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Everything posted by Ducky
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You !@#$%^&*weed, I would have had first rank next turn This does basically mean I'll have to quit soon also, I'll be bored otherwise. The whole point of me rising was to challenge the players who had a grasp of the game.
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I do agree a different formula should be used. I don't like the quad pricex10 though. Diminishing returns on something like that is way too soon.
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Wtf is with all the whining. Oh noes, I'm not number 1, XxXxX is lame because they login at different times than me. I should be able to protect everything I've ever had, have or will have. Forget the fact that everyone has to leave at some point and are wide open. If someone chose to spend more time doing something than you, they are rewarded more. That's in real life and online. Take it as a life lesson and move on. You all weren't this unpleasant when you sat unchallenged for 2 weeks while you raked in the cash. A game isn't a game when some !@#$%^&*bag feels like it's a job instead of a passtime. If you feel that way, quit. Just quit whining.
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When you get ahold of a J-pop DJ, let me know. I want to contact them to spruce up my collection. 4k J-songs can't cut it, I run into repeats too often.
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I suggested it once before and I'll suggest it again. Money and turns should come every 20 minutes. Soldiers every 40 or so. (divide it up obviously) That way you either play straight through for an amount of time and really get into it, or you can do something completely else and not have to worry about getting to a computer every hour on the hour.
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Wtf are you guys saying. I play under the EXACT SAME attack cap. I only just this last hour was able to attack suicide since my attack at like 4 last night.
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You know what, I had three paragraphs, but I'm not giving out my strategy.
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He's safe for the moment, I alloted my daily attacks on him already.
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Resets are needed, simply put. Every other week? no. Monthly or bi-monthly
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Suicide seems to have the wrong idea of me. Apparently since I choose to sleep from 6am-noon instead of midnight to 6, I'm horribly lame.
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No, that's what I did so I could have number 2 back.
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Sorry, I was away for the evening, what happened?
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I saw ail reading a topic, it was !@#$%^&*umable he would get a chance to bank before you did so I attacked him first. Obviously the 2 second delay cost me a sizable bundle
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I guess I'm number 3 now? yah
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THe reasoning is that when you level, you get a random number of stats added to your current. Thus, a level 2 player can have more str/hp than a level 3 player.
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Since NB is gone, come to the dark fluffy side Syrus.
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Well, he went off and sabotaged me like 100 times and called this silly game so my !@#$%^&* will break. I think he wants the attack logs of others to see who attacked me.
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For other players?
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Lolx I was raped for near a mill like 12 times while I was at work. Considering I'll be with Cancer tonight at a party, feel free to continue the assault
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Good Ol' Cancer is now a Pink Bunny Rabbit His attack on his own clanmates was goaded from His own clanmates attacking him first. No honor
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Syrus is kind of wrong. When you buy an armor or weapon, it goes through a series of checks before it adds to your score. The first being, do you have members of the appropriately trained section to us it? Attackers don't utilize armor, only untrained soldiers and defenders do. The second would be, Who the item goes to. An attacker gets priority of a weapon above an untrained soldier. As does a defensemen armor. Depending who it goes to, the following score is applied. If trained attacker wields weapon || 5x strength of weapon = Attack bonus If untrained soldier wields weapon || 4x strength of weapon = Attack bonus. Same goes for defense. If I'm wrong correct me, but I believe this is how it's calculated.
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Why players have the ability to bank any number of times with no immediate drawback. I'd like to see different accounts in order ranging from a free newbie account with no interest and no withdraw/deposit fees to a high deposit/high interest account. Each account priced (or perhaps not at all) accordingly. While this seems to be silly in the overall aspect everyone will be gaining/losing the same percent, diversity is needed to suit playstyles and a weapon against some of the UP inflation. If this cannot be done, I suggest adding the ability for a spy vs. sentry check on perhaps either robbing a bank (With lower returns and higher risks than attacking a player) via turns or simply destroying portions of money alltogether. What if by clan means, planets (or domains) for clans were added with the ability to stock turns/money/personel for !@#$%^&*aults on other planets. This would create a more agressive atmosphere where clans could diversify themselves with different people specializing in different things. The planets would not be a conglomerate of all members stats, but rather a conglomerate of all members DONATED stats. IE. Ducky could specialize in attack forces while Aileron specializes in spying. Both could donate members to the clans cause in addition to any gear pieces. What if, resources of some sort could be added to the game. Not only the ability to control the soldier lifestyle of your fleet, but the working as well. Instead of being able to simply UP, you would have to assign members of your force to hunt for certain resources that are needed to create UP. There would still be a steady supply of UP as a common source for players who can't utilize the resource abilities, but players who wish to take money away from fighting could gain better through that productivity. What is the life of one episode of the game and do winners maybe get a small headstart on the next? Will the game be reset monthly? Bi-monthly? Not many of us may have a year attention span for a simple forum game. What incentive do we have to be in the top 3? Maybe award the top players a little extra something when the game is restart. A bonus +2% to something in particular as to not simply blow away all compe!@#$%^&*ion, but not simply money either which can come and go as easily as water. These are some of the things I've been wondering if were possible to implement. Does anyone else have ideas on how we could make the game more solid and round?
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I didn't do it, but I have my response time to bank, attack and bank again down to about 24 seconds