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Samapico

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Everything posted by Samapico

  1. Well, we just need a region tool now The interface is very good to have a summary of your regions, but you can't really modify them with that... I'll make some experiments with the pop-up tileset, then I might start working on that new tool
  2. Samapico

    Old Times

    heh (that could go in conversations I guess)
  3. I think I understood right.. but it just don't happen to me when I follow the same steps
  4. YEAH!!! First successful Region saving for DCME. The region was loaded, saved, and opened again with no problem in CLT...
  5. Not sure to understand the first thing mentionned in there: Size isn't displayed on a new map... you can only the position... I'm not sure what you mean there... And for the 2nd part... the only thing I notice is that the "From:" values aren't updated when moving an existing selection. The "Size:" values are hidden as soon as you change tool. And when clicking back in the selection area, the "Distance:" is shown and updated as 0 - 0, even without moving... i don't see any problem...
  6. Yellow box only indicates the boundaries of the selection. If you remove parts of it with Control key, it will not show it correctly. For now, the only way to know what is in and what is not in the selection within these boundaries is to hover the mouse over it with the selection tool. If the cursor becomes the "move" symbol, you're over selection. If it's the standard cross, these tiles aren't selected. I know it sucks... but fixing that will require some major tweaking.. If I remember right, there was a problem with drawing the selection limits like its done at normal zoom level. Drake did that part though, I'm not sure how it could be fixed...
  7. POOF! You now have tons of wishes... but most of them include being sodomized by the gayest men of the world I wish I wasn't that lazy
  8. ... wtf? aren't you all dead yet??!?! !@#$%^&*.
  9. Noob http://forums.sscentral.com/index.php?showtopic=12242 Noobs
  10. As for clone and selection bug... the #2 bug (undo) is a known bug and it was reported 134516 times already... Anything related to the selection will NOT undo correctly. We will eventually redo the whole thing... cause the way it is now, we can't just patch it easily. And I don't really see the problem with the #1 bug in there... You select the whole line, then unselect half of it with CTRL (yes the yellow square stays the same because it only indicates the boundaries of the selection), and when you move your selection it splits the line... that seems normal to me. It seems to be cloning when you undo because undo doesn't affect what's in your selection... so it restores the tiles that were removed, and what's still in your selection stays there. If you had dropped the selection, then undo, it would have undo'ed correctly.
  11. origin & selection bug animation goes way too fast.. cant read a thing... zip every frames individually or something I don't have anything to split frames right now btw I removed the images / animations of the things that were fixed to make the thread a bit lighter.. I hope you don't mind Edit: actually, I changed them all to URL tags... it makes reading the thread much more easier. In the future, please post your images with url tags (or attach them directly in the thread).
  12. flip / mirror bug fixed
  13. it's .cfg For public map, it's server.cfg For the "default" settings of your subarenas, it's spawn.cfg For other maps, you will need to copy server or spawn.cfg, rename it to yourarena.cfg, and modify these By the way, you might want to check forums.minegoboom.com , it has a lot of information on server stuff. There's a FAQ and a guide and other useful info and dont worry for asking questions... forums are here for that , the real noobs are those who do not seek for help and give up
  14. I think everyone would love to see you revive the zone successfully because we all miss our good ol' zone... But I don't think many people believe that it is actually possible... yeah we lost the faith But emm... go for it
  15. I hate pokemons, DIE
  16. POOF! You can fly, but you're too poor to buy an hovercar, so you get hit by someone with a hovercar while you're flying. And then you fall. And then you die. And the birds eat the pieces of you that exploded all around... I wish I didn't waste time writing in this topic
  17. perhaps you could ask Bak and how he does it for CLT (or just check the source , if you know java)
  18. Todo New featuresError reporting system Add settings editor LVZ tools:Quick AddImage done in 3.3.0 Align multiple images (left, center, right, top, middle, bottom) Tile image from (x1,y1) to (x2,y2) with (dx,dy) offset LVZ text tools:Import a font from the system Write text on map with lvz images (much like texttiles) [*]Improvements Optimize memory usage by replacing boolean arrays with byte arrays, or maybe even bit arrays effective in 3.4 Optimize eLVL region loading process done in 3.4 Expand Undo/Redo to all functions (tileset, LVZ, regions...) Redo wall tiles (perhaps allow diagonals) Review Edit TileText layout Save wall tiles to eLVL done in 3.1.9! MouseWheel ZoomIn / ZoomOut should center with the cursor position. (view details) (Done, but it is a bit inaccurate) Accuracy fixed 3.3.3 [*]Major bug fixes [*]Minor bug fixes Add hourglass pointer for long operations (Selecting, Deselecting, SwitchOrReplace, Fill, etc.) Past suggestions Polygon selecting tool instead of just rectangle (well rectangle selection but with selecting + and selecting - like in photoshop or paint shop pro) (this is also an insane suggestion, but never the less not impossible) DONE! v1.2.0 (view details) Wall-tiles DONE! v1.2.1 (view details) Tileset editor (reorganize tiles, import tiles from different tilesets, edit tiles) DONE! v1.2.68 (view details) Review radar preview system eLVL support (define and customize regions) (view details) To do or not to do CTRL + drag for copy of selection
  19. askldjf;alsdjf I just had some great idea while re-reading this OOOOLD post When tileset and radar are hidden, we should be able to popup the tileset by hovering the mouse on one of the two tiles icons, or something like that... Maybe just a small " <- " that just temporarly pops up a picturebox of the tileset (kind of the picture that appears when you select walltiles) Same thing could be done for radar ; pop-it, click to move around, move away and it hides again
  20. [bump] Didn't do that yet... mhm
  21. hmm, I thought by 'screwed up' he meant that it didnt connect to anything... nvm, I probably confused these 2 topics
  22. This is where all hate should go
  23. lol
  24. CONTINUUM
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