
Kilo
HS Dev-
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Everything posted by Kilo
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(black list is not a verb. however, blacklist is, good try, though.)
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"Me, lie? Never!"*
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contradiction (my brother's name is Peter)
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Hmm that's got to mean something...
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Says a kid who isn't playing HS.
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I don't think it's necessary, but sometimes people are not really concerning themselves with the flag game (so not even checking ?jackpot), so this would be there to notify them.
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Court*
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{Actually, it's deoxyribonucleic acid. Not ribose, ya rons. Even Google will tell you that.} PHP
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Spider now is fairly good, use bombs wisely. I think it could still use something to distinguish itself from other ships. Javelin's negative recoil seems a bit too erratic and makes its bomb speed tremendous. Perhaps decrease it just a bit. A side effect of the new bombexplodepixels setting is that the warbird's key weakness is now much larger. We're talking one-hit kills from leviathans or other bombs with shrapnel. I suggest giving it the additional 200 or 250 energy it used to have back, because no one likes being one-hit killed. On that note, you said you increased the bombexplodepixels by 50%, this seems just a bit extreme as I am getting some closebomb damage from offscreen with thor's hammers. So perhaps 30% to 40% of the original setting would be more fitting. Leviathan is quite powerful now, seems to be more or less perfect at the moment. Terrier seems good to go, though I wonder why its very plain regular (non-multifire) guns drain energy while not under fire with level 2 guns? I'd suggest to make them somewhat less expensive so that you may wisely elect to use regular guns instead of multifire guns. Weasel seems good, though I personally find it annoying that I cannot recharge when using afterburners, which I find myself using a lot, more so than other ships. I don't know if that should be changed or not. Lancaster seems to work very well. Shark is really odd now, with its 2500 energy and possibly the lowest recharge any ship can have right now. That's fine, I suppose, but isn't it more of a 'newbie' ship, and thus should be more natural? (increase recharge, decrease energy, but still a bit more energy than 1200 like it was.)
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My current opinion is that most of the ships have a huge weakness, while certain ships do not, mainly warbird, terrier and weasel. The warbird seems especially out of control. I say that its multifireangle should be nerfed significantly, and perhaps its bulletspeed as well, it can spray bullets all over a base for fairly little energy. Its fast nature makes it easy to run away from other ships even when they use afterburners. What would perhaps be more enjoyable, is making all ship speeds more uniform. Javelin is very close to being very good, but when shrapnel speed was reduced, so was the javelin's power. In my opinion, its bomb recoil is just a bit much, it makes it hard to keep up in battle when facing a running opponent. So, perhaps decrease its recoil, or increase its bomb speed even more to give the javelin a distinct advantage that it seems to still need. Another far out suggestion is to increase bombexploderadius a bit to increase the effectiveness of all bombs. Since the javelin is stuck with level 1 bombs, proximity bombs hitting on the outside of the prox range do very little damage right now, increasing this setting even by 8 would help make javelins seem a lot stronger. See above post for comments on spider. The leviathan is also close to perfect. Its bombs, though they bounce, are only really effective at taking out warbirds at this time. Because the leviathan moves so slowly, its bombs are highly inaccurate because even other slow ships can move out of the way a lot of the time. I suggest that its bombs should move a bit faster on this ship, and/or make all bombs a bit stronger. A small note if this wasn't already addressed: Terrier's mutlifireenergy and bulletfireenergy are different even though their rate of fire seems to be the same and the terrier has a multifireangle of 0. As the third/fourth bullet don't -add- any damage, perhaps either give terrier some multifire or just normalize the fire costs. Otherwise, its thrust seems quite unnatural to the rest of the ships. Weasel doesn't really need nerfing, it works quite well in these settings, with a few small weaknesses. Make more ships balanced like this one. As for the shark, it seems like it was reduced to rubble, and not just because its not like the old shark. It is very slow, as is its recharge rate. It's kind of like a 14-pixel radius lancaster with a ton less energy and no upgrades to be had. I recommend giving the shark a boost in all areas, its overall stats seem lower than most ships. Perhaps also reduce its afterburnerenergy to allow it easier travel. That's my rant for now. Sorry if I gave out my ideas without a lot of reason, I'm just tired and trying to take advantage of this opportunity to input my ideas at the same time.
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Tricky, I was thinking too hard about it. It's just ASCII offset backwards by 32. <? $data = $StringOfOffsetASCII; $dataArray = explode(', ', $data); foreach ($dataArray as $piece) { Â $piece += 32; Â print chr($piece); } ?> 15:3c:91 ab 6b 5e a4 b2 a7 5e ab a8 b6 a8 66 b7 5e b3 b2 a8 5e a9 b3 b6 5e bd b3 b9 6b 5e 83 b6 a4 ac b2 6b 5e ac a9 5e bd b3 b9 5e b4 b0 a4 bd 5e b8 ab ac b7 5e aa a4 b1 a8 5e ac b2 5e b6 a8 ba a8 b6 b7 a8 6d
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Translation of what? Everything in number code has been translated so far.
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calculus {hmm that teacher is good but you just can't pay attention until he gets pissed off at everyone talking..}
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Agh, I was a really big idiot and forgot that octal ASCII is 3-digits per character...so I initially gave up after having my computer beep at attempting to decode 2-digit octal into decimal ASCII, which anyone could tell won't translate into typable characters just by the first pair being "12." I'm am teh dumb. (same code, except change the second parameter of str_split to 3 and the second parameter of base_convert to
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Well, I can't solve that one in five minutes. I'll try to figure it out later. If it's not complete garbage.
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For PHP 5 only: <? $data = $StringOfHexASCII; $dataArray = str_split($data, 2); foreach ($dataArray as $piece) { Â Â $dec = base_convert($piece, 16, 10); Â Â print chr($dec); } ?> I'm just posting the output of that code where $StringOfHexASCII is his post (without the newlines interrupting the hex string.)