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Samapico

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Everything posted by Samapico

  1. Don't waste beer with that crap! btw... one package shows 'mysterious' and the other 'miracle' ... So... is it mysterious or miraculous?
  2. I'll give you that.. atleast you aren't france french.. ugh.. PS: Avoid the snails. French people eat them all the time and say there aren't any side-effects.. no short-term ones atleast. Yeah... our women don't have the hairy armpits either
  3. ...Impossible, because I haven't touched the daily budget since I reverted it back to $3.50 from $17.50, and I am the only one with the ability to change those things. My dashboard shows that it is $3.50, not $35.00 (I thought about this possibility too and checked on this earlier). EDIT: Contacted AdWords Support. Awaiting a reply. Ask for refund
  4. Find me that video again
  5. That was weird... my reply was to jabjabjab and his 'beat the system' thing, your reply wasn't there when I started typing Funny that your post talked about kids
  6. Kids... they never learn.
  7. I just followed that photoshop tutorial, don't blame me
  8. I did that tool in DCME following his instructions, but according to him there was something wrong still
  9. Friend of mine got it and find it awesome... I downloaded it to give it a try, not installed yet
  10. You drunk again?
  11. How about adding a smaller link beside it for linux/mac, that brings you to whatever you need to download + instructions to make it work
  12. Does it work on windows 3.1?
  13. Read the last 2 posts before yours
  14. Every game will have a limit... I'm sure if you connect over 2^32 or 2^64 players on most MMO's, it doesn't like it Though the server will probably go out of resources before that happens
  15. oh... that's fine, then... I don't see why someone would need to publicly *objon something that players entering shouldn't see, anyway.
  16. That's a server-side thing... discretion zones already use asss yeah... but I kind of agree that it should be a "stock" option to be able to have persistent public objon's... Like if in a module you do objon(id), well the function would look more like objon(Target* target, int id, bool persistent) For additional lvz options... I'm wondering if it's worth it to expand the LVZ format, or have it in a text format in the .conf files, like animations... basically, this would mean: you dump files in .lvz or .zip files, and the .ini file is actually in the server settings directly. This would eliminate every known lvz restriction, eliminate the need of annoying lvz building, eliminate the need of updating lvz builders and debuilders, ... Yeah.
  17. lvz files compress with the same algorithm as zip files (zlib) also, if you use png's or other already-compressed image format, lvz won't compress it much more, or can even leave it as it is animated gifs would be a nice addition and emm... lvz's are downloaded as you enter an arena... not sure how else it could be. @bak: the thing is, these screenobject letters were made from some font.bm2 file, split with my animation to images program, and saved as png's... just checked and they are indeed full black Try it out, get in there, and do ?objon 1 watch the C at the center (stays for 5 seconds), it appears non-transparent ô.o
  18. I get that error as a messagebox, with the red X icon EDIT: if I just enter the zone and leave, no error, it seems... but if I get in a ship, then esc-q, boom and emm... you're right, black IS transparent... some of the screenobjects weren't, though... but I guess it's just these particular ones that are messed up (?objon 2 I think, the letters appearing near the red/green crosshairs) But yeah... didn't bother noticing that all the others were fine, nevermind that
  19. net->sendPacketToClient didn't seem to support raw data chunks... it sent the packet through 'packetTemplateToRaw', which didn't do anything with raw fields... I think I fixed it.............. wait for it........... wait for it... YAY, fixed ?objon, ?objoff and ?objset work by sending packets Don't know about you,but I always get an error when esc-Q'ing out: in_game.exe [...] 0x64d59aec [...] cannot be read [...]
  20. Damnit, stupid thing won't work at all, this whole thing is rubbish
  21. i plan on being on the same frequency as samapico when this goes down. Really op2, it would be fun to ruin this. Try something that is logical instead? WE SHALL ASSEMBLE A REBEL ARMY!
  22. take a look lol a simple refresh fixed it... oh well. The tubes were probably clogged a bit
  23. I'd have much more fun trying to ruin this
  24. Record it? What you mean?
  25. I committed some bug fixes (mainly don't decompress a section if it's not compressed), and added a test LVZ The timed animations seem to work fine (didn't change anything, just hadn't tested yet) But I keep getting these 'Animation can't be freed' errors, and some of my thrust smoke won't disappear We'll need a way to simulate "object toggled" packets... The one thing that might cause bugs is a timed animation that can be turned off before it expires. The test lvz has screenobjects for every screen reference defined in continuum, so as they get defined in discretion, testing them will be easy. That is, after screenobjects get implemented
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