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Samapico

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Everything posted by Samapico

  1. nah, the elvl wiki explains well the number of bits required for each thing... and i'm almost only working with byte arrays because it is easier to convert from / to unsigned, as bytes only have positive values, its easier for VB to interpret these values. and nice job on the eLVL form... I didnt have any time to continue on that today though only thing missing is Add / Delete region buttons
  2. I'll work on that tonight probably. But for saving and loading... before doing anything else, I want to be able to handle "unknown" chunks... because if you load a map that has some chunks you dont know about, you still need to save them back after. DCME considers REGN as unknown for now So they are stored correctly, but when saving them back, It's a few bytes off still... and these kind of things arent that easy to fix... lot of conversion unsigned to signed, etc... bleh. Once that works, DCME will be able to atleast load any chunk, and save it back, so any eLVL map loaded with it will suffer no eLVL change. Then it will be able to work with chunks. Then DCME will create its own chunks to store walltiles and tiletext data, and possibly strings leading to !@#$%^&*ociated lvz files (that is, when there will be lvz files)
  3. i'm gone to somewhere I cant play continuum... so... dont count on me
  4. Stupid VB doesnt have any unsigned type... I need to recalculate everything manually... bleh... current progress: DCME loads ATTR chunks correctly All other chunks are seen by DCME, but not yet loaded When saving, all chunks (even unknown ones) are saved back... ATTR can be modified... But the saving isnt perfect right now.. i'm still a few bytes off... and tired... but its going well More work on this next week...
  5. eLVL is officialy being worked on at the moment... and its going pretty well...
  6. stuff (that could actually be !@#$%^&*ociated to anything...)
  7. paypal, roar
  8. I can download XP professional for free. Legally. ownt That's pretty easy for anyone to do. All you need to know is how to download, and the right site. Which isn't incredibly hard. Legally? like... from a microsoft site? I don't think 'anyone' can do that
  9. which is in complete contradiction with the first statement of the "proof": a=b actually, a=1 and b=1 isn't needed to "prove" that 2=1 at then end you have: a + b = b b + b = b (because a = b ) 2 = 1
  10. Yep... With TileText.. or TextTiles... whatever... support plus a lot of minor improvments here and there... Expect another minor release ( 1.2.91 ) soon, as there are a couple of things being fixed right now.. like some bugs that were unnoticed yet (muwhahaha). Check for updates, it should be easy to auto-install this update, if you have any problems, tell us. File should also be attached in this forum in the next minutes.
  11. fixed... the icons were swapped... thanks grazzhoppa
  12. they're fine... if you "tile windows horizontally", they will be placed side to side: |¯|¯|¯| |_|_|_| which means each window is "vertical".. but they are tiled horizontally. (The icons are set this way as I see them now, and I don't remember fixing this... if they are otherwise on your version.. then ok )
  13. I can't access any of my attachments... what's wrong? there's one here: http://forums.sscentral.com/index.php?s=&s...ndpost&p=135993 and a couple here: http://forums.sscentral.com/index.php?s=&s...ndpost&p=139576 and according to: Maverick's post here , it's not just MY attachments...
  14. alright.. will fix in ... a couple of minutes edit: done
  15. actually, that's not the point. You CAN add/substract the same value on both sides of the equation. if a = a, then a + b = a + b The reason why this thing above is wrong is because you divide by 0 at some point. When you divide both sides by ( a - b ) , you are actually dividing by 0 because a = b. This proves that dividing by 0 makes no sense, mathematically speaking. edit: SOS beat me to it...
  16. its fixed now. the text tool remains active even if user switches to magnifier or hand tool, then he can come back to the text tool and write some more stuff. .. just figured it would need to auto-scroll when reaching edge of screen.. and I just figured i didnt make it check for map bounds either... ew... fixing edit: cool, we can copy-paste text from/to outside the program...didnt realise that edit2: all known bugs fixed
  17. I can download XP professional for free. Legally. ownt
  18. drake is the releaser... only he shall unleash the power of DCME
  19. and it's... DONE all keys except "Insert" are emulated at the moment. You do not have to draw a textbox anymore, you just click in, and type your stuff, you have to input the line returns manually. You can move cursor by clicking the mouse, you can select stuff with the mouse, or with shift-arrows an update might be available soon
  20. numeric tiles are supported... edit -> edit text-tiles, and assign them and im almost done with these... just a few more things to do and it will work perfectly (i actually had to redo the whole thing a different way)
  21. woooooot
  22. nice pie
  23. doh... i'll revert that next time i get a chance --- done
  24. I've got cont bound to a shortcut key, no need to minimize stuff and move the mouse. rofl that's hardcore addiction
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