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Samapico

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Everything posted by Samapico

  1. subgame ipblocks are defined by sysops, and last time I checked we didn't have any ip block Edit: yeah, no ipblock.txt file; idblock either
  2. An IP block only effective on one port? Remember that I (and other currently or formerly cursed people) could enter Trench Wars, which is on the same server than 17th (same IP)
  3. it's not happening to me anymore... but yeah, for a couple of weeks/months I couldn't connect to 17th parallel (zone green, and even TW worked fine, and TW is on the same IP) It seems to happen to random people, and the 'curse' can last a few days, or some people had it for years... We once thought it could be because of the port used (9000 I think), and we tried to had it changed once, but ... let's just say it didn't go well.
  4. I did some bash script at school that parsed the ps output to build a tree of processes, with the parentid's and stuff... It sucked... bash is the worst coding language ever conceived. Part of my linux-hate comes from that class
  5. Oh, and I got to test the different Display Modes (showAlways, serverControlled, etc.) I used CB_NEWMAPLOADED for EnterArena, EnterZone and ShowAlways. A simple bool value is set to true after the first time, so EnterZone is only done once (assuming modules get reloaded on each zone, but not on each arena... otherwise it will require some 'entered zone' callback) Death is pretty easy, but for Kill... do I need to listen to the s2c death packets, and compare the killerpid to our own pid? An easier way would be nice A 'got a kill' callback could be useful for various things I suppose
  6. I asked myself the same question... but I realized there are others MMO's out there that only work with "small" servers, and don't necessarily have one huge persistent world à la WoW. The term 'massively' multiplayer could mean two things: it's played in multiplayer a lot (i.e. no single player mode), or that the interactions happen between "massive" amounts of players. But since the limit of players in an arena or a zone is purely theoric, and not something like 16 or 32 players like in most other games that can be played in multiplayer, I guess it is a MMO
  7. WOOOOOOOOOO mapobjects are shown
  8. And it looks like this
  9. Weeee, I can finally test my stuff properly... Is there anything particular to do with the settingshandler after updatesetting? cause... I do this for each image: lvzImage->imageKey = getKeyForImage(lvzImage); //Register a UniqueImage sh->updateSetting("Images", (lvzImage->imageKey + "Path").c_str(), lvzImage->imageName.c_str()); snprintf(buf, 64, "(%i,%i)", lvzImage->framesX, lvzImage->framesY); sh->updateSetting("Images", (lvzImage->imageKey + "Frames").c_str(), buf); Then I do this for each object: sh->updateSetting("Animations", (i->objectKey + " Unique Image").c_str(), lvzImage->imageKey.c_str()); snprintf(buf, 16, "%i", lvzImage->animationTime); sh->updateSetting("Animations", (i->objectKey + " Animation Milliseconds").c_str(), buf); Then I show the animation: animation = anim->playTimedLoopingAnimation(objectKey.c_str(), objectLoc.x, objectLoc.y, false, objectLayer, displayTime); But I get this when I run it: Image definition 'Tour1-2 torche' added (15,2,1200) lvz_castleobj2_obj31 ON ERROR: Setting must be exist and be positive, Animations::lvz_castleobj2_obj31 Unique Image=?0? in function getAnimationSettings, on line 207 in file ..\Animations.cpp ERROR: Error getting image handle for , Is it defined in Images::Path? in function getGeneralImageHandle, on line 60 in file ..\UniqueImage.cpp ERROR: Setting must be exist and be positive, Animations::lvz_castleobj2_obj31 Animation Milliseconds=?-2147483648? in function getAnimationSettings, on line 207 in file ..\Animations.cpp I get this for each and every object to be shown... However, the settings appear to be existing, because after loading the lvz's, I use writeSettings to output [images] and [Animations]: The settings appear fine to me... Yet it says the unique image key doesn't exist, or something like that?
  10. There's only a release configuration... hmm... and modules is an existing folder there... Ok, I went back in the options, and re-set everything, to (hopefully) wake eclipse up and make it update some internal settings or whatever... That's one step further... but like all the other projects, it still puts the built item in the release folder... Atleast I got the built exe now... I could make my .bat file run post-build and it would copy the modules where I want them..
  11. Hmmm, notice how it doesn't output any .exe?! I also did a search through the whole thing, and there was indeed no discretion.exe file. I even tried with an absolute path for artifact name, still nothing :/ Also, obviously, the project compiles with 0 errors Animations project: Even though the options at Properties -> C/C++ Build -> Settings -> Build Artifact are: Artifact Type: Shared Library Artifact name: ../../../../bin/Modules/Animations/Animations Artifact extension: so
  12. Why the hell isn't my eclipse building .so's at the correct place then? And WHY isn't it building Discretion.exe AT ALL???!?!?! GADJFAKDHGAJKDHFGA I set my workspace in src\Modules , so I could import all your projects, so they all had the same settings... GRRRRRRRRRRRRRR
  13. jfasdjkl;fjaekljf... can't get the cskinviewer project to create Discretion.exe anywhere... what the fuck? ... oh... and it seems the other projects for the modules are also supposed to put the build in the bin folder, but they are not, they just put it in Release... this eclipse is being weird and somewhat annoying :@
  14. I did try to build that aedGuiBak project, but had hundreds of errors, so... It builds now, yay Any way to quickly have every build module placed in the bin folder, instead of having to move them one by one from release folder to there? Or do I need to change each project setting one by one :/ Edit: for /D %%x in (*) do copy "%%x\Release\%%x.so" "..\..\bin\Modules\%%x\%%x.so" Also, you can remove the binaries from source control now if you want thanks And can I get some SVN access naow?
  15. The library missing is the only error I receive; In my [...]\deps\aedGUI-0.1.8a-bak\Release, I only have the file libaedGUI-0.1.8a-bak.dll and empty folders... ? Could there be something missing in the SVN?
  16. hmmm, and how does it get the SDL_net and SDL_image libraries? and zlib I had to do this: Tried both relative and absolute paths for the aedGui thing... Still not quite sure what I'm doing, going by trial and error
  17. Just one tip: If Dog the Bounty Hunter goes after you... RUN as much as you can, and act dangerous.. it will make much better TV
  18. If there's anything I can do to put my Administrator tag to use, let me know
  19. hmm, and what about zdll? I managed to get everything working now, except that "cannot find -lzdll" I added the search path to C:\MinGW\lib\zlib-1.2.3 , where I unzipped the whole zlib 1.2.3 source bleh Edit: ok got it... now to aedGuiBak... Edit2: emm... added a search path to "D:\Sam\Prog Projects\Discretion\client\trunk\disc_client\deps\aedGUI-0.1.8a-bak\Release", still doesn't want to work...
  20. Then stab, chop, and burn the pieces again
  21. And why aren't you in jail or something?
  22. The desktop being Vista, there are probably a bunch of security stuff to unlock to get network sharing to work
  23. 1) You can attach weapons and various equipments to the wings. 2) Wings make it easier to anchor the ship when parked in a hangar bay. 3) You can attach stabilizers on the tips, which makes them more efficient due to simple lever principles, i.e. you can get more rotational momentum out of them. 4) They look f'ing cool.
  24. Also try giving better names to your topics
  25. For some reason, it crashes instantly with a 'send report' dialog when I start the .bat... I think it doesn't like my SettingsHandler module; had to recompile it with the new getScreenLocation function :/ I tried by changing the version of the interface "I-SettingsHandler-23" to "I-SettingsHandler-24", and it gave me a warning about module/code versions... Also, I still can't compile 'some' projects (FileTransfer, Graphics, Net) because of: 'cannot find -|SDL_net' or -|SDL_image Even though the includes for SDL_net and SDL_image now work fine Also can't compile utilities, it seems I'm missing zlib.h ... tried to get one, but it still wouldn't work (i.e. crc32 wasn't defined) Edit: what the hell? When I run the .bat, it creates a 'SettingsHandler.so' file in \bin\Modules (NOT \bin\Modules\SettingsHandler)
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