Why players have the ability to bank any number of times with no immediate drawback. I'd like to see different accounts in order ranging from a free newbie account with no interest and no withdraw/deposit fees to a high deposit/high interest account. Each account priced (or perhaps not at all) accordingly. While this seems to be silly in the overall aspect everyone will be gaining/losing the same percent, diversity is needed to suit playstyles and a weapon against some of the UP inflation. If this cannot be done, I suggest adding the ability for a spy vs. sentry check on perhaps either robbing a bank (With lower returns and higher risks than attacking a player) via turns or simply destroying portions of money alltogether. What if by clan means, planets (or domains) for clans were added with the ability to stock turns/money/personel for !@#$%^&*aults on other planets. This would create a more agressive atmosphere where clans could diversify themselves with different people specializing in different things. The planets would not be a conglomerate of all members stats, but rather a conglomerate of all members DONATED stats. IE. Ducky could specialize in attack forces while Aileron specializes in spying. Both could donate members to the clans cause in addition to any gear pieces. What if, resources of some sort could be added to the game. Not only the ability to control the soldier lifestyle of your fleet, but the working as well. Instead of being able to simply UP, you would have to assign members of your force to hunt for certain resources that are needed to create UP. There would still be a steady supply of UP as a common source for players who can't utilize the resource abilities, but players who wish to take money away from fighting could gain better through that productivity. What is the life of one episode of the game and do winners maybe get a small headstart on the next? Will the game be reset monthly? Bi-monthly? Not many of us may have a year attention span for a simple forum game. What incentive do we have to be in the top 3? Maybe award the top players a little extra something when the game is restart. A bonus +2% to something in particular as to not simply blow away all compe!@#$%^&*ion, but not simply money either which can come and go as easily as water. These are some of the things I've been wondering if were possible to implement. Does anyone else have ideas on how we could make the game more solid and round?