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Samapico

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Everything posted by Samapico

  1. Ok, multiple answers poll then.
  2. The answers from your/his/rootbear's poll isn't something I was looking for. To be honest I have no idea who this is
  3. I could start with the ship spawning, with the warp flash thing... so it would be easy to make it loop
  4. The anon poll seems more... accurate to me, no need to make another
  5. And it could fit in a small banner... Like the ship heading this way ------------> Or more precisely, the stars (and eventually the mine field) going this way <---------
  6. For clarity's sake, I'd like to point out that the poll initially had checkboxes (multiple choices) meaning (as root said) you could select everything. Which is why I said the poll was weird... But it's still weird because the choice implies the number of people who are required to vote that option, which doesn't make sense... Have people vote on what they want to pay, then add it up and see if it fits the budget
  7. Some dude going fast, screen scrolling, bunch of prox mines appear in sight, can't brake, boom, chat goes somedude> pwnt
  8. Stumbled on this... Get on my horse remake http://www.youtube.com/watch?v=9nleVmEfVK8
  9. That poll is messed up... why multiple choices? I also don't agree with this 'monthly commitment' thing, but I do think that you can encourage people to donate even very small amounts of money if they can. Even 2$ can contribute significantly to this advertising campaign. What you are willing to pay shouldn't matter with what others are willing to... The whole poll is weird.
  10. Lots of names are taken... Try something pretty random (asdfj34jjhk4), it won't be taken From ingame you can then check the availability of a name with ?find someusername It will tell you either 'Last seen: ...' or 'Unknown name' And yeah, as Mav said, profile name doesn't change anything. Are those real chats, mav?
  11. By the way... if any of you guys want to try designing some brand new ships, if you have some cool ideas or whatever, feel free to experiment. Discretion will certainly need some additional ships. It's not 3D, but it will probably use pre-rendered graphics, and it's much easier to get these from a 3D model, with rolls and all that. Pretty sure there is a topic on the Discretion forum about this , too lazy to check, but figured I'd say it here as well. PS: I speak of Discretion cause I got my hands a bit dirty in it already, but this probably goes to any future replacement client as well. The 8-ships limit is definitely something any new client will be trying to get rid of
  12. Well, the ships could be of higher resolution, and scaled to 32 pixels by default and... *googles mipmapping* Yeah, that lol.
  13. You playing on PC? From what I read the gold glitch doesn't seem to work on PC.
  14. I hope Discretion will support zoom, because otherwise it will be impossible to zoom in or out in the future map editor Might seem easy/dumb, but that's the kind of feature that might have to get looked upon right at the beginning, cause pixels are the base units for pretty much everything... Adding a zoom means ingame pixels are not drawn the same way. With some luck it only means one or two modules will have to be updated for zoom to work.
  15. Perhaps it could be possible to playback at a slower speed, with all speed settings slower as well, record it, and increase the video speed after, so you get a higher framerate capture
  16. It's the Y2K bug, 10 years late.
  17. Yeah... would definitely be great to have an awesome gameplay video, and I'm sure someone skilled could make some nice montage/editing with that footage and the original subspace intro... IMO the video would have to show the different settings possible with SS. Perhaps most of the video would show a bunch of people using SVS-like settings, but maybe you'd see some people with super-ships-like settings for a few seconds, to show the... flexibility/variety in this game. And to show that variety, you need to show very different settings, like TW vs anything super-ships-like. But yeah... > 100 people raping each other in the same arena = win
  18. Right... I thought the aim and fire built-in feature only worked with !aim ... but you're right, it can shoot automatically
  19. The Complex had a remote-controlled turret bot thing, but that's not what you're seeking... I don't know what/where that plugin would be
  20. lol, nice
  21. It just messes up the gameplay, and someone can ruin the turret with it... Can't really be an advantage since the behavior is hard to predict... sometimes everyone get 'stuck in the void', sometimes only one, it's really hard to tell. That bug is surely known by the devs, though... it's been around for a while
  22. oh i see what is wrong Public enemymovement(59) As PictureBox These declare an array of Objects (which are basically some 4-bytes numeric value that points to an address in the memory, where the actual object data is stored), but it does not initialize the objects themselves. You have to do this after: for i = 0 to 59 set enemymovement(i) = new PictureBox 'Initialize any other data you wish to here 'i.e.: enemymovement(i).tag = "dead" next That is true for some arrays... mostly the items in a listbox controls, or things similar. The weird thing VB does with arrays is: Public enemymovement(59) As PictureBox 'This declares an array going from enemymovement(0) to enemymovement(59), which is 60 elements 'You can also declare an array like this: Public enemymovement(1 to 60) as PictureBox 'This allows you to set the bounds 'You can use LBound(enemymovement) and UBound(enemymovement) to get the bounds of the array, which would be 1 and 60 in this last case. Note that this is all true for VB6... I suspect it will be similar in vb.net, but you might want to experiment... I also suggest you look at how to define constants... If you ever want to have more than 60 enemies, you'll have to redo all your code; not if you use constants. It would look like: Public enemymovement(MAX_ENEMIES - 1) as PictureBox '... For i = 0 to MAX_ENEMIES - 1 '... Next Note that achieving your objective of having spaceships is only secondary to actually learning how to code Edit: Structures in VB.net: Read this
  23. Use the line by line debugging to tell where exactly it crashes... Basically one of your 'enemymovement' object isn't defined... Also... I suggest you look into the System.Drawing and System.Image I think... Using pictureboxes is a very bad way to do what you're trying to do Basically, load the images in some Image objects, then just paint them wherever you need on your window, which could be a picturebox, or you can draw directly on the form I think. You should also use structures for your enemies, instead of the tag thing. The structure could hold various information, such as the current location of the enemy, its remaining energy, if it's dead or not, etc.
  24. 17th Parallel is working as well Good job It's also good to see some involvement of Priitk still
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