My current opinion is that most of the ships have a huge weakness, while certain ships do not, mainly warbird, terrier and weasel. The warbird seems especially out of control. I say that its multifireangle should be nerfed significantly, and perhaps its bulletspeed as well, it can spray bullets all over a base for fairly little energy. Its fast nature makes it easy to run away from other ships even when they use afterburners. What would perhaps be more enjoyable, is making all ship speeds more uniform. Javelin is very close to being very good, but when shrapnel speed was reduced, so was the javelin's power. In my opinion, its bomb recoil is just a bit much, it makes it hard to keep up in battle when facing a running opponent. So, perhaps decrease its recoil, or increase its bomb speed even more to give the javelin a distinct advantage that it seems to still need. Another far out suggestion is to increase bombexploderadius a bit to increase the effectiveness of all bombs. Since the javelin is stuck with level 1 bombs, proximity bombs hitting on the outside of the prox range do very little damage right now, increasing this setting even by 8 would help make javelins seem a lot stronger. See above post for comments on spider. The leviathan is also close to perfect. Its bombs, though they bounce, are only really effective at taking out warbirds at this time. Because the leviathan moves so slowly, its bombs are highly inaccurate because even other slow ships can move out of the way a lot of the time. I suggest that its bombs should move a bit faster on this ship, and/or make all bombs a bit stronger. A small note if this wasn't already addressed: Terrier's mutlifireenergy and bulletfireenergy are different even though their rate of fire seems to be the same and the terrier has a multifireangle of 0. As the third/fourth bullet don't -add- any damage, perhaps either give terrier some multifire or just normalize the fire costs. Otherwise, its thrust seems quite unnatural to the rest of the ships. Weasel doesn't really need nerfing, it works quite well in these settings, with a few small weaknesses. Make more ships balanced like this one. As for the shark, it seems like it was reduced to rubble, and not just because its not like the old shark. It is very slow, as is its recharge rate. It's kind of like a 14-pixel radius lancaster with a ton less energy and no upgrades to be had. I recommend giving the shark a boost in all areas, its overall stats seem lower than most ships. Perhaps also reduce its afterburnerenergy to allow it easier travel. That's my rant for now. Sorry if I gave out my ideas without a lot of reason, I'm just tired and trying to take advantage of this opportunity to input my ideas at the same time.