The buggy tile editor is now removed of DCME altogether. The Tileset Editor stays, of course, but when you'll click on 'Edit Tile', it will bring up whatever program is !@#$%^&*ociated with bmp files on your system for you to edit it. For now, DCME resumes when the application is closed. But I'm trying to get it to detect when the file is modified as well, so for big applications like Photoshop, only saving and closing the image would be enough for DCME, instead of having to close Photoshop completely. That change removed about 2500 lines of code, and reduced the exe filesize from 4.4MB to 4.0MB. (Not that that was a reason to do it, I'm just saying...) Also, with that, it will eventually be possible to edit images inside your lvz's pretty easily To avoid some people being stuck with the 'Picture Preview' thing of XP, since that is what bitmap files are !@#$%^&*ociated to by default, I have to use the 'Edit' s!@#$%^&* thingy. And I was curious if you guys right-click a .bmp, and hit Edit, does your favorite image editor appears, or is it sucky ms paint? I'm guessing big editors like Photoshop have changed that !@#$%^&*ociation, but I'm curious if it works for any of them? GIMP for example? I have paint shop pro 7, and Edit brings up MS Paint... Though I admit I screwed around a lot with file !@#$%^&*ociations and some registry stuff, so that might be my fault. on a side note, the code is approaching revision 666