This is far from easy to implement... That's what it looks like so far; I'm debating with myself if the selection tools (selection, magic wand, freehand selection, and perhaps LVZ selection??) should be in one button, with a drop-down, like shown on the screenshot, or like it was before; one icon for each. Same for the special shapes (polygon, cogwheel, star)... Took me a while to get the damn tools toolbar to show up. I'm starting to get the hang of this control, the large part of the remaining work will be to type in each and every menu, submenu, etc. Then re-link items to the corresponding function. The final result will be MUCH easier to maintain... I was scared to go change anything in the menus because it was too much of a hassle, especially with the icons we had on them. These icons were pretty much assigned one by one at runtime, by using 0-based indexes to identify each menu. So if you added something, you had to offset every icon assignement. Bleh. Also, toolbar buttons and menu items will be intrinsically linked. It was really annoying to have to keep them synchronized all the time.