal is, but your idea isn't a solution to stop drug use. It's not even something that would benefit us to the point where it justifies the time and money spent setting it all up IMO. It's an idea that I simply don't foresee happening in my lifetime. While there's merit, it's not as logical as you wish to dictate.