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Samapico

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Everything posted by Samapico

  1. I must say I'm playing it a bit too much, these days And... how is it low budget? It sure doesn't seem like it.
  2. Do like Evony, put hot chicks on your ads... I'm sure it will work.
  3. I say let him try. Chances are nothing new will come up anyway But yeah, cracking out subspace's physics code would be nice.
  4. You need to accelerate your pixels. Unplug your monitor Make sure all the pixels of your monitor are with it Take it in your car Go on the highway and go as fast as you can ... ? Profit
  5. So yeah... probably have something to do with some dying pointers to the screen locations, or something...
  6. I think the point of attachments is to display a thumbnail... use [ img ] tags if you want it full size / sized to fit in window... But you can't do this with attachments, so I see your point
  7. And put the lvz's on the AfterTiles layer so they hide the tiles. You can use some of the invisible & solid tiles; they are under the normal tileset, they look kind of like bricks in DCME. Hover your mouse over them to know the properties of each.
  8. The problem with this is that anyone could make a cheating client and connect anywhere... if you want to prevent that, you still need a closed-sourced portion.
  9. just ?lostpassword it again and use the ?password command properly It should give you a confirmation (I assume) after you do it. That is, unless they have some kind of lock on the lostpassword command that you can't make it too often or something...
  10. It's the test lvz that is committed already (disc_test.lvz), I just do ?objon 1, which shows all the screen location target letters (most of which get thrown at (0,0) because they're not defined yet); And if LVZ_DEBUG is defined, you'll see that the objects expire (which is normal, these animations should stay alive like 3 or 5 seconds) just before you get esc-q'd out. No error dialog, just what I posted above in the terminal. It didn't use to do that before I put in these screen locations (I don't remember it did, anyway) By the way, these are the same objects that don't have transparency on their black background, for some reason. I didn't do much testing, I must admit... I'll see if I can test it out later.
  11. link fail
  12. ?changepassword ? Or does someone else owns the associated email address? I don't quite understand the problem, though... What's the risk or whatever even if some other person logs in as, say Unix?
  13. So I was trying to add the screen references around the weapons (G, F, W, V) in weaponsdisplay... but I get kicked out of the game after some time, with something like this in the prompt: errorlog.txt: I might be doing something very wrong, I dunno... void registerScreenLocationWithWeapon(char letter, WeaponDisplayInfo* wd, bool rightAlign, PrerenderParam* pp, int diplayY) { //Get width Dimensions d; g->getImageSize(wd->wf.getImageHandle(), &d); Point pt(rightAlign ? pp->screen->w - d.w : d.w, wd->curY + diplayY); sh->setScreenLocationConstant(letter, &pt); } in the preRender callback... //... at the end registerScreenLocationWithWeapon('G', &weapons[left].front(), false, pp, displayY); registerScreenLocationWithWeapon('F', &weapons[left].back() , false, pp, displayY); registerScreenLocationWithWeapon('W', &weapons[right].front(),true, pp, displayY); registerScreenLocationWithWeapon('V', &weapons[right].back() ,true, pp, displayY); //... Figured I'd do that in the preRender, since that's where it calculates coordinates, but I'm honestly not sure of what I'm doing The references seemed to appear mostly correctly... but they pop in only after getting in a ship, and stay there when you move back in spec. I'll have to check what Continuum does though... I think it just shifts them on the edge at the same height when in spec... though you can still have xradar... Also, it doesn't seem to like it when screenobjects linked to these screen locations expire...
  14. I fail miserably Running in QWOP is much harder His ninja game is fun too
  15. Mod abuse, without a doubt
  16. It made me a nerd.
  17. Hmm... yep... it does that. Note that if you select multiple objects that have the same object ID, they'll keep their ID
  18. I'm still confused about this thread... Is it really meant to be for jokes, or did Xog really need this simple script thing and used a sarcastic title?
  19. Not much if you used the bowling balls to knock the babies dead... there'll be parts of babies in your truckload of bowling balls.
  20. Beer is supposed to taste like beer, not like a milk shake, that's what I mean
  21. Some could put emphasis on the 'completely free' aspect Most games advertised say they are free, but then you have to pay if you want to have a chance of being good (thinking about these crappy browser games, mostly)
  22. I doubt subgame will still be used in 10 years... I actually hope it's not. divine's fix is fine, the only thing Priitk has to do is to fix TW (and 17th Parallel, I guess)
  23. ew, you're right; haven't even checked Mon Jan 11 23:07:56 2010 Mon Jan 11 23:12:31 2010 Mon Jan 11 23:14:29 2010 Mon Jan 11 23:39:37 2010 Tue Jan 12 00:20:07 2010 Tue Jan 12 01:00:37 2010 Tue Jan 12 01:41:07 2010 Tue Jan 12 02:21:37 2010 Tue Jan 12 03:02:07 2010
  24. subgame2.exe has a bug that makes it output each log line as two lines since 2010 The problem has been patched by divine.216, see this topic for the patched file and a more detailed explanation. SSDL package and such should probably be updated with the patched exe subgame is now up to date
  25. Don't waste beer with that crap! btw... one package shows 'mysterious' and the other 'miracle' ... So... is it mysterious or miraculous?
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